Compara los precios de I Am Fish en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bossa Studios. Publicado por Curve Digital. Lanzado el 16/9/2021. Disponible en PC, Xbox. Géneros: Adventure, Simulation. Puntuación Metacritic: 69/100.

Physics-based fish adventure where you roll, fly, and flop toward freedom. Charming concept, frustrating execution.

I Am Fish puts you in control of four different fish - a goldfish, a flying fish, a piranha, and a swordfish - each ripped from their pet shop tank and attempting to reunite by navigating the human world in increasingly precarious water containers. The core loop involves keeping your fish alive (read: wet) while rolling bowls down hills, launching through the air, and chomping through obstacles. It is the kind of premise that sounds immediately delightful in a trailer and reveals its friction only once you are thirty minutes in and have restarted the same segment for the eighth time. As a physics-driven platformer-sim hybrid, the game leans hard into momentum and container control. Each fish handles differently: the goldfish rolls its bowl across surfaces and must manage momentum like a marble on a tilted table, while the flying fish catches air currents in a way that feels genuinely novel for about twenty minutes. The piranha gets to bite and chomp through certain materials, giving it a more aggressive playstyle. On paper this variety sounds like strong design. In practice the physics engine is the game's biggest strength and its most consistent source of irritation. Precision is hard to achieve, checkpoints are sometimes stingy, and the line between a clever physics puzzle and an annoying jank-fest is crossed more often than the developers probably intended. The presentation deserves credit. Bossa Studios built a bright, suburban world that sells the absurdity of a goldfish in a bowl careening through a grocery store. The humor is gentle and visual rather than written, which keeps it accessible. But the audience here is narrow. This is not a game for people who want deep systems or meaningful progression. There is no build variety, no difficulty scaling to speak of, and the campaign is short enough that the credits arrive before the mechanics ever fully mature. Players who bounced off Getting Over It With Bennett Foddy due to punishing restart loops will find similar energy here, minus the philosophical voiceover and with considerably more fish. From a sim-and-strategy angle, there is almost nothing to analyze in terms of depth. Decision-making is moment-to-moment and physical rather than systemic. The AI is not a factor - this is a single-player puzzle experience with no opponent logic to evaluate. There is no mod ecosystem to speak of. The tutorial is light but the mechanics are simple enough that it rarely matters. What you see in the first level is essentially what the game offers throughout: keep the fish wet, manage the physics, reach the next checkpoint. If that loop clicks for you, the runtime is pleasant. If it does not, there is little underneath to hold your attention. Mixed reviews on Steam reflect a real divide. Some players find the concept charming enough to forgive the jank; others hit a frustrating segment and never recover their goodwill. It is worth knowing going in that this is a short, light, physics-toybox experience dressed up as an adventure game. It is not trying to be grand strategy, and it is not trying to be a roguelite. It is trying to make you laugh while a goldfish rolls into traffic. Whether that is enough depends entirely on your tolerance for slippery controls and occasional checkpoint cruelty. Diego, Scout Team

I Am Fish

I Am Fish

16 sept 2021Bossa StudiosCurve Digital
GamerScout opina

Physics-based fish adventure where you roll, fly, and flop toward freedom. Charming concept, frustrating execution.

PCXbox
Steam Deck VerifiedProtonDB Gold
Mejor precio disponible
2,53 €
en Kinguin
Mínimo registrado: 1,45 €
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Veredicto de GamerScout

Worth a look for fans of quirky physics toyboxes, but the janky controls and short runtime make patience a prerequisite.

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KinguinMejor precio
StandardGlobalSteam KeyClave
2,53 €
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StandardGlobalSteam KeyClave
2,68 €
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2,68 €
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StandardGlobalSteam KeyClave
2,84 €-86%
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StandardEuropa (UE)Steam KeyClave
2,97 €-85%
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StandardLatinoaméricaSteam KeyClave
2,97 €-85%
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StandardEstados UnidosSteam KeyClave
2,97 €
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StandardEuropa (UE)Steam KeyClave
3,02 €
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Historial de precios

Mínimo registrado
1,45 €13 jul 2026
Mejor precio actual
2,53 €
Tiendas de claves
1,32 €1,77 €2,21 €2,66 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de I Am Fish

I Am Fish puts you in control of four different fish - a goldfish, a flying fish, a piranha, and a swordfish - each ripped from their pet shop tank and attempting to reunite by navigating the human world in increasingly precarious water containers. The core loop involves keeping your fish alive (read: wet) while rolling bowls down hills, launching through the air, and chomping through obstacles. It is the kind of premise that sounds immediately delightful in a trailer and reveals its friction only once you are thirty minutes in and have restarted the same segment for the eighth time. As a physics-driven platformer-sim hybrid, the game leans hard into momentum and container control. Each fish handles differently: the goldfish rolls its bowl across surfaces and must manage momentum like a marble on a tilted table, while the flying fish catches air currents in a way that feels genuinely novel for about twenty minutes. The piranha gets to bite and chomp through certain materials, giving it a more aggressive playstyle. On paper this variety sounds like strong design. In practice the physics engine is the game's biggest strength and its most consistent source of irritation. Precision is hard to achieve, checkpoints are sometimes stingy, and the line between a clever physics puzzle and an annoying jank-fest is crossed more often than the developers probably intended. The presentation deserves credit. Bossa Studios built a bright, suburban world that sells the absurdity of a goldfish in a bowl careening through a grocery store. The humor is gentle and visual rather than written, which keeps it accessible. But the audience here is narrow. This is not a game for people who want deep systems or meaningful progression. There is no build variety, no difficulty scaling to speak of, and the campaign is short enough that the credits arrive before the mechanics ever fully mature. Players who bounced off Getting Over It With Bennett Foddy due to punishing restart loops will find similar energy here, minus the philosophical voiceover and with considerably more fish. From a sim-and-strategy angle, there is almost nothing to analyze in terms of depth. Decision-making is moment-to-moment and physical rather than systemic. The AI is not a factor - this is a single-player puzzle experience with no opponent logic to evaluate. There is no mod ecosystem to speak of. The tutorial is light but the mechanics are simple enough that it rarely matters. What you see in the first level is essentially what the game offers throughout: keep the fish wet, manage the physics, reach the next checkpoint. If that loop clicks for you, the runtime is pleasant. If it does not, there is little underneath to hold your attention. Mixed reviews on Steam reflect a real divide. Some players find the concept charming enough to forgive the jank; others hit a frustrating segment and never recover their goodwill. It is worth knowing going in that this is a short, light, physics-toybox experience dressed up as an adventure game. It is not trying to be grand strategy, and it is not trying to be a roguelite. It is trying to make you laugh while a goldfish rolls into traffic. Whether that is enough depends entirely on your tolerance for slippery controls and occasional checkpoint cruelty.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamPhysics-BasedShort CampaignPrecision PlatformerSingle-Player PuzzleMomentum MechanicsCasual ComedyCheckpoint FrustrationAnimal Protagonist

Requisitos del sistema

Mínimos

OS
Windows 7 x64
Processor
Intel Core i5-3470 (4 * 3200) or equivalent
Graphics
GeForce GTX 960 (4096 VRAM)
Storage
12 GB available space

Recomendados

OS
Windows 10 x64
Processor
Intel Core i7-6700 (8 * 3400) or equivalent
Memory
12 GB RAM
Graphics
GeForce RTX 2060 Super (6144VRAM)
Storage
12 GB available space

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Reseñas y valoraciones

Metacritic
69
Steam
73%(3,710)

Información del juego

Desarrolladora
Bossa Studios
Distribuidora
Curve Digital
Fecha de lanzamiento
16 sept 2021

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Mejor precio2,53 €
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Preguntas frecuentes sobre I Am Fish

¿Cuánto cuesta I Am Fish?

A 15 de agosto de 2026, la oferta más barata disponible de I Am Fish es €2.53 en Kinguin, de entre 22 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar I Am Fish más barato?

El precio más bajo disponible que seguimos para I Am Fish es €2.53 en Kinguin (15 de agosto de 2026). Comparamos 22 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible I Am Fish?

I Am Fish está disponible en PC, Xbox.

¿Cuándo se lanzó I Am Fish?

I Am Fish se lanzó el 16 de septiembre de 2021.

¿Quién desarrolló I Am Fish?

I Am Fish fue desarrollado por Bossa Studios y publicado por Curve Digital.

¿Merece la pena comprar I Am Fish?

I Am Fish tiene una puntuación Metacritic de 69/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.