Compara los precios de System Shock: Enhanced Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Looking Glass Studios. Publicado por Nightdive Studios. Lanzado el 22/10/2015. Disponible en PC. Géneros: Action, Adventure, RPG. Puntuación Metacritic: 85/100.

The 1994 immersive sim that invented half the genre's vocabulary, now running on modern hardware without the original's interface fighting you at every turn.

System Shock: Enhanced Edition is a first-person action-RPG set aboard the Citadel Station, where you wake up as an unnamed hacker and immediately have to deal with SHODAN, one of the most genuinely unsettling AI antagonists ever written. Nightdive Studios took Looking Glass Studios' original 1994 release and made it playable for modern audiences without sanding off the rough edges that define it. This is not a remake. It is the real thing, with a higher-resolution mode, mouse-look support, and compatibility fixes that mean you can actually launch it without a DOSBox archaeology session. The game plays like the ancestor it is. You are managing an inventory, cycling through weapons ranging from a pipe to energy-based rifles, flipping between a cyberspace hacking mode that looks like a fever dream rendered in early polygon art, and piecing together SHODAN's plan through audio logs scattered across the station. There are no dialogue trees, no skill checks in the Disco Elysium sense, and no branching narrative. What you get instead is environmental storytelling done with a precision that most modern games still cannot match. Every log placement, every mutant position, every locked door tells you something about what happened here before you woke up. The combat is clunky by current standards, and that is worth stating plainly. Ammo management is punishing, the UI needs patience, and the cyberspace segments divide players hard. Some find them a tense change of pace. Others find them an obstacle between them and the actual game. The RPG layer is thin compared to something like Ultima Underworld, which Looking Glass also made. You set stats at the start that affect how much your inventory and stamina hold up, but this is not a game about build variety across forty hours. It is a seven-to-twelve hour experience about atmosphere, survival, and the slow creeping understanding that SHODAN has been several steps ahead of you the whole time. Who is this for? Primarily, people who want to understand where BioShock, Deus Ex, and Prey came from. Playing System Shock in 2024 is like reading the source material after loving the adaptation. Things snap into focus. You see the DNA everywhere. It is also genuinely worth the time on its own terms if you have patience for older design philosophy, where the game does not hold your hand or mark your objectives. Exploration is the reward. If you need quest markers and voiced companions, this will frustrate you inside the first hour. Nightdive did a respectful job here. The Enhanced Edition additions feel like they were made by people who actually cared about not breaking what made the original work. The atmosphere, SHODAN's distorted voice cutting through the station's silence, the feeling of being genuinely alone in a hostile environment, all of it survives intact. It is not a comfortable game to play, and that is the point. Monika, Scout Team

System Shock: Enhanced Edition

System Shock: Enhanced Edition

Complemento / DLC de System Shock — ver juego completo
22 oct 2015Looking Glass StudiosNightdive Studios
GamerScout opina

The 1994 immersive sim that invented half the genre's vocabulary, now running on modern hardware without the original's interface fighting you at every turn.

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Acerca de System Shock: Enhanced Edition

System Shock: Enhanced Edition is a first-person action-RPG set aboard the Citadel Station, where you wake up as an unnamed hacker and immediately have to deal with SHODAN, one of the most genuinely unsettling AI antagonists ever written. Nightdive Studios took Looking Glass Studios' original 1994 release and made it playable for modern audiences without sanding off the rough edges that define it. This is not a remake. It is the real thing, with a higher-resolution mode, mouse-look support, and compatibility fixes that mean you can actually launch it without a DOSBox archaeology session. The game plays like the ancestor it is. You are managing an inventory, cycling through weapons ranging from a pipe to energy-based rifles, flipping between a cyberspace hacking mode that looks like a fever dream rendered in early polygon art, and piecing together SHODAN's plan through audio logs scattered across the station. There are no dialogue trees, no skill checks in the Disco Elysium sense, and no branching narrative. What you get instead is environmental storytelling done with a precision that most modern games still cannot match. Every log placement, every mutant position, every locked door tells you something about what happened here before you woke up. The combat is clunky by current standards, and that is worth stating plainly. Ammo management is punishing, the UI needs patience, and the cyberspace segments divide players hard. Some find them a tense change of pace. Others find them an obstacle between them and the actual game. The RPG layer is thin compared to something like Ultima Underworld, which Looking Glass also made. You set stats at the start that affect how much your inventory and stamina hold up, but this is not a game about build variety across forty hours. It is a seven-to-twelve hour experience about atmosphere, survival, and the slow creeping understanding that SHODAN has been several steps ahead of you the whole time. Who is this for? Primarily, people who want to understand where BioShock, Deus Ex, and Prey came from. Playing System Shock in 2024 is like reading the source material after loving the adaptation. Things snap into focus. You see the DNA everywhere. It is also genuinely worth the time on its own terms if you have patience for older design philosophy, where the game does not hold your hand or mark your objectives. Exploration is the reward. If you need quest markers and voiced companions, this will frustrate you inside the first hour. Nightdive did a respectful job here. The Enhanced Edition additions feel like they were made by people who actually cared about not breaking what made the original work. The atmosphere, SHODAN's distorted voice cutting through the station's silence, the feeling of being genuinely alone in a hostile environment, all of it survives intact. It is not a comfortable game to play, and that is the point.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamImmersive SimRetro FPSEnvironmental StorytellingInventory ManagementCyberpunkSingle-Player OnlyClassic RemakeAtmospheric Horror

Requisitos del sistema

Mínimos

Processor
1 GHz Processor
Memory
128 MB RAM
Graphics
Any 100% OpenGL capable card (Card or Onboard)
Storage
1 GB available space Sound…

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Windows 10
Processor
1.5 GHz Processor
Memory
256 MB RAM
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Reseñas y valoraciones

Metacritic
85
Steam
89%(2,317)

Información del juego

Desarrolladora
Looking Glass Studios
Distribuidora
Nightdive Studios
Fecha de lanzamiento
22 oct 2015

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¿En qué plataformas está disponible System Shock: Enhanced Edition?

System Shock: Enhanced Edition está disponible en PC.

¿Cuándo se lanzó System Shock: Enhanced Edition?

System Shock: Enhanced Edition se lanzó el 22 de octubre de 2015.

¿Quién desarrolló System Shock: Enhanced Edition?

System Shock: Enhanced Edition fue desarrollado por Looking Glass Studios y publicado por Nightdive Studios.

¿Merece la pena comprar System Shock: Enhanced Edition?

System Shock: Enhanced Edition tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.