Compara los precios de Suicide Squad: Kill the Justice League en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Rocksteady Studios. Publicado por Warner Bros. Games. Lanzado el 2/2/2024. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 67/100.

Rocksteady's Arkhamverse swan song wore a live-service costume nobody asked for. The story is genuinely great; everything built around it is a cautionary tale.

My first thought booting this up was that it felt like two separate games stapled together under a Warner Bros. deadline. The campaign at the center of Suicide Squad: Kill the Justice League is legitimately compelling. Harley Quinn, Deadshot, King Shark, and Captain Boomerang have tremendous chemistry, the banter lands more often than it misses, and the cutscenes feature some of the best facial animation in any game from that year. The late Kevin Conroy's final turn as Batman carries real weight, and the story's treatment of the Arkhamverse continuity is handled with more care than the game's reception suggested. If you played through Arkham Asylum, City, and Knight, the narrative payoffs here will hit. That part of the game earns its existence. The problem is everything wrapped around it. This is a looter shooter with a live-service skeleton grafted onto what should have been a focused action-adventure. Missions recycle through a handful of templates: protect the truck, destroy the incubators, clear the zone. Repeat. Each of the four characters moves differently across Metropolis, which is genuinely fun. Harley swings on a bat-drone, Boomerang uses the speed force to blink across rooftops, King Shark launches himself in cannonball leaps, and Deadshot has a jetpack. The traversal system, paired with the moment-to-moment gunplay and a shield-recharge mechanic tied to melee attacks, gives the combat more texture than it first appears. But the mission design squanders it by asking you to do the same tasks twenty times over with incrementally better loot numbers as the reward. The Justice League boss fights are where the game's identity crisis becomes impossible to ignore. The cutscenes build these characters into genuine threats; the actual fights are bullet-spongy arena shootouts with anticlimactic endings. The Joker, added post-launch as an ostensibly free character, required grinding roughly 35 repeated missions to unlock without paying extra, which damaged the community's goodwill beyond repair. Rocksteady ended all post-launch support in January 2025 after four seasons, less than a year after release, and an offline mode was added so the content that exists remains accessible. The live-service ambitions are now fully dead. What you see is what you get. For buyers arriving today, that context actually changes the calculus a little. The always-online anxiety is gone. The full seasonal story, including post-launch characters like Joker and Deathstroke, is in the game. Online co-op with up to four players still works. If you accept this as a flawed 12-to-15-hour action shooter with a strong story and weak mission variety, rather than the live-service marathon it was designed to be, there is a real game here. It is not the Rocksteady follow-up anyone wanted. But players willing to judge it on its own, narrower terms, and especially those who want Arkhamverse closure, will get something out of it at the right price point. Alex, Scout Team

Suicide Squad: Kill the Justice League

Suicide Squad: Kill the Justice League

2 feb 2024Rocksteady StudiosWarner Bros. Games
GamerScout opina

Rocksteady's Arkhamverse swan song wore a live-service costume nobody asked for. The story is genuinely great; everything built around it is a cautionary tale.

PCXbox
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
2,67 €
en Kinguin
Mínimo registrado: 1,69 €
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Veredicto de GamerScout

Worth picking up at a steep discount if Arkhamverse closure matters to you; skip if repetitive mission loops kill your patience fast.

Comparar precios(9 tiendas)

Edición:
KinguinMejor precio
StandardGlobalSteam KeyClave
2,67 €
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StandardEU+NASteam KeyClave
2,82 €-96%
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StandardLatinoaméricaSteam KeyClave
2,95 €-96%
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StandardNorteaméricaSteam KeyClave
3,00 €
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StandardEuropa (UE)Steam KeyClave
3,01 €-96%
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StandardGlobalSteam KeyClave
3,03 €-96%
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StandardChinaSteam KeyClave
3,68 €-95%
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DeluxeEstados UnidosSteam KeyClave
3,78 €
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Historial de precios

Mínimo registrado
1,69 €5 jun 2026
Mejor precio actual
2,67 €
Tiendas de claves
1,57 €1,98 €2,38 €2,79 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Suicide Squad: Kill the Justice League

My first thought booting this up was that it felt like two separate games stapled together under a Warner Bros. deadline. The campaign at the center of Suicide Squad: Kill the Justice League is legitimately compelling. Harley Quinn, Deadshot, King Shark, and Captain Boomerang have tremendous chemistry, the banter lands more often than it misses, and the cutscenes feature some of the best facial animation in any game from that year. The late Kevin Conroy's final turn as Batman carries real weight, and the story's treatment of the Arkhamverse continuity is handled with more care than the game's reception suggested. If you played through Arkham Asylum, City, and Knight, the narrative payoffs here will hit. That part of the game earns its existence. The problem is everything wrapped around it. This is a looter shooter with a live-service skeleton grafted onto what should have been a focused action-adventure. Missions recycle through a handful of templates: protect the truck, destroy the incubators, clear the zone. Repeat. Each of the four characters moves differently across Metropolis, which is genuinely fun. Harley swings on a bat-drone, Boomerang uses the speed force to blink across rooftops, King Shark launches himself in cannonball leaps, and Deadshot has a jetpack. The traversal system, paired with the moment-to-moment gunplay and a shield-recharge mechanic tied to melee attacks, gives the combat more texture than it first appears. But the mission design squanders it by asking you to do the same tasks twenty times over with incrementally better loot numbers as the reward. The Justice League boss fights are where the game's identity crisis becomes impossible to ignore. The cutscenes build these characters into genuine threats; the actual fights are bullet-spongy arena shootouts with anticlimactic endings. The Joker, added post-launch as an ostensibly free character, required grinding roughly 35 repeated missions to unlock without paying extra, which damaged the community's goodwill beyond repair. Rocksteady ended all post-launch support in January 2025 after four seasons, less than a year after release, and an offline mode was added so the content that exists remains accessible. The live-service ambitions are now fully dead. What you see is what you get. For buyers arriving today, that context actually changes the calculus a little. The always-online anxiety is gone. The full seasonal story, including post-launch characters like Joker and Deathstroke, is in the game. Online co-op with up to four players still works. If you accept this as a flawed 12-to-15-hour action shooter with a strong story and weak mission variety, rather than the live-service marathon it was designed to be, there is a real game here. It is not the Rocksteady follow-up anyone wanted. But players willing to judge it on its own, narrower terms, and especially those who want Arkhamverse closure, will get something out of it at the right price point.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamLooter ShooterLive Service DeadCo-op OnlineArkhamverseOpen-World TraversalStory-DrivenFour-Player Co-opOffline Mode Available

Requisitos del sistema

Mínimos

OS
Win 10 (64 bit)
Processor
Intel i5-8400 or AMD Ryzen 5 1600 3.20 GHz
Graphics
NVIDIA GTX 1070 or AMD Radeon RX Vega 56
DirectX
Version 12
Storage
65 GB available space

Recomendados

OS
Win 10 (64 bit)
Processor
Intel i7-10700K or AMD Ryzen 7 5800 X3D
Graphics
NVIDIA RTX 2080 or AMD RX 6800-XT (16GiB)
DirectX
Version 12
Storage
65 GB available space

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Reseñas y valoraciones

Metacritic
67
Steam
61%(17,620)

Información del juego

Desarrolladora
Rocksteady Studios
Distribuidora
Warner Bros. Games
Fecha de lanzamiento
2 feb 2024

Alerta de precio

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Mejor precio2,67 €
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Preguntas frecuentes sobre Suicide Squad: Kill the Justice League

¿Cuánto cuesta Suicide Squad: Kill the Justice League?

A 15 de agosto de 2026, la oferta más barata disponible de Suicide Squad: Kill the Justice League es €2.67 en Kinguin, de entre 45 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Suicide Squad: Kill the Justice League más barato?

El precio más bajo disponible que seguimos para Suicide Squad: Kill the Justice League es €2.67 en Kinguin (15 de agosto de 2026). Comparamos 45 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Suicide Squad: Kill the Justice League?

Suicide Squad: Kill the Justice League está disponible en PC, Xbox.

¿Cuándo se lanzó Suicide Squad: Kill the Justice League?

Suicide Squad: Kill the Justice League se lanzó el 2 de febrero de 2024.

¿Quién desarrolló Suicide Squad: Kill the Justice League?

Suicide Squad: Kill the Justice League fue desarrollado por Rocksteady Studios y publicado por Warner Bros. Games.

¿Merece la pena comprar Suicide Squad: Kill the Justice League?

Suicide Squad: Kill the Justice League tiene una puntuación Metacritic de 67/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.