
Batman: Arkham VR
Rocksteady puts you inside the cowl for a genuine 'I am Batman' moment, but the whole thing wraps up before you've finished adjusting your headset.
Veredicto de GamerScout
Essential only for Batman devotees wanting one great VR immersion moment; everyone else should wait for a steep discount.
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Acerca de Batman: Arkham VR
I went into Batman: Arkham VR expecting a condensed version of the Arkham formula, complete with some form of the franchise's signature combat. What I got instead was something closer to an interactive crime-scene reconstruction, and whether that lands for you depends almost entirely on how flexible your expectations are. The story sits between Arkham City and Arkham Knight, with Batman investigating the disappearance of Nightwing and Robin, and it is genuinely atmospheric in ways that only VR can deliver. Suiting up in the Batcave, standing on a rain-slicked Gotham rooftop, and staring down at the alley where the Waynes were killed are moments that produce a real, physical reaction. The production quality is AAA throughout, with polished visuals and professional voice acting that make the environments feel inhabited. The core gameplay loop sits firmly in the detective category. You scan crime scenes, piece together evidence using Batman's forensic gadgets, and manipulate objects directly with your tracked controllers. A morgue sequence that has you using a scanner to locate shrapnel in a body is the kind of moment that showcases exactly what VR does differently. Riddler puzzles scattered across a second playthrough add some collectible replay value, along with a Batcave museum of unlockable 3D character models. What the game absolutely does not have is combat. Not a single punch lands from your perspective, though a fight scene does play out in front of you as a viewable reconstruction. If you loaded this up hoping for a free-roam brawler with Batarangs flying in every direction, you will bounce off it hard. The length is the unavoidable elephant in the room. Most players complete the main story in under 90 minutes, and a full 100-percent run adds only a little more time on top. The community reception on Steam reflects exactly that frustration, landing at a mixed 65 percent positive, with the short runtime and thin interactivity cited repeatedly as the dealbreakers. Critics who reviewed it at launch averaged around a 74 on OpenCritic, which tells a similar story: technically impressive, experientially limited. Controller tracking on PC with the HTC Vive or Valve Index has some rough edges during object manipulation, specifically when rotating puzzle pieces with two hands, which can feel more like a wrestle than a solve. So who actually gets value here? Batman fans who want one remarkable 'first time in VR' showcase moment will find it. The opening Batcave sequence, where you physically pull on the cowl and look down at your gloved hands, is still one of the better VR onboarding moments built around a licensed character. For anyone coming in purely for gameplay depth or Arkham-style action, this is the wrong entry point, full stop. Treat it as a short-form experience rather than a game, go in during a sale, and manage the runtime expectations before hitting launch.

Catch-all
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- Intel™ Core™ i5-4590 equivalent or greater
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GeForce™ GTX 1060 / GTX 970 or AMD Radeon™ RX 480
- DirectX
- Version 11…
Recomendados
Requires a 64-bit processor and operating system
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Community Discussion
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Reseñas y valoraciones
Información del juego
- Desarrolladora
- Rocksteady Studios
- Distribuidora
- Warner Bros. Interactive Entertainment
- Fecha de lanzamiento
- 25 abr 2017

