Compara los precios de Pid en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Might and Delight. Publicado por Might and Delight. Lanzado el 31/10/2012. Disponible en PC, Mac. Géneros: Adventure, Indie.

Pastel colors and a jazzy alien soundtrack paper over one of 2012's most quietly punishing puzzle-platformers. If beam-juggling through twenty-two handcrafted worlds sounds like your kind of suffering, Kurt needs a ride home.

My first instinct with Pid was to underestimate it. The soft pastels, the oversized head on little Kurt, the dreamy parallax backdrops across planet Humphrey - everything about the visual design whispers "breezy afternoon game." Then the second world happens, and you learn that Might and Delight built a wolf in a watercolor coat. The heart of everything here is a gem that Kurt finds early on. Throw it at a surface and it projects a gravity beam that lifts or pushes him through the air. Plant two beams at the right angles and you can chain traversal across entire rooms without touching the ground. It sounds simple, and for the first few hours it is - the pacing is almost stubbornly slow, introducing mechanics one breath at a time. But that patience pays off. By the midgame you are reading a room, placing beams instinctively, threading Kurt through robot-filled corridors using a slingshot to trigger distant beam points, or timing a music-box item to mesmerize a cluster of enemies while a timed bomb clears the next wall. The toolset also includes a burst-beam booster, bombs, and a bag of dirt that reveals hidden paths - none of it is decoration. The gravity logic is the skeleton, and the whole game is built on testing how well you have internalized it. There is a collectible layer too: twelve missable souvenirs scattered across the twenty-two locations, plus constellation stars you trade at dispensers for life vests and supplies. Kurt dies in a single hit without a vest, so that economy matters. What critics could not agree on in 2012 is still the honest split today. The presentation and soundtrack are where Pid earns unconditional praise. The music was composed by a band of studio musicians called Retro Family, and their bombastic jazz sits beautifully against the alien architecture - a theater, a dormitory, a kitchen, a basement, all following their own strange childlike logic. The camera habitually pulls far back, reducing Kurt to a small cluster of pixels against the backdrop, and the parallax scrolling gives the world a real sense of unreachable depth. It is genuinely atmospheric in the way only handcrafted games from small studios can be, and Might and Delight - a team that mixed game developers with traditional 2D animators and a film-industry sound engineer - clearly made this exactly as they intended. The flip side is that the boss fights are where goodwill erodes. Six bosses across the run, and the later ones drew near-universal criticism at launch for feeling luck-based and imprecise. Might and Delight did respond post-launch by adding an Easy Mode with redesigned levels and shortened boss encounters, which is worth knowing if the reviews-era frustration put you off. Normal still has teeth, and Hard mode unlocks after completion for anyone who wants the full punishment. Runtime sits around eight to twelve hours depending on how quickly the beam logic clicks for you. That is the right length for what Pid is trying to do - it does not outstay itself conceptually, though the final act does drag in ways the opening never does. Local co-op is available if you want a second pair of hands for the harder rooms. The game launched in 2012 and took home the European Games Award for Innovate Newcomer that year, which feels accurate: Pid is not trying to be Limbo or Braid, but it occupies a space near them, with its own quieter and more peculiar gravity. For the right player - someone who loves a slow build, a strange world, and the specific satisfaction of finally nailing a beam chain that killed them twenty times - this is one of those small games that gets under your skin. Kai, Scout Team

Pid

Pid

31 oct 2012Might and Delight
GamerScout opina

Pastel colors and a jazzy alien soundtrack paper over one of 2012's most quietly punishing puzzle-platformers. If beam-juggling through twenty-two handcrafted worlds sounds like your kind of suffering, Kurt needs a ride home.

PCMac
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
2,82 €-38%
en G2A
Mínimo registrado: 2,82 €
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Veredicto de GamerScout

Best for patient puzzle-platformer fans who can tolerate punishing boss fights in exchange for a beautifully strange alien world.

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3,14 €
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3,51 €-82%
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Historial de precios

Mínimo registrado
2,82 €26 jul 2026
Mejor precio actual
2,82 €
El más bajo desde que lo seguimos
Tiendas de claves
2,72 €3,07 €3,43 €3,78 €6 Jun24 Jun11 Jul29 Jul15 Aug
6 jun — 15 ago
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Capturas y multimedia

Acerca de Pid

My first instinct with Pid was to underestimate it. The soft pastels, the oversized head on little Kurt, the dreamy parallax backdrops across planet Humphrey - everything about the visual design whispers "breezy afternoon game." Then the second world happens, and you learn that Might and Delight built a wolf in a watercolor coat. The heart of everything here is a gem that Kurt finds early on. Throw it at a surface and it projects a gravity beam that lifts or pushes him through the air. Plant two beams at the right angles and you can chain traversal across entire rooms without touching the ground. It sounds simple, and for the first few hours it is - the pacing is almost stubbornly slow, introducing mechanics one breath at a time. But that patience pays off. By the midgame you are reading a room, placing beams instinctively, threading Kurt through robot-filled corridors using a slingshot to trigger distant beam points, or timing a music-box item to mesmerize a cluster of enemies while a timed bomb clears the next wall. The toolset also includes a burst-beam booster, bombs, and a bag of dirt that reveals hidden paths - none of it is decoration. The gravity logic is the skeleton, and the whole game is built on testing how well you have internalized it. There is a collectible layer too: twelve missable souvenirs scattered across the twenty-two locations, plus constellation stars you trade at dispensers for life vests and supplies. Kurt dies in a single hit without a vest, so that economy matters. What critics could not agree on in 2012 is still the honest split today. The presentation and soundtrack are where Pid earns unconditional praise. The music was composed by a band of studio musicians called Retro Family, and their bombastic jazz sits beautifully against the alien architecture - a theater, a dormitory, a kitchen, a basement, all following their own strange childlike logic. The camera habitually pulls far back, reducing Kurt to a small cluster of pixels against the backdrop, and the parallax scrolling gives the world a real sense of unreachable depth. It is genuinely atmospheric in the way only handcrafted games from small studios can be, and Might and Delight - a team that mixed game developers with traditional 2D animators and a film-industry sound engineer - clearly made this exactly as they intended. The flip side is that the boss fights are where goodwill erodes. Six bosses across the run, and the later ones drew near-universal criticism at launch for feeling luck-based and imprecise. Might and Delight did respond post-launch by adding an Easy Mode with redesigned levels and shortened boss encounters, which is worth knowing if the reviews-era frustration put you off. Normal still has teeth, and Hard mode unlocks after completion for anyone who wants the full punishment. Runtime sits around eight to twelve hours depending on how quickly the beam logic clicks for you. That is the right length for what Pid is trying to do - it does not outstay itself conceptually, though the final act does drag in ways the opening never does. Local co-op is available if you want a second pair of hands for the harder rooms. The game launched in 2012 and took home the European Games Award for Innovate Newcomer that year, which feels accurate: Pid is not trying to be Limbo or Braid, but it occupies a space near them, with its own quieter and more peculiar gravity. For the right player - someone who loves a slow build, a strange world, and the specific satisfaction of finally nailing a beam chain that killed them twenty times - this is one of those small games that gets under your skin.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supporttier:sub-5Gravity MechanicsPuzzle-PlatformerOne-Hit DeathAtmospheric SoundtrackHidden CollectiblesLocal Co-opPost-Launch Difficulty PatchHandcrafted Art

Requisitos del sistema

Mínimos

OS
Windows XP SP2
Memory
1 Gb
DirectX®
DirectX9
Processor
2.6 GHz single core
Video Card
DirectX 9.0 compatibility
Hard disk space
2 Gb

Recomendados

OS
Windows 7
Memory
2 Gb
DirectX®
DirectX10
Processor
3.0 GHz dual core
Video Card
GeForce 8 series, ATI Radeon HD2xxx
Hard disk space
2 Gb

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Información del juego

Desarrolladora
Might and Delight
Distribuidora
Might and Delight
Fecha de lanzamiento
31 oct 2012

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Mejor precio2,82 €
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¿Cuánto cuesta Pid?

A 15 de agosto de 2026, la oferta más barata disponible de Pid es €2.82 en G2A, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Pid más barato?

El precio más bajo disponible que seguimos para Pid es €2.82 en G2A (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Pid?

Pid está disponible en PC, Mac.

¿Cuándo se lanzó Pid?

Pid se lanzó el 31 de octubre de 2012.

¿Quién desarrolló Pid?

Pid fue desarrollado por Might and Delight.