
Starfield
Bethesda's most ambitious swing in two decades lands somewhere between awe-inspiring and exhausting - faction allegiances and New Game Plus are worth your time; the procedural planets rarely are.
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I spent more hours than I am comfortable admitting trying to love Starfield the way I loved Morrowind or even Fallout 4, and the honest verdict is complicated. This is a game of genuine highs and genuine wastes of your evening, sometimes within the same play session. You start as a miner who stumbles into Constellation, a ragtag group of artifact hunters, and the premise is actually solid. The setup gives you a ship, hands you a galaxy of around a hundred star systems, and more or less steps back. The problem is that stepping back, in this case, involves a loading screen every single time you try to go anywhere. The faction questlines are where Starfield earns its keep. The UC Vanguard and Crimson Fleet arcs in particular have the kind of moral weight and branching structure I want from a Bethesda RPG. Social stealth options open up when you invest in the right perks, and the companion arcs received post-launch updates that gave characters like Sarah Morgan and Andreja actual reactivity rather than the cardboard cheerleader energy they launched with. The perk unlock system is broad, covering everything from ballistics and stealth to boost pack maneuvering and outpost engineering, and builds do play meaningfully differently past the thirty-hour mark. Ship customization is the other standout: it is deep, genuinely creative, and the kind of system you can sink an entire weekend into before firing a single bullet. Then there is the planetary exploration problem. Over a thousand planets sounds extraordinary until you land on your fifteenth barren rock with the same abandoned research outpost tile-set and realize the galaxy is doing a very convincing impression of procedurally generated nothing. The main Constellation storyline, despite a strong mid-game set piece, stumbles on its finale and never quite builds the personal stakes that make Bethesda's best faction writing sing. Loading screens between every zone, city, and planet compound the pacing drag in ways that break immersion at exactly the wrong moments. The gunplay is genuinely better than people expected at launch, crisp and punchy in first-person, though third-person accuracy remains baffling. New Game Plus deserves its own paragraph. Rather than a simple difficulty reset, it does something structurally interesting with the main narrative that rewards players willing to replay the critical path. It is the kind of design that makes you forgive a lot of sins elsewhere, and it gives the otherwise thin main quest a reason to exist. The mod community has also done serious work over the years, patching gaps Bethesda was slow to address and adding visual and systemic overhauls that meaningfully change the experience on PC. Starfield is the definition of a divisive open-world RPG: cavernous in scope, inconsistent in depth, and best appreciated by players who treat faction stories as the main event and the wider galaxy as an optional sandbox rather than a curated adventure. If your tolerance for Bethesda-style exploration and a slow start is high, there is a genuinely rewarding sixty-hour RPG buried under the procedural filler. If you bounced off Fallout 4's empty spaces, this one has more of them.

RPGs
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Requisitos del sistema
Mínimos
- Processor
- AMD Ryzen 5 2600X, Intel Core i7-6800K
- Memory
- 16 GB RAM
- Graphics
- AMD Radeon RX 5700, NVIDIA GeForce 1070 Ti
- DirectX
- Version 12
- Storage
- 125 GB available space Additiona…
Recomendados
- OS
- Windows 10/11 with updates
- Processor
- AMD Ryzen 5 3600X, Intel i5-10600K
- Memory
- 16 GB RAM
- Graphics
- AMD Radeon RX 6800 XT, NVIDIA GeForce RTX 2080
- DirectX
- Version 12
- Network
- Broadband Internet c…
DLC y complementos de Starfield4
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Información del juego
- Desarrolladora
- Bethesda Game Studios
- Distribuidora
- Bethesda Softworks
- Fecha de lanzamiento
- 5 sept 2023
- Clasificación por edad
- PEGI 18




