Compara los precios de System Shock en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nightdive Studios. Publicado por Prime Matter. Lanzado el 30/5/2023. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 85/100.

Nightdive's painstaking rebuild of a 1994 immersive-sim ancestor: stunning to look at, brutally unforgiving by design, and absolutely not for players who need a waypoint to hold their hand.

I want to be straight with you before you click buy: this is not a Resident Evil 2-style reinvention. Nightdive Studios spent seven years rebuilding System Shock from scratch, and the result is something closer to a high-fidelity preservation project than a ground-up rethink. If that sounds like a criticism, read on, because for the right player it is actually the whole appeal. You play as a nameless hacker trapped aboard Citadel Station after the rogue AI SHODAN turns the crew into mutants and cyborgs. The goal, spread across nine multi-deck levels connected by elevators, is to claw back control of the station's systems one floor at a time and eventually silence SHODAN for good. Combat asks you to pick the right weapon for each enemy type and manage your scarce ammo carefully rather than just outgun everything in the room. There is a grid-based inventory that punishes hoarding, a recycling system for converting junk into upgrade currency (the game barely tells you this exists), and separate cyberspace sections where you fly freely through neon geometry blasting security countermeasures in what plays like a first-person arcade shooter. Difficulty is split into four independent sliders covering SHODAN aggression, enemies, puzzles, and cyberspace, so you can dial down the parts that are killing your momentum without neutering the whole experience. What Nightdive genuinely nailed is the visual identity. The art style layers modern lighting over intentionally pixelated textures, producing a retro-futurist aesthetic that looks like Neuromancer as rendered by a 1994 SGI workstation that somehow has perfect ambient occlusion. Citadel Station has a real sense of place: the orange maintenance corridors, the medical bays humming with broken equipment, the server floors crackling with hostile energy. SHODAN herself, voiced by the original actress, remains one of the most genuinely unsettling antagonists in the genre. Audio logs scattered throughout the levels flesh out what happened aboard the station, and the pacing of that environmental storytelling still holds up. Here is where the honeymoon ends. The level design is a literal recreation of the 1994 original, labyrinthine and intentionally disorienting, with objectives delivered through audio logs that are not stored anywhere for easy recall. If you miss a log or forget a detail, tough luck. There is no objective tracker at any difficulty setting beyond the very lowest, and several critical sequences (the Beta Grove objective in particular has sent players to FAQs since launch) border on demanding a guide. Enemy AI has been criticised for shooting through walls and around corners, and some players have reported crashes with lost progress. These are not new-game rough edges; they are baked-in 1994 design philosophy that Nightdive chose to preserve. Fans of Prey, Deus Ex, or BioShock will feel the DNA here, but those games smoothed out these exact friction points decades ago. The honest verdict: if you want to understand where immersive sims came from, or you actively enjoy the kind of unmerciful maze-logic that modern design has largely abandoned, this is the sharpest possible version of that experience. If you bounced off the original's obtuseness, the remake will not convert you. The 91% positive Steam score reflects a community that showed up specifically for this kind of game and got exactly what it came for. Alex, Scout Team

System Shock

System Shock

30 may 2023Nightdive StudiosPrime Matter
GamerScout opina

Nightdive's painstaking rebuild of a 1994 immersive-sim ancestor: stunning to look at, brutally unforgiving by design, and absolutely not for players who need a waypoint to hold their hand.

PCXbox
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €0.52

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Acerca de System Shock

I want to be straight with you before you click buy: this is not a Resident Evil 2-style reinvention. Nightdive Studios spent seven years rebuilding System Shock from scratch, and the result is something closer to a high-fidelity preservation project than a ground-up rethink. If that sounds like a criticism, read on, because for the right player it is actually the whole appeal. You play as a nameless hacker trapped aboard Citadel Station after the rogue AI SHODAN turns the crew into mutants and cyborgs. The goal, spread across nine multi-deck levels connected by elevators, is to claw back control of the station's systems one floor at a time and eventually silence SHODAN for good. Combat asks you to pick the right weapon for each enemy type and manage your scarce ammo carefully rather than just outgun everything in the room. There is a grid-based inventory that punishes hoarding, a recycling system for converting junk into upgrade currency (the game barely tells you this exists), and separate cyberspace sections where you fly freely through neon geometry blasting security countermeasures in what plays like a first-person arcade shooter. Difficulty is split into four independent sliders covering SHODAN aggression, enemies, puzzles, and cyberspace, so you can dial down the parts that are killing your momentum without neutering the whole experience. What Nightdive genuinely nailed is the visual identity. The art style layers modern lighting over intentionally pixelated textures, producing a retro-futurist aesthetic that looks like Neuromancer as rendered by a 1994 SGI workstation that somehow has perfect ambient occlusion. Citadel Station has a real sense of place: the orange maintenance corridors, the medical bays humming with broken equipment, the server floors crackling with hostile energy. SHODAN herself, voiced by the original actress, remains one of the most genuinely unsettling antagonists in the genre. Audio logs scattered throughout the levels flesh out what happened aboard the station, and the pacing of that environmental storytelling still holds up. Here is where the honeymoon ends. The level design is a literal recreation of the 1994 original, labyrinthine and intentionally disorienting, with objectives delivered through audio logs that are not stored anywhere for easy recall. If you miss a log or forget a detail, tough luck. There is no objective tracker at any difficulty setting beyond the very lowest, and several critical sequences (the Beta Grove objective in particular has sent players to FAQs since launch) border on demanding a guide. Enemy AI has been criticised for shooting through walls and around corners, and some players have reported crashes with lost progress. These are not new-game rough edges; they are baked-in 1994 design philosophy that Nightdive chose to preserve. Fans of Prey, Deus Ex, or BioShock will feel the DNA here, but those games smoothed out these exact friction points decades ago. The honest verdict: if you want to understand where immersive sims came from, or you actively enjoy the kind of unmerciful maze-logic that modern design has largely abandoned, this is the sharpest possible version of that experience. If you bounced off the original's obtuseness, the remake will not convert you. The 91% positive Steam score reflects a community that showed up specifically for this kind of game and got exactly what it came for.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamImmersive SimNo HandholdingRetro-Futurist Art StyleResource ManagementCyberspace SectionsAudio Log StorytellingInventory ManagementGrid-Based InventoryModular Difficulty

Requisitos del sistema

Mínimos

Processor
1.8 GHz Processor
Memory
2 GB RAM
Graphics
3D graphics card DirectX®:9.0c Hard Drive:2 GB HD space Additional:Game Patched to version 2.42

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Reseñas y valoraciones

Metacritic
85
Steam
91%(12,508)

Información del juego

Desarrolladora
Nightdive Studios
Distribuidora
Prime Matter
Fecha de lanzamiento
30 may 2023

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¿En qué plataformas está disponible System Shock?

System Shock está disponible en PC, Xbox.

¿Cuándo se lanzó System Shock?

System Shock se lanzó el 30 de mayo de 2023.

¿Quién desarrolló System Shock?

System Shock fue desarrollado por Nightdive Studios y publicado por Prime Matter.

¿Merece la pena comprar System Shock?

System Shock tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.