Compara los precios de Saints Row: Gat Out of Hell key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Deep Silver Volition. Publicado por Deep Silver. Lanzado el 20/1/2015. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 66/100.

Four hours in Hell with Johnny Gat and angelic wings sounds great on paper. Whether it delivers depends almost entirely on how much Saints Row IV you still have in your system.

I came into Gat Out of Hell with the right expectations: a lean, standalone spin-off built on Saints Row IV's bones, set in a hellish open-world city called New Hades, and priced to reflect that. What I got was exactly that, nothing more. And for about half of its runtime, that is genuinely enough. The best thing here, without much competition, is the angel wings traversal. Unlocking flight early and upgrading it through power orbs scattered across New Hades's five islands genuinely reshapes how you experience the sandbox. Soaring over Shantytown and diving into demon hordes feels loose and kinetic in a way that ground-level superpowers never quite matched. The superpowers themselves return from Saints Row IV, including Blast, Stomp, and the renamed Aura buff, with Telekinesis swapped out for a demon summoning ability that lets you call allied demons into the fight. Each power has three elemental variants, so there is some light build tinkering available. Then there are the Seven Deadly Weapons, which are the game's most genuinely inventive content: a charm shotgun representing Lust, cake-firing chaos for Gluttony, and the Sloth weapon, a missile-and-chain-gun-equipped reclining armchair that is exactly as funny as it sounds. These weapons are worth hunting down. The problem is what surrounds them. Story progression works by filling a Satan's Wrath meter through open-world activities, but most of those activities are recycled Saints Row IV side content with a coat of brimstone paint. The loyalty missions for your recruited allies, including historical figures like Blackbeard and Vlad the Impaler voiced by a solid cast, amount to little more than repeating the same wave-clear and spire-takeover tasks. The main campaign clocks in at roughly four to five hours, and the writing rarely hits the comedic highs the series is known for. There is one full musical number that earns genuine laughs, and the five different endings give completionists a reason to see everything through, but the middle section drags hard under the weight of repetitive busywork. Character customization is also stripped out entirely compared to past entries, though importing a Saints Row IV save restores your custom Boss for cutscenes. For players new to the series, Gat Out of Hell is a strange entry point: the wings are a hook, the absurdity is intact, but the mission design will feel thin without the context of what Saints Row IV did better. For returning fans who logged serious hours in Steelport, this is a shorter, lower-stakes victory lap. Enjoyable in bursts, best consumed in one or two sittings. Co-op smooths over the repetition noticeably, since tearing through New Hades with a friend makes the filler feel more like a shared bit than a chore. Mixed Steam reviews and a Metacritic score of 66 reflect the split pretty accurately: the game is fun on its own terms, but those terms are modest. Alex, Scout Team

Saints Row: Gat Out of Hell key

Saints Row: Gat Out of Hell key

20 ene 2015Deep Silver VolitionDeep Silver
GamerScout opina

Four hours in Hell with Johnny Gat and angelic wings sounds great on paper. Whether it delivers depends almost entirely on how much Saints Row IV you still have in your system.

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Acerca de Saints Row: Gat Out of Hell key

I came into Gat Out of Hell with the right expectations: a lean, standalone spin-off built on Saints Row IV's bones, set in a hellish open-world city called New Hades, and priced to reflect that. What I got was exactly that, nothing more. And for about half of its runtime, that is genuinely enough. The best thing here, without much competition, is the angel wings traversal. Unlocking flight early and upgrading it through power orbs scattered across New Hades's five islands genuinely reshapes how you experience the sandbox. Soaring over Shantytown and diving into demon hordes feels loose and kinetic in a way that ground-level superpowers never quite matched. The superpowers themselves return from Saints Row IV, including Blast, Stomp, and the renamed Aura buff, with Telekinesis swapped out for a demon summoning ability that lets you call allied demons into the fight. Each power has three elemental variants, so there is some light build tinkering available. Then there are the Seven Deadly Weapons, which are the game's most genuinely inventive content: a charm shotgun representing Lust, cake-firing chaos for Gluttony, and the Sloth weapon, a missile-and-chain-gun-equipped reclining armchair that is exactly as funny as it sounds. These weapons are worth hunting down. The problem is what surrounds them. Story progression works by filling a Satan's Wrath meter through open-world activities, but most of those activities are recycled Saints Row IV side content with a coat of brimstone paint. The loyalty missions for your recruited allies, including historical figures like Blackbeard and Vlad the Impaler voiced by a solid cast, amount to little more than repeating the same wave-clear and spire-takeover tasks. The main campaign clocks in at roughly four to five hours, and the writing rarely hits the comedic highs the series is known for. There is one full musical number that earns genuine laughs, and the five different endings give completionists a reason to see everything through, but the middle section drags hard under the weight of repetitive busywork. Character customization is also stripped out entirely compared to past entries, though importing a Saints Row IV save restores your custom Boss for cutscenes. For players new to the series, Gat Out of Hell is a strange entry point: the wings are a hook, the absurdity is intact, but the mission design will feel thin without the context of what Saints Row IV did better. For returning fans who logged serious hours in Steelport, this is a shorter, lower-stakes victory lap. Enjoyable in bursts, best consumed in one or two sittings. Co-op smooths over the repetition noticeably, since tearing through New Hades with a friend makes the filler feel more like a shared bit than a chore. Mixed Steam reviews and a Metacritic score of 66 reflect the split pretty accurately: the game is fun on its own terms, but those terms are modest.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamCo-op FriendlyAngel Wings TraversalMultiple EndingsShort CampaignArcade CombatHell SettingSpin-offStandalone ExpansionSuperpower BuildSatan's Wrath MeterFive EndingsDemon SummoningSeven Deadly WeaponsWave Defense Activities

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Quad Q6600 | AMD Athlon II x3
Memory
4 GB RAM
Graphics
NVIDIA GTX 260 | AMD Radeon HD 5800 series
DirectX
Version 10
Storage
7 GB available space

Recomendados

Processor
Intel i3 2100T | AMD Phenom II x4 or higher
Memory
4 GB RAM
Graphics
NVIDIA GTX 560 | AMD Radeon HD 6800 series or higher
DirectX
Version 11
Storage
7 GB ava…

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Reseñas y valoraciones

Metacritic
66
Steam
75%(9,727)

Información del juego

Desarrolladora
Deep Silver Volition
Distribuidora
Deep Silver
Fecha de lanzamiento
20 ene 2015

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¿En qué plataformas está disponible Saints Row: Gat Out of Hell key?

Saints Row: Gat Out of Hell key está disponible en PC, Xbox.

¿Cuándo se lanzó Saints Row: Gat Out of Hell key?

Saints Row: Gat Out of Hell key se lanzó el 20 de enero de 2015.

¿Quién desarrolló Saints Row: Gat Out of Hell key?

Saints Row: Gat Out of Hell key fue desarrollado por Deep Silver Volition y publicado por Deep Silver.

¿Merece la pena comprar Saints Row: Gat Out of Hell key?

Saints Row: Gat Out of Hell key tiene una puntuación Metacritic de 66/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.