
Resident Evil 6
Four campaigns, a cast of franchise veterans, and a co-op suite that swings for the fences - RE6 is a bloated, occasionally brilliant action game that will frustrate purists and reward players who just want to shoot things with a friend.
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My first hour with Resident Evil 6 felt like being handed four different games stapled together and told to enjoy all of them equally. That's the central tension here: Capcom built something enormous, crammed four interwoven campaigns around Leon S. Kennedy, Chris Redfield, Jake Muller, and Ada Wong into a single package, and then apparently forgot to decide what kind of game it actually wanted to be. The result is loud, messy, and genuinely entertaining in stretches - but only if you meet it on its own terms rather than the terms of whatever RE game you grew up loving. The campaign variety is the headline feature, and it holds up better than the critical pile-on suggests. Leon's campaign leans into horror-adjacent atmosphere and is the strongest of the four by a noticeable margin, while Chris's plays like a straightforward military third-person shooter that happens to have zombies in it. Jake's sits somewhere between brawler and chase thriller, and Ada's solo run offers a slightly more puzzle-focused spin. Each pair of protagonists gets its own tone and pacing, which at least keeps repetition at bay for a while. The Crossover mechanic lets up to four players converge at specific story junctions, and the PC-exclusive Mercenaries: No Mercy mode doubles the enemy count for chaotic horde runs that are genuinely fun with the right group. Agent Hunt mode, where you jump into another player's session as a hostile monster, is a clever asymmetric wrinkle that most people will try once and forget, but it's there. The combat system is where the gap between potential and execution is widest. RE6 introduced the ability to shoot while moving, roll in any direction, slide into cover, and chain enhanced melee attacks - on paper a significant upgrade over RE5. In practice, the cover system is unreliable, enemy feedback is weak enough that headshots often produce no visible reaction, and the quick-time events are relentless. Boss encounters in particular suffer from a lack of feedback: it's rarely clear whether you're making progress or just surviving until a cutscene decides to trigger. The camera compounds everything, constantly repositioning during set pieces to frame a cinematic moment instead of keeping you oriented in a fight. That said, if you arrive with a co-op partner and low expectations about horror, there's a rough-edged blockbuster here that is hard to dismiss entirely. The Mercenaries mode with the full new-movement toolkit is legitimately more fun than people remember, and the sheer volume of content - four campaigns, multiple bonus modes, 7 extra Mercenaries stages included on PC as standard - means you are getting a lot of playtime per dollar. The PC version also runs clean and includes the Left 4 Dead 2 crossover content at no extra cost. Critics scored it poorly and survival-horror fans had every right to feel burned, but the Steam player base has landed at a more forgiving verdict over the years. RE6 is a flawed experiment that occasionally stumbles onto something enjoyable, especially in co-op. Solo, it's a slog with good ideas scattered unevenly across too many hours.

Catch-all
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows®10
- Sound
- Standard audio device
- Memory
- 2 GB RAM
- Graphics
- NVIDIA® GeForce® 8800GTS or better
- DirectX®
- 9.0c
- Processor
- : Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
- Hard Drive
- 16 GB HD space
- Other Requirements
- Broadband Internet connection
Recomendados
- OS
- Windows®10
- Sound
- Standard audio device
- Memory
- 4 GB RAM
- Graphics
- NVIDIA® GeForce® GTX 560 or better
- DirectX®
- 9.0c
- Processor
- Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
- Hard Drive
- 16 GB HD space
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Información del juego
- Desarrolladora
- Capcom
- Distribuidora
- Capcom
- Fecha de lanzamiento
- 21 mar 2013
- Clasificación por edad
- PEGI 16



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