Compara los precios de Sid Meier’s Civilization VI: Leader Pass en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Firaxis Games, Aspyr (Mac). Publicado por 2K. Lanzado el 21/11/2022. Disponible en PC. Géneros: Strategy.

Eighteen new leader picks for a six-year-old 4X, sounds generous until you check the Mixed Steam score and realise most Anthology owners already got this for free.

I track leader ability sheets the way some people track fantasy sports rosters, so when Firaxis dropped a pass promising 18 new leader selections for Civilization VI, I went in with a colour-coded spreadsheet ready. What I found was a package that sits in an uncomfortable middle ground: genuinely interesting in spots, disappointingly thin in others, and only a real purchase decision for the narrow slice of players who paid for base Civ 6 content a la carte rather than through the Anthology bundle. The structural pitch is straightforward. Six DLC packs rolled out between November 2022 and March 2023, each landing three leaders at a time. Twelve of the 18 are entirely new faces for the roster, while six are alternate persona takes on existing leaders with revised abilities and updated agendas. The alternate persona concept is the more interesting half. Ptolemaic Cleopatra redirects her focus toward food, culture, and appeal on floodplains rather than the trade-route bonuses of the original. Suleiman the Magnificent ties his military strength to the Golden Age cycle from Rise and Fall, hitting harder when enemies are outside a Golden Age and banking science and culture bonuses when his own empire is thriving. Varangian Harald Hardrada slashes city-state levy costs by 75% and turns those levied troops into faith, culture, and science generators through combat wins. Qin Shi Huang the Unifier converts barbarian units into Chinese soldiers on contact, which sounds gimmicky until mid-game when you realise it amounts to a free standing army funded by the map itself. These are genuine decision-point shifts, not palette swaps. The all-new leaders are where the community's frustration lives, and the Mixed review score reflects it honestly. The CivFanatics verdict on several of the new additions was blunt: abilities feel recycled from existing modifier templates, with limited imagination applied to what the game's effects system is actually capable of. Firaxis acknowledged this quietly by patching Julius Caesar, Wu Zetian, Harald Hardrada, and Abraham Lincoln with buffed abilities after the console launch, which is either welcome post-launch support or an admission that the launch state was underbaked, depending on your tolerance for that kind of thing. There are no new civs, no new districts, no new game modes, and no new wonders here. If you came from the New Frontier Pass expecting a comparable scope of content, you will be underserved. Who does this actually make sense for? Dedicated Civ 6 players who own the full Anthology already have this at no extra cost, full stop. For everyone else, the value calculation depends on whether you care about leader variety specifically. If your main enjoyment in Civ 6 comes from the diplomacy layer and replaying familiar civs with fresh strategic constraints, the persona leaders in particular offer enough mechanical novelty to shake up a few hundred more hours of play. The Great Negotiators pack (Lincoln, Queen Nzinga Mbande, Sultan Saladin) and the Rulers of China pack (with Yongle's district production angle and Wu Zetian's post-patch espionage rework) are the strongest individual packages. The weaker packs feel like content that exists to fill a release schedule rather than deepen the game. One practical note for anyone reading compatibility fine print: some leaders require prior DLC packs beyond the base game to function, so check your library before committing. The pass is sold as a bundle only, not split by individual pack. Diego, Scout Team

Sid Meier’s Civilization VI: Leader Pass

Sid Meier’s Civilization VI: Leader Pass

21 nov 2022Firaxis Games, Aspyr (Mac)2K
GamerScout opina

Eighteen new leader picks for a six-year-old 4X, sounds generous until you check the Mixed Steam score and realise most Anthology owners already got this for free.

PC
Mejor precio disponible
14,14 €-29%
en YuPlay
Mínimo registrado: 14,14 €
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Veredicto de GamerScout

Worth it only if you paid for Civ 6 piecemeal and crave fresh leader mechanics, Anthology owners already have it for free.

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Historial de precios

Mínimo registrado
14,14 €14 ago 2026
Mejor precio actual
14,14 €
El más bajo desde que lo seguimos
Tiendas de claves
13,01 €13,76 €14,52 €15,27 €14 Aug15 Aug
Seguimos precios desde 14 ago 2026
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Acerca de Sid Meier’s Civilization VI: Leader Pass

I track leader ability sheets the way some people track fantasy sports rosters, so when Firaxis dropped a pass promising 18 new leader selections for Civilization VI, I went in with a colour-coded spreadsheet ready. What I found was a package that sits in an uncomfortable middle ground: genuinely interesting in spots, disappointingly thin in others, and only a real purchase decision for the narrow slice of players who paid for base Civ 6 content a la carte rather than through the Anthology bundle. The structural pitch is straightforward. Six DLC packs rolled out between November 2022 and March 2023, each landing three leaders at a time. Twelve of the 18 are entirely new faces for the roster, while six are alternate persona takes on existing leaders with revised abilities and updated agendas. The alternate persona concept is the more interesting half. Ptolemaic Cleopatra redirects her focus toward food, culture, and appeal on floodplains rather than the trade-route bonuses of the original. Suleiman the Magnificent ties his military strength to the Golden Age cycle from Rise and Fall, hitting harder when enemies are outside a Golden Age and banking science and culture bonuses when his own empire is thriving. Varangian Harald Hardrada slashes city-state levy costs by 75% and turns those levied troops into faith, culture, and science generators through combat wins. Qin Shi Huang the Unifier converts barbarian units into Chinese soldiers on contact, which sounds gimmicky until mid-game when you realise it amounts to a free standing army funded by the map itself. These are genuine decision-point shifts, not palette swaps. The all-new leaders are where the community's frustration lives, and the Mixed review score reflects it honestly. The CivFanatics verdict on several of the new additions was blunt: abilities feel recycled from existing modifier templates, with limited imagination applied to what the game's effects system is actually capable of. Firaxis acknowledged this quietly by patching Julius Caesar, Wu Zetian, Harald Hardrada, and Abraham Lincoln with buffed abilities after the console launch, which is either welcome post-launch support or an admission that the launch state was underbaked, depending on your tolerance for that kind of thing. There are no new civs, no new districts, no new game modes, and no new wonders here. If you came from the New Frontier Pass expecting a comparable scope of content, you will be underserved. Who does this actually make sense for? Dedicated Civ 6 players who own the full Anthology already have this at no extra cost, full stop. For everyone else, the value calculation depends on whether you care about leader variety specifically. If your main enjoyment in Civ 6 comes from the diplomacy layer and replaying familiar civs with fresh strategic constraints, the persona leaders in particular offer enough mechanical novelty to shake up a few hundred more hours of play. The Great Negotiators pack (Lincoln, Queen Nzinga Mbande, Sultan Saladin) and the Rulers of China pack (with Yongle's district production angle and Wu Zetian's post-patch espionage rework) are the strongest individual packages. The weaker packs feel like content that exists to fill a release schedule rather than deepen the game. One practical note for anyone reading compatibility fine print: some leaders require prior DLC packs beyond the base game to function, so check your library before committing. The pass is sold as a bundle only, not split by individual pack.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

auto-admittedAlternate LeadersPersona Variants4X DLCDiplomacy-FocusedLate-Game DepthPost-Launch PatchedAnthology Included

Requisitos del sistema

Mínimos

Processor
Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
Memory
4 GB RAM
Graphics
1 GB & AM…

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Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
Memory
8 GB RAM…

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Reseñas y valoraciones

Steam
57%(2,143)

Información del juego

Desarrolladora
Firaxis Games, Aspyr (Mac)
Distribuidora
2K
Fecha de lanzamiento
21 nov 2022

Características

Single-playerMultiplayerPvPOnline PvPLAN PvPShared/Split Screen PvPShared/Split ScreenCross Platform Multiplayer+8 más

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¿Cuánto cuesta Sid Meier’s Civilization VI: Leader Pass?

A 15 de agosto de 2026, la oferta más barata disponible de Sid Meier’s Civilization VI: Leader Pass es €14.14 en YuPlay, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Sid Meier’s Civilization VI: Leader Pass más barato?

El precio más bajo disponible que seguimos para Sid Meier’s Civilization VI: Leader Pass es €14.14 en YuPlay (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Sid Meier’s Civilization VI: Leader Pass?

Sid Meier’s Civilization VI: Leader Pass está disponible en PC.

¿Cuándo se lanzó Sid Meier’s Civilization VI: Leader Pass?

Sid Meier’s Civilization VI: Leader Pass se lanzó el 21 de noviembre de 2022.

¿Quién desarrolló Sid Meier’s Civilization VI: Leader Pass?

Sid Meier’s Civilization VI: Leader Pass fue desarrollado por Firaxis Games, Aspyr (Mac) y publicado por 2K.