Compara los precios de Sifu en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Sloclap. Publicado por Sloclap. Lanzado el 28/3/2023. Disponible en PC, Xbox. Géneros: Action, Indie. Puntuación Metacritic: 81/100.

Few brawlers ask this much of you, and fewer still make the asking feel this honest. Sifu is a hand-crafted lesson in patience, precision, and the slow accumulation of skill, wearing every bruise like a badge.

I kept coming back to Sifu well past the point where most games had lost me, not because it was generous, but because it was fair in a way that quietly gets under your skin. Sloclap built something compact and intentional here: five levels, five bosses, one aging body, and a combat grammar rooted in Pak Mei kung fu that demands you learn its vocabulary before you can speak a sentence. The whole thing hums with the atmosphere of classic martial arts cinema, from a first-level apartment block that reads as a clear love letter to The Raid, through to a hallway sequence that tips its hat directly to Oldboy. The soundtrack works the same register: understated, rhythmic, quietly urgent. It does not overexplain itself, and that restraint earns trust. The mechanical heart of the game is the structure system, where both you and every enemy share a posture meter that breaks under sustained pressure, much like Sekiro's but with its own texture. Light and heavy attacks chain into combos that you unlock and permanently bank across multiple runs. You can block, dodge, and parry, though the parry window is genuinely tight, closer to a fighting-game frame-count than a brawler's comfortable grace period. That tightness is a design statement, not an oversight. The Focus mechanic lets you burn a separate meter to slow time and deliver precise strikes or stunning sweeps, which becomes a genuine lifeline against the more aggressive boss phases. Environmental weapons, glass bottles, pipes, staves, even baseball bats, all show up with their own durability and move sets, and the game integrates the scenery into fights in ways that feel natural rather than gimmicky. Then there is the aging system, which is the thing everyone talks about and the thing that will split potential buyers cleanly in two. Each death adds years to your character. Die too many times in sequence and those years stack fast: a death counter that builds means each subsequent loss costs more. Older characters deal more damage but absorb less punishment, so the game shifts from forgiving to surgical the deeper you age. You start at twenty and the magic fades permanently at seventy. What this creates is a loop that refuses to randomise the levels (every enemy group is fixed, every room repeatable), so the game becomes a memory exercise and a precision test in equal measure. The payoff, running a level clean and arriving at the boss young, is one of the more quietly satisfying things a brawler has offered in recent years. Post-launch patches added a Student difficulty and modifiers including all-skills-unlocked-from-the-start options, which lower the floor without removing the wall. The criticisms are real and worth naming. The story is a revenge skeleton and nothing more; the detective board collectibles add lore texture but the narrative never genuinely interrogates its own premise. The camera fights you in tight corridors with a stubbornness that occasionally costs real health. Some boss attack patterns rely on memorisation over readable telegraphing, particularly the bosses who lean on ranged moves, and a handful of crowd-control situations expose the limits of the parry-centric combat when three enemies attack simultaneously from different angles. None of this is fatal, but none of it is invisible either. The Steam PC release in March 2023 also brought the Arenas mode, a separate challenge layer of curated encounter rooms with additional martial arts film references, which meaningfully extends the game for players who finish the main five levels and want a pure combat laboratory to work in. Sifu is built for the kind of player who logs a first run, gets humbled, and feels the pull to go back immediately rather than the urge to quit. It is not a wide game or a narrative one. It is a focused, handcrafted object that knows its own shape and does not apologise for it. If that sounds like a commitment you can live with, the return on that investment is real. Kai, Scout Team

Sifu

Sifu

28 mar 2023Sloclap
GamerScout opina

Few brawlers ask this much of you, and fewer still make the asking feel this honest. Sifu is a hand-crafted lesson in patience, precision, and the slow accumulation of skill, wearing every bruise like a badge.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
3,50 €-91%
en Eneba
Mínimo registrado: 1,22 €
Sigue este precio

Veredicto de GamerScout

8.1/10

Built for players who treat failure as data; unrewarding for anyone who wants to brute-force their way through a brawler.

Comparar precios(9 tiendas)

EnebaMejor precio
StandardLatinoaméricaSteam KeyClave
3,50 €-91%
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Comprar
StandardGlobalSteam KeyClave
4,99 €
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Comprar
StandardEuropa (UE)Steam KeyClave
5,50 €
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Comprar
StandardGlobalSteam KeyClave
5,60 €
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Comprar
StandardEuropa (UE)Steam KeyClave
5,62 €
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Comprar
StandardEuropa (UE)Steam KeyClave
5,78 €-86%
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Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

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Historial de precios

Mínimo registrado
1,22 €27 jun 2026
Mejor precio actual
3,50 €
Tiendas de claves
0,77 €2,33 €3,88 €5,44 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Sifu

I kept coming back to Sifu well past the point where most games had lost me, not because it was generous, but because it was fair in a way that quietly gets under your skin. Sloclap built something compact and intentional here: five levels, five bosses, one aging body, and a combat grammar rooted in Pak Mei kung fu that demands you learn its vocabulary before you can speak a sentence. The whole thing hums with the atmosphere of classic martial arts cinema, from a first-level apartment block that reads as a clear love letter to The Raid, through to a hallway sequence that tips its hat directly to Oldboy. The soundtrack works the same register: understated, rhythmic, quietly urgent. It does not overexplain itself, and that restraint earns trust. The mechanical heart of the game is the structure system, where both you and every enemy share a posture meter that breaks under sustained pressure, much like Sekiro's but with its own texture. Light and heavy attacks chain into combos that you unlock and permanently bank across multiple runs. You can block, dodge, and parry, though the parry window is genuinely tight, closer to a fighting-game frame-count than a brawler's comfortable grace period. That tightness is a design statement, not an oversight. The Focus mechanic lets you burn a separate meter to slow time and deliver precise strikes or stunning sweeps, which becomes a genuine lifeline against the more aggressive boss phases. Environmental weapons, glass bottles, pipes, staves, even baseball bats, all show up with their own durability and move sets, and the game integrates the scenery into fights in ways that feel natural rather than gimmicky. Then there is the aging system, which is the thing everyone talks about and the thing that will split potential buyers cleanly in two. Each death adds years to your character. Die too many times in sequence and those years stack fast: a death counter that builds means each subsequent loss costs more. Older characters deal more damage but absorb less punishment, so the game shifts from forgiving to surgical the deeper you age. You start at twenty and the magic fades permanently at seventy. What this creates is a loop that refuses to randomise the levels (every enemy group is fixed, every room repeatable), so the game becomes a memory exercise and a precision test in equal measure. The payoff, running a level clean and arriving at the boss young, is one of the more quietly satisfying things a brawler has offered in recent years. Post-launch patches added a Student difficulty and modifiers including all-skills-unlocked-from-the-start options, which lower the floor without removing the wall. The criticisms are real and worth naming. The story is a revenge skeleton and nothing more; the detective board collectibles add lore texture but the narrative never genuinely interrogates its own premise. The camera fights you in tight corridors with a stubbornness that occasionally costs real health. Some boss attack patterns rely on memorisation over readable telegraphing, particularly the bosses who lean on ranged moves, and a handful of crowd-control situations expose the limits of the parry-centric combat when three enemies attack simultaneously from different angles. None of this is fatal, but none of it is invisible either. The Steam PC release in March 2023 also brought the Arenas mode, a separate challenge layer of curated encounter rooms with additional martial arts film references, which meaningfully extends the game for players who finish the main five levels and want a pure combat laboratory to work in. Sifu is built for the kind of player who logs a first run, gets humbled, and feels the pull to go back immediately rather than the urge to quit. It is not a wide game or a narrative one. It is a focused, handcrafted object that knows its own shape and does not apologise for it. If that sounds like a commitment you can live with, the return on that investment is real.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savesPak Mei CombatAging MechanicMastery-DrivenArenas ModeEnvironmental WeaponsStructure SystemKung Fu CinemaDetective BoardReplay-Required Progression

Requisitos del sistema

Mínimos

Processor
AMD FX-4350 or Intel Core i5-3470 or equivalent
Memory
8 GB RAM
Graphics
Radeon R7 250 or GeForce GT 640 or equivalent Direct…

Recomendados

OS
Windows 10
Processor
AMD FX-9590 or Intel Core i7-6700K or equivalent
Memory
10 GB RAM
Graphics
GeForce GTX 970 or Radeon R9 390X or equivalent D…

DLC y complementos de Sifu2

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Reseñas y valoraciones

GamerScout
8.1/10
Metacritic
81

Información del juego

Desarrolladora
Sloclap
Distribuidora
Sloclap
Fecha de lanzamiento
28 mar 2023
Clasificación por edad
PEGI 16

Modos de juego

singleplayer

Idiomas

Audio (3)
EnglishSimplified ChineseTraditional Chinese
Subtítulos (14)
EnglishFrenchItalianGermanSpanish - SpainJapanese+8 más

Características

AchievementsController SupportCloud Saves

Alerta de precio

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Mejor precio3,50 €
Ver oferta

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Preguntas frecuentes sobre Sifu

¿Cuánto cuesta Sifu?

A 15 de agosto de 2026, la oferta más barata disponible de Sifu es €3.50 en Eneba, de entre 39 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Sifu más barato?

El precio más bajo disponible que seguimos para Sifu es €3.50 en Eneba (15 de agosto de 2026). Comparamos 39 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Sifu?

Sifu está disponible en PC, Xbox.

¿Cuándo se lanzó Sifu?

Sifu se lanzó el 28 de marzo de 2023.

¿Quién desarrolló Sifu?

Sifu fue desarrollado por Sloclap.

¿Merece la pena comprar Sifu?

Sifu tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.