Compara los precios de Sid Meier's Civilization VI: Leader Pass (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Firaxis Games, Aspyr (Mac). Publicado por 2K Games. Lanzado el 21/11/2022. Disponible en PC. Géneros: Strategy.

Eighteen new leader picks for Civ VI, each with fresh abilities that reshuffle familiar victory routes and force you to rethink strategies you thought were solved.

The Leader Pass is a DLC bundle for Civilization VI that adds 18 leader selections, dropping them in batches across several packs rather than all at once. If you already own the Civ VI Anthology edition, the whole pass came included at no extra cost, which makes the value calculation pretty straightforward for that crowd. For everyone else, the question is whether 18 leaders with distinct abilities meaningfully expand a game you already have hundreds of hours in, and the honest answer is: mostly yes, with some caveats. What the pass actually delivers is a mix of alternate-persona leaders for existing civilizations and some genuinely new additions. Alternate personas are the interesting part from a strategy standpoint. Taking a civilization you know well and swapping in a leader with a different unique ability forces you to rebuild your decision tree from the ground up. A civ you always played as a science powerhouse might now have a leader whose bonuses push heavily toward diplomacy or culture, and the game is different enough that the muscle memory you built over 500 hours stops being a crutch. That is, arguably, the whole point of a leader expansion. The mechanics themselves sit comfortably within Civ VI's existing framework, which means the pass benefits enormously from the New Frontier Pass and base expansions. If you are running a barebones Civ VI install without Rise and Fall or Gathering Storm, the leaders here will feel thinner because the systems they interact with are thinner. Treat the Leader Pass as the top layer of a stack, not a foundation. The AI handling of new leaders is about as consistent as Civ VI's AI has ever been, which is to say competent on standard and king difficulties but exploitable by experienced players on higher settings, particularly in the mid-game where opponent production priorities get predictable. The mod ecosystem on Steam Workshop does extend the leaders further, and several community patches have already addressed edge cases in the new abilities. For newcomers, the Leader Pass is not the right entry point. Start with the base game or the Anthology bundle, get comfortable with a straightforward civ like Rome or Egypt, and circle back once you understand why the production queue and district placement decisions in the first 60 turns define your entire game. Veterans looking for fresh angles on a game they have largely solved will find the alternate personas worthwhile specifically because of how they invalidate established opening strategies. That relearning experience is the real product being sold here. No Metacritic score and no Steam review aggregate are available at time of writing, so there is no third-party consensus to lean on. What exists is a solid track record for Firaxis DLC in this line, a clear mechanical hook in the alternate-persona design, and a pass that delivers more decision variety without touching the underlying engine. If Civ VI is already in your library and you are looking for reasons to boot it up again, the Leader Pass provides them. Diego, Scout Team

Sid Meier's Civilization VI: Leader Pass (DLC)

Sid Meier's Civilization VI: Leader Pass (DLC)

Complemento / DLC de Sid Meier’s Civilization® VI — ver juego completo
21 nov 2022Firaxis Games, Aspyr (Mac)2K Games
GamerScout opina

Eighteen new leader picks for Civ VI, each with fresh abilities that reshuffle familiar victory routes and force you to rethink strategies you thought were solved.

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The Leader Pass is a DLC bundle for Civilization VI that adds 18 leader selections, dropping them in batches across several packs rather than all at once. If you already own the Civ VI Anthology edition, the whole pass came included at no extra cost, which makes the value calculation pretty straightforward for that crowd. For everyone else, the question is whether 18 leaders with distinct abilities meaningfully expand a game you already have hundreds of hours in, and the honest answer is: mostly yes, with some caveats. What the pass actually delivers is a mix of alternate-persona leaders for existing civilizations and some genuinely new additions. Alternate personas are the interesting part from a strategy standpoint. Taking a civilization you know well and swapping in a leader with a different unique ability forces you to rebuild your decision tree from the ground up. A civ you always played as a science powerhouse might now have a leader whose bonuses push heavily toward diplomacy or culture, and the game is different enough that the muscle memory you built over 500 hours stops being a crutch. That is, arguably, the whole point of a leader expansion. The mechanics themselves sit comfortably within Civ VI's existing framework, which means the pass benefits enormously from the New Frontier Pass and base expansions. If you are running a barebones Civ VI install without Rise and Fall or Gathering Storm, the leaders here will feel thinner because the systems they interact with are thinner. Treat the Leader Pass as the top layer of a stack, not a foundation. The AI handling of new leaders is about as consistent as Civ VI's AI has ever been, which is to say competent on standard and king difficulties but exploitable by experienced players on higher settings, particularly in the mid-game where opponent production priorities get predictable. The mod ecosystem on Steam Workshop does extend the leaders further, and several community patches have already addressed edge cases in the new abilities. For newcomers, the Leader Pass is not the right entry point. Start with the base game or the Anthology bundle, get comfortable with a straightforward civ like Rome or Egypt, and circle back once you understand why the production queue and district placement decisions in the first 60 turns define your entire game. Veterans looking for fresh angles on a game they have largely solved will find the alternate personas worthwhile specifically because of how they invalidate established opening strategies. That relearning experience is the real product being sold here. No Metacritic score and no Steam review aggregate are available at time of writing, so there is no third-party consensus to lean on. What exists is a solid track record for Firaxis DLC in this line, a clear mechanical hook in the alternate-persona design, and a pass that delivers more decision variety without touching the underlying engine. If Civ VI is already in your library and you are looking for reasons to boot it up again, the Leader Pass provides them.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamAlternate Leaders4X StrategyTurn-BasedVictory Route VarietyDLC ExpansionDiplomacyWorkshop SupportReplayability

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Processor
Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
Memory
4 GB RAM
Graphics
1 GB & AM…

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Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
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Información del juego

Desarrolladora
Firaxis Games, Aspyr (Mac)
Distribuidora
2K Games
Fecha de lanzamiento
21 nov 2022

Características

Single-playerMultiplayerPvPOnline PvPLAN PvPShared/Split Screen PvPShared/Split ScreenCross Platform Multiplayer+8 más

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Sid Meier's Civilization VI: Leader Pass (DLC) está disponible en PC.

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Sid Meier's Civilization VI: Leader Pass (DLC) se lanzó el 21 de noviembre de 2022.

¿Quién desarrolló Sid Meier's Civilization VI: Leader Pass (DLC)?

Sid Meier's Civilization VI: Leader Pass (DLC) fue desarrollado por Firaxis Games, Aspyr (Mac) y publicado por 2K Games.