Compara los precios de Sid Meier's Civilization VI: New Frontier Pass (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Firaxis Games. Publicado por 2K Games. Lanzado el 21/5/2020. Disponible en Xbox Series X, Xbox One, Xbox, PC. Géneros: Single Player, Multiplayer, Bird View, Simulation, Strategy.

Six packed DLC bundles that inject eight civilizations, nine leaders, and six toggleable game modes into Civ VI - the most content Firaxis has ever shipped in a season pass format.

The New Frontier Pass is not a traditional expansion. It is a collection of six discrete DLC packs released across roughly ten months, bundled together as a single purchase. Each pack drops at least one new civilization, one new toggleable game mode, and assorted supporting pieces - new wonders, city-states, districts, or maps. The headline numbers are eight new civilizations, nine new leaders, and six distinct game modes, which puts it in the ballpark of a full expansion by volume, even if the individual pack-by-pack drip-feed was a deliberate design choice rather than one cohesive release. From a strategic depth standpoint, the civs are the most interesting variable here. Gran Colombia under Simon Bolivar is a domination machine - every land unit gets bonus movement from turn one, free Comandante Generals arrive each time you hit a new era, and the Llanero cavalry unit snowballs hard in mid-game warfare. Maya under Lady Six Sky is the opposite archetype: a tight, tall-play puzzle where cities beyond six tiles of the capital suffer a -15% yield penalty across the board, housing is tied to farms rather than fresh water or coasts, and the Observatory district only pays off if you planned your settle pattern correctly before turn fifty. The Byzantium and Gaul pack adds two more mechanically distinct options, and Vietnam, Portugal, and Ethiopia each bring viable paths to science, religious, or cultural victories. None of the leaders feel like recolours, which matters at higher difficulty levels where you need every edge your civ provides. The six game modes are where community opinion splits. Monopolies and Corporations is widely praised as a legitimate late-game economy layer that adds meaningful decisions around luxury resources and trade routes - the kind of mode that arguably should have been in the base game. Secret Societies grants access to one of four supernatural factions early in the game, each offering unique buildings, units, and yield bonuses that reshape your city development priorities throughout the run. Dramatic Ages makes the golden age and dark age system from Rise and Fall significantly more punishing, rewarding strong mid-game management and punishing passive play. Apocalypse mode cranks climate change from Gathering Storm to an extreme state, eventually triggering meteor strikes, solar flares, and volcanic eruptions that demand constant disaster management, though reviewers note its novelty wears off faster than the other modes. Heroes and Legends drops mythological units like Hercules and Himiko into the game, which can feel overpowered in early conquest situations. Zombie Defense rounds out the six and is broadly the weakest - entertaining for an evening but too chaotic to integrate into a serious long game. The critical caveat is the expansion dependency. Apocalypse mode requires Gathering Storm. Secret Societies and Dramatic Ages require either Rise and Fall or Gathering Storm. If you are sitting on the base game alone, several headline modes are locked behind an additional purchase. That is a real cost calculation worth making before buying. The Steam reception settled at a mixed score, which largely reflects frustration from buyers who hit that paywall mid-purchase rather than any problem with the content quality itself. Buyers who already own both major expansions consistently report much higher satisfaction. On Xbox, the console port of Civ VI performs solidly for a strategy game of this scope, though the turn speed naturally increases as the game clock ticks past the industrial era. For players who have logged meaningful hours with Gathering Storm and Rise and Fall, this pass is the logical next step. It does not reinvent the systems underneath it - it adds more surface area to an already deep game, and the best modes (Monopolies, Dramatic Ages, Secret Societies) hold up across dozens of runs. If you are newer to Civ VI, focus on mastering the base expansions first. The New Frontier Pass rewards players who already understand adjacency bonuses, great person racing, and victory path management - it amplifies existing depth rather than teaching new concepts from scratch. Diego, Scout Team

Sid Meier's Civilization VI: New Frontier Pass (DLC)
Single PlayerMultiplayerBird ViewSimulationStrategy

Sid Meier's Civilization VI: New Frontier Pass (DLC)

Complemento / DLC de Sid Meier’s Civilization® VI — ver juego completo
21 may 2020Firaxis Games2K Games
GamerScout opina

Six packed DLC bundles that inject eight civilizations, nine leaders, and six toggleable game modes into Civ VI - the most content Firaxis has ever shipped in a season pass format.

Xbox Series XXbox OneXboxPC
Mejor precio disponible
6,28 €
en Eneba
Mínimo registrado: 5,39 €
Sigue este precio

Veredicto de GamerScout

Essential for Civ VI veterans with both expansions; a conditional buy if you are still working through the base game.

Comparar precios(2 tiendas)

Edición:
YuPlayMejor precio
StandardGlobalSteam KeyClave
7,01 €-82%
La tienda fija el precio en EUR
Comprar
New Frontier Pass (DLC) Steam KeyEuropa (UE)Steam KeyClave
8,91 €-78%
La tienda fija el precio en EUR
Comprar
New Frontier Pass (DLC) Steam KeyGlobalSteam KeyClave
9,63 €-76%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
5,39 €26 jun 2026
Mejor precio actual
6,28 €
Tiendas de claves
5,28 €5,65 €6,03 €6,40 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Sid Meier's Civilization VI: New Frontier Pass (DLC)

The New Frontier Pass is not a traditional expansion. It is a collection of six discrete DLC packs released across roughly ten months, bundled together as a single purchase. Each pack drops at least one new civilization, one new toggleable game mode, and assorted supporting pieces - new wonders, city-states, districts, or maps. The headline numbers are eight new civilizations, nine new leaders, and six distinct game modes, which puts it in the ballpark of a full expansion by volume, even if the individual pack-by-pack drip-feed was a deliberate design choice rather than one cohesive release. From a strategic depth standpoint, the civs are the most interesting variable here. Gran Colombia under Simon Bolivar is a domination machine - every land unit gets bonus movement from turn one, free Comandante Generals arrive each time you hit a new era, and the Llanero cavalry unit snowballs hard in mid-game warfare. Maya under Lady Six Sky is the opposite archetype: a tight, tall-play puzzle where cities beyond six tiles of the capital suffer a -15% yield penalty across the board, housing is tied to farms rather than fresh water or coasts, and the Observatory district only pays off if you planned your settle pattern correctly before turn fifty. The Byzantium and Gaul pack adds two more mechanically distinct options, and Vietnam, Portugal, and Ethiopia each bring viable paths to science, religious, or cultural victories. None of the leaders feel like recolours, which matters at higher difficulty levels where you need every edge your civ provides. The six game modes are where community opinion splits. Monopolies and Corporations is widely praised as a legitimate late-game economy layer that adds meaningful decisions around luxury resources and trade routes - the kind of mode that arguably should have been in the base game. Secret Societies grants access to one of four supernatural factions early in the game, each offering unique buildings, units, and yield bonuses that reshape your city development priorities throughout the run. Dramatic Ages makes the golden age and dark age system from Rise and Fall significantly more punishing, rewarding strong mid-game management and punishing passive play. Apocalypse mode cranks climate change from Gathering Storm to an extreme state, eventually triggering meteor strikes, solar flares, and volcanic eruptions that demand constant disaster management, though reviewers note its novelty wears off faster than the other modes. Heroes and Legends drops mythological units like Hercules and Himiko into the game, which can feel overpowered in early conquest situations. Zombie Defense rounds out the six and is broadly the weakest - entertaining for an evening but too chaotic to integrate into a serious long game. The critical caveat is the expansion dependency. Apocalypse mode requires Gathering Storm. Secret Societies and Dramatic Ages require either Rise and Fall or Gathering Storm. If you are sitting on the base game alone, several headline modes are locked behind an additional purchase. That is a real cost calculation worth making before buying. The Steam reception settled at a mixed score, which largely reflects frustration from buyers who hit that paywall mid-purchase rather than any problem with the content quality itself. Buyers who already own both major expansions consistently report much higher satisfaction. On Xbox, the console port of Civ VI performs solidly for a strategy game of this scope, though the turn speed naturally increases as the game clock ticks past the industrial era. For players who have logged meaningful hours with Gathering Storm and Rise and Fall, this pass is the logical next step. It does not reinvent the systems underneath it - it adds more surface area to an already deep game, and the best modes (Monopolies, Dramatic Ages, Secret Societies) hold up across dozens of runs. If you are newer to Civ VI, focus on mastering the base expansions first. The New Frontier Pass rewards players who already understand adjacency bonuses, great person racing, and victory path management - it amplifies existing depth rather than teaching new concepts from scratch.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

xboxSeason Pass DLCToggleable Game ModesTall-Play StrategyDomination CivsEconomic Sim LayerDramatic AgesSecret Societies ModeMulti-Victory PathsExpansion-Dependent ContentTurn-Based 4X

Requisitos del sistema

Mínimos

Processor
Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
Memory
4 GB RAM
Graphics
1 GB & AM…

Recomendados

Processor
Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
Memory
8 GB RAM…

Sigue explorando

Community Discussion

Be the first to comment on Sid Meier's Civilization VI: New Frontier Pass (DLC).

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Firaxis Games
Distribuidora
2K Games
Fecha de lanzamiento
21 may 2020

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio6,28 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Firaxis Games

Compra mejor: guías útiles

Preguntas frecuentes sobre Sid Meier's Civilization VI: New Frontier Pass (DLC)

¿Cuánto cuesta Sid Meier's Civilization VI: New Frontier Pass (DLC)?

A 15 de agosto de 2026, la oferta más barata disponible de Sid Meier's Civilization VI: New Frontier Pass (DLC) es €6.28 en Eneba, de entre 9 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Sid Meier's Civilization VI: New Frontier Pass (DLC) más barato?

El precio más bajo disponible que seguimos para Sid Meier's Civilization VI: New Frontier Pass (DLC) es €6.28 en Eneba (15 de agosto de 2026). Comparamos 9 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Sid Meier's Civilization VI: New Frontier Pass (DLC)?

Sid Meier's Civilization VI: New Frontier Pass (DLC) está disponible en Xbox Series X, Xbox One, Xbox, PC.

¿Cuándo se lanzó Sid Meier's Civilization VI: New Frontier Pass (DLC)?

Sid Meier's Civilization VI: New Frontier Pass (DLC) se lanzó el 21 de mayo de 2020.

¿Quién desarrolló Sid Meier's Civilization VI: New Frontier Pass (DLC)?

Sid Meier's Civilization VI: New Frontier Pass (DLC) fue desarrollado por Firaxis Games y publicado por 2K Games.