Compara los precios de SENRAN KAGURA Burst Re:Newal en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tamsoft. Publicado por XSEED Games. Lanzado el 22/1/2019. Disponible en PC. Géneros: Action.

If you can stomach the fan service, there's a surprisingly competent brawler underneath - but newcomers and series veterans will get very different mileage.

My first reaction to SENRAN KAGURA Burst Re:Newal was simple curiosity: could a series built on jiggle physics actually have a combat system worth caring about? After several hours with it, the answer is a qualified yes, with a fair amount of asterisks attached. What you're getting here is a full 3D remake of the original 3DS title, pulling the side-scrolling format of the 2011 source material into a proper hack-and-slash arena brawler built on the same engine as Estival Versus. The shift from 2.5D to full 3D is the biggest structural change, and it works in the game's favor. Combat is the main reason to be here. Each of the roughly dozen playable shinobi has her own moveset, combo strings, and special attacks, and the layered resource systems give you more to think about than the initial button-mashing suggests. You build a Shinobi bar to enter a powered-up Shinobi Transformation, granting access to new special techniques. Separately, the new Burst Gauge fills as you defeat enemies, block, and land parries - triggering Burst Mode pumps your damage and defense, then detonates in a high-damage finishing blast. The parry system adds a real timing layer in boss fights: a well-timed guard staggers opponents and opens air juggle combos that can be extended if the enemy swings again mid-air. Frantic Mode adds a risk/reward wrinkle on top of all that - strip down at mission start for a big offensive boost and a punishing defense penalty, and completing stages in that state adds a star to your ranking. That is three overlapping meter systems, which is either engaging depth or a lot of noise depending on how you approach brawlers. The weaker half of the package is the mission structure. Most stages drop you into an enclosed arena to clear waves of copy-paste grunts, followed occasionally by a one-on-one boss duel. The cannon-fodder enemies are genuinely pathetic AI-wise, doing little beyond running into your combos, so most of your engagement comes from the boss encounters. Difficulty scaling is uneven across the board: the mid-game is comfortable, then the final boss and the post-story bonus gauntlet hit hard enough to feel like a different game. The story is split across two full campaigns - Skirting Shadows following the Hanzo Academy girls (Asuka and company), and Crimson Girls covering the Hebijo side (Homura, Mirai, Yomi, Hikage, Haruka) - plus a shorter Yumi side-arc available via DLC. That is over 80 missions total with visual novel-style narrative sections between them. Reviewers are split on whether the story earns its runtime: the character writing is legitimately more thoughtful than the franchise's reputation suggests, with real dramatic weight under the comedy, but the storytelling format - long text dialogue dumps between missions - tests patience. For the PC version specifically, the Dressing Room mode and the Intimacy Mode are both present and intact, which is not the case on console where the latter was removed. The Dressing Room also functions as the primary character customization hub, with more than 150 costume items available. Frame rate can wobble during busy combat, though lowering settings generally keeps it manageable. Steam user sentiment sits around 94% positive across nearly 1,000 reviews, which tracks with the experience: the audience that showed up for this kind of game got what they came for. The honest caveat is that if the series' presentation bothers you at all, no amount of parry timing or Burst mechanics will bridge that gap. Alex, Scout Team

SENRAN KAGURA Burst Re:Newal

SENRAN KAGURA Burst Re:Newal

22 ene 2019TamsoftXSEED Games
GamerScout opina

If you can stomach the fan service, there's a surprisingly competent brawler underneath - but newcomers and series veterans will get very different mileage.

PC
Steam Deck VerifiedProtonDB Gold
Mejor precio disponible
7,04 €-77%
en Eneba
Mínimo registrado: 6,48 €
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Veredicto de GamerScout

Solid pick for brawler fans open to the series' brand of fan service; skip if the presentation is a dealbreaker, because the combat alone won't convert you.

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7,04 €-77%
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7,51 €-18%
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29,57 €
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34,99 €
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35,42 €-12%
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Historial de precios

Mínimo registrado
6,48 €10 ago 2026
Mejor precio actual
7,04 €
Tiendas de claves
6,31 €6,88 €7,46 €8,03 €6 Jul16 Jul26 Jul5 Aug15 Aug
6 jul — 15 ago
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Capturas y multimedia

Acerca de SENRAN KAGURA Burst Re:Newal

My first reaction to SENRAN KAGURA Burst Re:Newal was simple curiosity: could a series built on jiggle physics actually have a combat system worth caring about? After several hours with it, the answer is a qualified yes, with a fair amount of asterisks attached. What you're getting here is a full 3D remake of the original 3DS title, pulling the side-scrolling format of the 2011 source material into a proper hack-and-slash arena brawler built on the same engine as Estival Versus. The shift from 2.5D to full 3D is the biggest structural change, and it works in the game's favor. Combat is the main reason to be here. Each of the roughly dozen playable shinobi has her own moveset, combo strings, and special attacks, and the layered resource systems give you more to think about than the initial button-mashing suggests. You build a Shinobi bar to enter a powered-up Shinobi Transformation, granting access to new special techniques. Separately, the new Burst Gauge fills as you defeat enemies, block, and land parries - triggering Burst Mode pumps your damage and defense, then detonates in a high-damage finishing blast. The parry system adds a real timing layer in boss fights: a well-timed guard staggers opponents and opens air juggle combos that can be extended if the enemy swings again mid-air. Frantic Mode adds a risk/reward wrinkle on top of all that - strip down at mission start for a big offensive boost and a punishing defense penalty, and completing stages in that state adds a star to your ranking. That is three overlapping meter systems, which is either engaging depth or a lot of noise depending on how you approach brawlers. The weaker half of the package is the mission structure. Most stages drop you into an enclosed arena to clear waves of copy-paste grunts, followed occasionally by a one-on-one boss duel. The cannon-fodder enemies are genuinely pathetic AI-wise, doing little beyond running into your combos, so most of your engagement comes from the boss encounters. Difficulty scaling is uneven across the board: the mid-game is comfortable, then the final boss and the post-story bonus gauntlet hit hard enough to feel like a different game. The story is split across two full campaigns - Skirting Shadows following the Hanzo Academy girls (Asuka and company), and Crimson Girls covering the Hebijo side (Homura, Mirai, Yomi, Hikage, Haruka) - plus a shorter Yumi side-arc available via DLC. That is over 80 missions total with visual novel-style narrative sections between them. Reviewers are split on whether the story earns its runtime: the character writing is legitimately more thoughtful than the franchise's reputation suggests, with real dramatic weight under the comedy, but the storytelling format - long text dialogue dumps between missions - tests patience. For the PC version specifically, the Dressing Room mode and the Intimacy Mode are both present and intact, which is not the case on console where the latter was removed. The Dressing Room also functions as the primary character customization hub, with more than 150 costume items available. Frame rate can wobble during busy combat, though lowering settings generally keeps it manageable. Steam user sentiment sits around 94% positive across nearly 1,000 reviews, which tracks with the experience: the audience that showed up for this kind of game got what they came for. The honest caveat is that if the series' presentation bothers you at all, no amount of parry timing or Burst mechanics will bridge that gap.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieBrawlerFrantic ModeShinobi TransformationParry SystemDual CampaignCostume CustomizationArena CombatVisual Novel Segments

Requisitos del sistema

Mínimos

OS
Windows 7+
Memory
6 GB RAM
DirectX
Version 11
Storage
23 GB available space
Graphics
NVIDIA GeForce GTX 750
Processor
Intel i5 @ 2.8GHz

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
23 GB available space
Graphics
NVIDIA GeForce GTX 750 Ti
Processor
Intel i5 @ 3.5 GHz

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Información del juego

Desarrolladora
Tamsoft
Distribuidora
XSEED Games
Fecha de lanzamiento
22 ene 2019

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Mejor precio7,04 €
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¿Cuánto cuesta SENRAN KAGURA Burst Re:Newal?

A 15 de agosto de 2026, la oferta más barata disponible de SENRAN KAGURA Burst Re:Newal es €7.04 en Eneba, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar SENRAN KAGURA Burst Re:Newal más barato?

El precio más bajo disponible que seguimos para SENRAN KAGURA Burst Re:Newal es €7.04 en Eneba (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible SENRAN KAGURA Burst Re:Newal?

SENRAN KAGURA Burst Re:Newal está disponible en PC.

¿Cuándo se lanzó SENRAN KAGURA Burst Re:Newal?

SENRAN KAGURA Burst Re:Newal se lanzó el 22 de enero de 2019.

¿Quién desarrolló SENRAN KAGURA Burst Re:Newal?

SENRAN KAGURA Burst Re:Newal fue desarrollado por Tamsoft y publicado por XSEED Games.