Compara los precios de Starfield and Pre-Order Bonus en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bethesda Game Studios. Publicado por Bethesda Softworks. Lanzado el 6/9/2023. Disponible en PC. Géneros: RPG.

Bethesda's first new universe in 25 years drops you into a hand-crafted sci-fi RPG with over 1,000 planets, serious ship-building depth, and faction intrigue worth your time. The cosmos is bigger than it is alive, but the story pulls harder than Skyrim ever did.

Starfield is a first-person RPG from Bethesda Game Studios, the studio behind Skyrim and Fallout 4, and it runs on their new Creation Engine 2. You begin as a miner who touches an alien artifact and gets swept up into Constellation, a group of space explorers chasing mysterious objects scattered across the galaxy. That premise sounds modest, but the main story and its companion characters genuinely deliver some of the strongest writing Bethesda has ever committed to. The central narrative has real stakes, the faction storylines are inviting, and a few side quests are the kind of tight, self-contained vignettes you remember weeks later. Coming from someone who has sat through more dialogue trees than she cares to admit, the writing here rewards attention in ways that Oblivion and Fallout 4 mostly did not. The mechanical skeleton is wide. Five skill trees cover Physical, Social, Combat, Science, and Tech, each holding 16 skills upgradable through four levels, which adds up to something genuinely large. Leveling requires more than just accumulating XP though: unlocking higher skill ranks means completing specific tasks tied to that skill, so if you want better ship weapons systems you actually need to be out there shooting down enemies. It slows down min-maxing in a way that feels intentional and mostly earns its friction. Character traits picked at creation add flavor without being game-warping. True build diversity, the kind where a stealth character and a persuasion-focused diplomat feel mechanically distinct all the way through, is not fully there. Too many missions collapse into gunfights regardless of how many points you have sunk into Stealth or Persuasion, which is a genuine weakness for anyone hoping to roleplay around combat rather than through it. Gunplay is the best Bethesda has shipped: punchy, varied across ballistic, energy, and laser categories, and elevated by a jetpack that makes firefights feel dynamic in a way the studio has never managed before. Ship building is where the game unexpectedly shines. Module layouts are reflected in the walkable interior of your vessel, so structural choices affect crew capacity and real in-game spaces. You can target enemy shields, engines, and grav drives in space combat using a system that echoes Fallout's VATS, then board and take the ship for yourself. Outpost construction on planetary surfaces ties into a resource and research loop borrowed from Fallout 4, useful for dedicated crafters and easy to ignore for everyone else. The 1,000-planet scope is the most divisive design choice in the game. Curated cities like New Atlantis and Neon are dense and atmospheric. Procedurally generated planetary surfaces are frequently barren, with repeated point-of-interest structures that break immersion hard once you recognize the same lab layout on a moon three star systems away. The game is at its best when it is guiding you toward handcrafted content and at its most tedious when you go looking for organic discovery in genuinely empty space. A New Game Plus mechanic ties into the main story in a structurally clever way, and the game actively encourages at least one NG+ run as part of its thematic arc. Post-launch, Bethesda has acknowledged community criticism around exploration depth and the Shattered Space DLC received a cooler reception from players hoping for something with more breadth. The modding community, as with every Bethesda title, will likely extend this game's life considerably beyond what the base content offers. If you are already fatigued by the Bethesda formula, Starfield will not convert you. If you have patience for a slow ignition and genuine affection for faction politics, spaceship tinkering, and sci-fi worldbuilding with real lore behind it, this universe has more going on inside it than its procedural surface suggests. Monika, Scout Team

Starfield and Pre-Order Bonus

Starfield and Pre-Order Bonus

Complemento / DLC de Starfield — ver juego completo
6 sept 2023Bethesda Game StudiosBethesda Softworks
GamerScout opina

Bethesda's first new universe in 25 years drops you into a hand-crafted sci-fi RPG with over 1,000 planets, serious ship-building depth, and faction intrigue worth your time. The cosmos is bigger than it is alive, but the story pulls harder than Skyrim ever did.

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Acerca de Starfield and Pre-Order Bonus

Starfield is a first-person RPG from Bethesda Game Studios, the studio behind Skyrim and Fallout 4, and it runs on their new Creation Engine 2. You begin as a miner who touches an alien artifact and gets swept up into Constellation, a group of space explorers chasing mysterious objects scattered across the galaxy. That premise sounds modest, but the main story and its companion characters genuinely deliver some of the strongest writing Bethesda has ever committed to. The central narrative has real stakes, the faction storylines are inviting, and a few side quests are the kind of tight, self-contained vignettes you remember weeks later. Coming from someone who has sat through more dialogue trees than she cares to admit, the writing here rewards attention in ways that Oblivion and Fallout 4 mostly did not. The mechanical skeleton is wide. Five skill trees cover Physical, Social, Combat, Science, and Tech, each holding 16 skills upgradable through four levels, which adds up to something genuinely large. Leveling requires more than just accumulating XP though: unlocking higher skill ranks means completing specific tasks tied to that skill, so if you want better ship weapons systems you actually need to be out there shooting down enemies. It slows down min-maxing in a way that feels intentional and mostly earns its friction. Character traits picked at creation add flavor without being game-warping. True build diversity, the kind where a stealth character and a persuasion-focused diplomat feel mechanically distinct all the way through, is not fully there. Too many missions collapse into gunfights regardless of how many points you have sunk into Stealth or Persuasion, which is a genuine weakness for anyone hoping to roleplay around combat rather than through it. Gunplay is the best Bethesda has shipped: punchy, varied across ballistic, energy, and laser categories, and elevated by a jetpack that makes firefights feel dynamic in a way the studio has never managed before. Ship building is where the game unexpectedly shines. Module layouts are reflected in the walkable interior of your vessel, so structural choices affect crew capacity and real in-game spaces. You can target enemy shields, engines, and grav drives in space combat using a system that echoes Fallout's VATS, then board and take the ship for yourself. Outpost construction on planetary surfaces ties into a resource and research loop borrowed from Fallout 4, useful for dedicated crafters and easy to ignore for everyone else. The 1,000-planet scope is the most divisive design choice in the game. Curated cities like New Atlantis and Neon are dense and atmospheric. Procedurally generated planetary surfaces are frequently barren, with repeated point-of-interest structures that break immersion hard once you recognize the same lab layout on a moon three star systems away. The game is at its best when it is guiding you toward handcrafted content and at its most tedious when you go looking for organic discovery in genuinely empty space. A New Game Plus mechanic ties into the main story in a structurally clever way, and the game actively encourages at least one NG+ run as part of its thematic arc. Post-launch, Bethesda has acknowledged community criticism around exploration depth and the Shattered Space DLC received a cooler reception from players hoping for something with more breadth. The modding community, as with every Bethesda title, will likely extend this game's life considerably beyond what the base content offers. If you are already fatigued by the Bethesda formula, Starfield will not convert you. If you have patience for a slow ignition and genuine affection for faction politics, spaceship tinkering, and sci-fi worldbuilding with real lore behind it, this universe has more going on inside it than its procedural surface suggests.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamShip BuilderNew Game PlusFaction QuestsJetpack CombatOutpost BuildingPersuasion SystemSkill Challenge UnlockSpace DogfightingHard Sci-Fi Setting

Requisitos del sistema

Mínimos

Memory
16 GB
DirectX
12
Storage
125 GB
Graphics
AMD Radeon RX 5700, NVIDIA GeForce 1070 Ti
Processor
AMD Ryzen 5 2600X, Intel Core i7-6800K
System requirements
Windows 10 version 21H1 (10.0.19043)

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Información del juego

Desarrolladora
Bethesda Game Studios
Distribuidora
Bethesda Softworks
Fecha de lanzamiento
6 sept 2023

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¿En qué plataformas está disponible Starfield and Pre-Order Bonus?

Starfield and Pre-Order Bonus está disponible en PC.

¿Cuándo se lanzó Starfield and Pre-Order Bonus?

Starfield and Pre-Order Bonus se lanzó el 6 de septiembre de 2023.

¿Quién desarrolló Starfield and Pre-Order Bonus?

Starfield and Pre-Order Bonus fue desarrollado por Bethesda Game Studios y publicado por Bethesda Softworks.