Compara los precios de Marvel vs. Capcom: Infinite key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Capcom. Publicado por CAPCOM Co., Ltd.. Lanzado el 19/9/2017. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 69/100.

The combat system is genuinely excellent, but everything built around it - the roster, the visuals, the story - feels like it was assembled under a committee veto. Worth it if the fighting is all you care about.

I went into Marvel vs. Capcom: Infinite expecting to be impressed, given the six-year gap since the last entry and the sheer ambition the series has always carried. What I found was one of the strangest cases of a game that nails the most important thing - how it actually plays - while fumbling nearly everything surrounding it. The core fighting system is the real bright spot here. The shift from three-on-three to two-on-two might feel like a downgrade on paper, but the Active Switch mechanic, which lets you swap in your partner mid-combo without losing momentum, adds a genuinely interesting strategic layer. The six Infinity Stones - Space, Time, Mind, Reality, Soul, and Power - are the headline mechanical addition, and they deliver. Each one reshapes how a fight can flow: the Time Stone lets you teleport to cover a slow character's movement weakness, the Soul Stone drains health on contact and can revive a knocked-out partner during its Infinity Storm activation, and the Space Stone can literally cage your opponent. These aren't gimmicks; they push you toward building specific team and stone synergies rather than just defaulting to whoever hits the hardest. Easy auto-combo options also lower the floor for newcomers without gutting the ceiling for competitive players. That said, the problems are hard to ignore once you step back from the training room. The roster of 30 base characters drew immediate and sustained criticism, and the frustration is warranted. Only a handful of fighters were new to the series, and the entire X-Men roster - Wolverine, Magneto, Storm - was cut, widely attributed to Disney's licensing politics around Fox-owned film rights at the time. The Marvel side skews heavily toward MCU movie characters rather than the comics legends fans had expected. Character models across both rosters look rough; some faces are borderline unrecognizable compared to previous entries, and the user interface reads like an unfinished build shipped as the final product. Against contemporaries like Dragon Ball FighterZ, which was releasing around the same window and offered sharper visuals with a similar tag-team structure, Infinite looked especially underdressed. The story mode, framed around Ultron Sigma merging the two universes, has a few fun crossover moments but ultimately feels thin and poorly paced. The DLC situation didn't help the game's reputation either - characters like Black Panther and Monster Hunter, who felt like they belonged in the base game, were locked behind additional purchases. The online side holds up reasonably well with decent matchmaking and stable connections when both players have good signals, but the competitive community largely moved on early, leaving the player pool thinner than you'd hope. Who is this for now, in 2025? Honestly, it's for someone who wants to learn a technically interesting tag fighter at a deep discount and doesn't have the nostalgia baggage that makes the roster omissions sting. The combat has more going on mechanically than its reputation suggests. If you've never touched the series before and just want to throw Doctor Strange and Mega Man X at each other while experimenting with Infinity Stone builds, there's a real game here. Veterans of MvC2 or Ultimate MvC3 who care about roster legacy will almost certainly be disappointed. Go in with adjusted expectations and the fighting can surprise you. Alex, Scout Team

Marvel vs. Capcom: Infinite key

Marvel vs. Capcom: Infinite key

19 sept 2017CapcomCAPCOM Co., Ltd.
GamerScout opina

The combat system is genuinely excellent, but everything built around it - the roster, the visuals, the story - feels like it was assembled under a committee veto. Worth it if the fighting is all you care about.

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Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €3.89

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Acerca de Marvel vs. Capcom: Infinite key

I went into Marvel vs. Capcom: Infinite expecting to be impressed, given the six-year gap since the last entry and the sheer ambition the series has always carried. What I found was one of the strangest cases of a game that nails the most important thing - how it actually plays - while fumbling nearly everything surrounding it. The core fighting system is the real bright spot here. The shift from three-on-three to two-on-two might feel like a downgrade on paper, but the Active Switch mechanic, which lets you swap in your partner mid-combo without losing momentum, adds a genuinely interesting strategic layer. The six Infinity Stones - Space, Time, Mind, Reality, Soul, and Power - are the headline mechanical addition, and they deliver. Each one reshapes how a fight can flow: the Time Stone lets you teleport to cover a slow character's movement weakness, the Soul Stone drains health on contact and can revive a knocked-out partner during its Infinity Storm activation, and the Space Stone can literally cage your opponent. These aren't gimmicks; they push you toward building specific team and stone synergies rather than just defaulting to whoever hits the hardest. Easy auto-combo options also lower the floor for newcomers without gutting the ceiling for competitive players. That said, the problems are hard to ignore once you step back from the training room. The roster of 30 base characters drew immediate and sustained criticism, and the frustration is warranted. Only a handful of fighters were new to the series, and the entire X-Men roster - Wolverine, Magneto, Storm - was cut, widely attributed to Disney's licensing politics around Fox-owned film rights at the time. The Marvel side skews heavily toward MCU movie characters rather than the comics legends fans had expected. Character models across both rosters look rough; some faces are borderline unrecognizable compared to previous entries, and the user interface reads like an unfinished build shipped as the final product. Against contemporaries like Dragon Ball FighterZ, which was releasing around the same window and offered sharper visuals with a similar tag-team structure, Infinite looked especially underdressed. The story mode, framed around Ultron Sigma merging the two universes, has a few fun crossover moments but ultimately feels thin and poorly paced. The DLC situation didn't help the game's reputation either - characters like Black Panther and Monster Hunter, who felt like they belonged in the base game, were locked behind additional purchases. The online side holds up reasonably well with decent matchmaking and stable connections when both players have good signals, but the competitive community largely moved on early, leaving the player pool thinner than you'd hope. Who is this for now, in 2025? Honestly, it's for someone who wants to learn a technically interesting tag fighter at a deep discount and doesn't have the nostalgia baggage that makes the roster omissions sting. The combat has more going on mechanically than its reputation suggests. If you've never touched the series before and just want to throw Doctor Strange and Mega Man X at each other while experimenting with Infinity Stone builds, there's a real game here. Veterans of MvC2 or Ultimate MvC3 who care about roster legacy will almost certainly be disappointed. Go in with adjusted expectations and the fighting can surprise you.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steam2v2 Tag FighterInfinity Stone MechanicsActive Switch CombosAuto-Combo AccessibilityMCU Roster BiasRoster ControversyAir JugglesOffline Story ModeHyper Combo SystemCompetitive Niche

Requisitos del sistema

Mínimos

Processor
Intel Core i3-4160 @ 3.60GHz
Memory
6 GB RAM
Graphics
NVIDIA® GeForce® GTX 480, GTX 570, GTX 670, or better
DirectX
Version 11
Network
Broadband Internet connection S…

Recomendados

Processor
Intel Core i5-4690K @3.50GHz or AMD FX-9370 / Intel® Core™ i7-9700 3.0GHz, or better
Memory
8 GB RAM
Graphics
NVIDIA® GeForce® GTX…

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Reseñas y valoraciones

Metacritic
69
Steam
67%(3,397)

Información del juego

Desarrolladora
Capcom
Distribuidora
CAPCOM Co., Ltd.
Fecha de lanzamiento
19 sept 2017

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¿En qué plataformas está disponible Marvel vs. Capcom: Infinite key?

Marvel vs. Capcom: Infinite key está disponible en PC, Xbox.

¿Cuándo se lanzó Marvel vs. Capcom: Infinite key?

Marvel vs. Capcom: Infinite key se lanzó el 19 de septiembre de 2017.

¿Quién desarrolló Marvel vs. Capcom: Infinite key?

Marvel vs. Capcom: Infinite key fue desarrollado por Capcom y publicado por CAPCOM Co., Ltd..

¿Merece la pena comprar Marvel vs. Capcom: Infinite key?

Marvel vs. Capcom: Infinite key tiene una puntuación Metacritic de 69/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.