Surgeon Simulator 2013
Play as Dr. Nigel Burke, a spectacularly unqualified surgeon whose only tools are a wobbly hand, five individually-mapped fingers, and zero remorse. It's a physics comedy built around deliberate failure.
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Surgeon Simulator 2013 is a first-person physics comedy from Bossa Studios, born out of a 48-hour Global Game Jam sprint and then expanded into a full release. You are Nigel Burke, a man with no discernible medical training, a desk full of dubious instruments, and a patient named Bob who somehow keeps trusting you. The entire game is controlled through a single floating hand: mouse movement drags it around the operating field, the A, W, E, R, and Space keys curl individual fingers, and the right mouse button rotates your wrist. It sounds manageable until you try to pick up a scalpel and instead flick it across the room into the patient's spleen. The operation roster covers heart transplants, double kidney transplants, and brain transplants, each playable in a standard operating theatre and then again in increasingly chaotic variants: a violently bumpy ambulance where organs and tools bounce out the back doors, a hospital corridor where your patient rolls past randomly-spawning supply trolleys, and a zero-gravity space shuttle where every object you touch drifts lazily toward the ceiling. There are also DLC-born special operations including surgery on Team Fortress 2's Heavy and an alien patient with decidedly non-human anatomy. The interactive main-menu reception doubles as a toybox, hiding phone codes and floppy disks that unlock secret modes. Achievements reward absurdist feats like fashioning a scarf from the patient's large intestine, accidentally sedating yourself with a syringe until the controls go psychedelic, or completing a heart transplant with under 10ml of blood remaining. The control scheme is the whole joke, and it is genuinely funny in a way that most comedy games are not. The humor comes entirely from physics and failure, not cutscenes or scripted gags. That said, the joke has a ceiling. Solo sessions tend to peak around the first hour of gleeful chaos and then taper as the novelty settles into repetition. With a friend watching or taking turns, the formula holds up considerably longer. Players who want tight, learnable mechanics will bounce off this hard; players who want something to stream, share, or pass a controller around with will find a lot to like. Community reception over the years has landed at roughly "Very Positive" on Steam, reflecting that most people who buy it know exactly what they are getting into. The content here is slim by any traditional measure. A determined player can see everything in a few hours, and replayability hangs almost entirely on chasing achievements and Easter eggs. The Anniversary Edition, which this version on Steam has since been updated to include, adds eyeball and teeth transplants, corridor and space environments, and a proper soundtrack that swings between tense dramatic piano and driving rhythms that make the carnage feel even more unhinged. If you are after a layered simulation or a game you will still be playing next month, look elsewhere. But if you want thirty minutes of the loudest laughter you will get out of a PC game for the price of a coffee, Nigel Burke has a bone saw and absolutely no hesitation.

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Etiquetas
Requisitos del sistema
Mínimos
- Memory
- 2 GB
- Storage
- 500 MB
- Graphics
- NVIDIA Gece 7800 GT
- Processor
- 2.0 GHz
- System requirements
- Windows XP
Recomendados
- Memory
- 2 GB RAM
- Storage
- 1 GB
- Graphics
- GeForce GT 230 / Radeon HD 6550D
- Processor
- 1.8GHz Core 2 Duo E4300 / Athlon 64 X2 Dual Core 4000+
- System requirements
- Windows XP
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Información del juego
- Desarrolladora
- Bossa Studios
- Distribuidora
- Bossa Studios
- Fecha de lanzamiento
- 20 abr 2013

