Compara los precios de Book of Travels en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Might and Delight. Publicado por Might and Delight. Lanzado el 11/10/2021. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Casual, Indie, RPG.

A hand-painted TMORPG that asks you to wander without a map and find meaning in the wandering itself. Buy it for the mood; know that the road ahead is genuinely unfinished.

I keep returning to a specific memory from my first hours in Book of Travels: waking up wet in a field, no objective marker in sight, a stranger gesturing at me with a symbol I hadn't yet unlocked, the ambient strings of Ulf Wahlgren's score doing something quietly extraordinary in the background. That image is the game in miniature. It is gorgeous, oblique, and asks more patience from you than most players are prepared to give. Might and Delight coined the term TMORPG, Tiny Multiplayer Online RPG, and the name is precise. Each server holds only a handful of wanderers at a time, and chance encounters with other players are genuinely rare. When they happen, you talk in symbols, a vocabulary you build by experiencing the world. See a city and you earn the symbol for city. The limitation sounds frustrating on paper but in practice it produces something unusual: brief, wordless exchanges that feel weirdly meaningful. Character creation leans the same direction. You pick from over twenty Forms, personality archetypes rather than stat blocks, and your eye colour quietly attaches a trait. Names are randomly rolled. The whole opening ritual feels closer to sitting down with a tabletop GM than to any conventional RPG chargen screen. The Braided Shore itself is the strongest argument for buying this. The art draws on painters like Érik Desmazières and Jiri Trnka rather than other games, and the result is a hand-drawn world that looks like a storybook diorama photographed from just the right angle. Bartering at a roadside trader, finding shelter by a fire at a train station to shed a wet-clothes debuff, stumbling onto Crossings for the first time and gasping a little at the dock view, all of this earns the price of admission for the right kind of player. Experience accumulates not from killing things but from conversation, courtesy, foraging, and the act of moving through the world. Combat exists, uses a finite number of life petals in a permadeath-adjacent system, and the game is very honest that you will learn more from losing a fight than winning one. The honest part of this review has to sit alongside all that atmosphere. The development history is rocky. Might and Delight laid off staff after a difficult early-access period, scaled back content plans, and in late 2024 reduced resources further. The community has wrestled with whether the game is effectively in maintenance mode. Mechanics are often deliberately cryptic to the point where new players cannot tell if they are missing something or if a system simply is not implemented yet. The trading economy, the Knot magic system, the event chains that are supposed to unlock hidden world secrets, these all carry promise but feel threadbare at low server populations. Anyone expecting a living world full of co-wanderers should know that concurrent player counts have stayed very small throughout the game's life. Who is this for, then? Players who treat exploration as the entire point. People who carry a notebook. Fans of slow-cinema games, of Journey, of Kentucky Route Zero's refusal to explain itself, of tabletop games where the atmosphere outlasts the mechanics. If you need a progress bar or a quest log to feel like something is happening, Book of Travels will feel empty before the second session. If you are the kind of person who finds a carved mark on a tree and writes it down on real paper to compare later, this world was made for you specifically, even if it was never quite finished. Kai, Scout Team

Book of Travels

Book of Travels

11 oct 2021Might and Delight
GamerScout opina

A hand-painted TMORPG that asks you to wander without a map and find meaning in the wandering itself. Buy it for the mood; know that the road ahead is genuinely unfinished.

PCMacLinux
Steam Deck UnsupportedProtonDB Platinum
Mejor precio disponible
5,81 €-19%
en G2A
Mínimo registrado: 5,80 €
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Veredicto de GamerScout

Worth it for patient, notebook-carrying explorers who prioritise atmosphere over systems; approach with caution given the uncertain development future.

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5,81 €-19%
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7,13 €-19%
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7,13 €-19%
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10,22 €
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10,99 €
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11,48 €
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Historial de precios

Mínimo registrado
5,80 €14 ago 2026
Mejor precio actual
5,81 €
Tiendas de claves
5,07 €7,59 €10,11 €12,63 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Book of Travels

I keep returning to a specific memory from my first hours in Book of Travels: waking up wet in a field, no objective marker in sight, a stranger gesturing at me with a symbol I hadn't yet unlocked, the ambient strings of Ulf Wahlgren's score doing something quietly extraordinary in the background. That image is the game in miniature. It is gorgeous, oblique, and asks more patience from you than most players are prepared to give. Might and Delight coined the term TMORPG, Tiny Multiplayer Online RPG, and the name is precise. Each server holds only a handful of wanderers at a time, and chance encounters with other players are genuinely rare. When they happen, you talk in symbols, a vocabulary you build by experiencing the world. See a city and you earn the symbol for city. The limitation sounds frustrating on paper but in practice it produces something unusual: brief, wordless exchanges that feel weirdly meaningful. Character creation leans the same direction. You pick from over twenty Forms, personality archetypes rather than stat blocks, and your eye colour quietly attaches a trait. Names are randomly rolled. The whole opening ritual feels closer to sitting down with a tabletop GM than to any conventional RPG chargen screen. The Braided Shore itself is the strongest argument for buying this. The art draws on painters like Érik Desmazières and Jiri Trnka rather than other games, and the result is a hand-drawn world that looks like a storybook diorama photographed from just the right angle. Bartering at a roadside trader, finding shelter by a fire at a train station to shed a wet-clothes debuff, stumbling onto Crossings for the first time and gasping a little at the dock view, all of this earns the price of admission for the right kind of player. Experience accumulates not from killing things but from conversation, courtesy, foraging, and the act of moving through the world. Combat exists, uses a finite number of life petals in a permadeath-adjacent system, and the game is very honest that you will learn more from losing a fight than winning one. The honest part of this review has to sit alongside all that atmosphere. The development history is rocky. Might and Delight laid off staff after a difficult early-access period, scaled back content plans, and in late 2024 reduced resources further. The community has wrestled with whether the game is effectively in maintenance mode. Mechanics are often deliberately cryptic to the point where new players cannot tell if they are missing something or if a system simply is not implemented yet. The trading economy, the Knot magic system, the event chains that are supposed to unlock hidden world secrets, these all carry promise but feel threadbare at low server populations. Anyone expecting a living world full of co-wanderers should know that concurrent player counts have stayed very small throughout the game's life. Who is this for, then? Players who treat exploration as the entire point. People who carry a notebook. Fans of slow-cinema games, of Journey, of Kentucky Route Zero's refusal to explain itself, of tabletop games where the atmosphere outlasts the mechanics. If you need a progress bar or a quest log to feel like something is happening, Book of Travels will feel empty before the second session. If you are the kind of person who finds a carved mark on a tree and writes it down on real paper to compare later, this world was made for you specifically, even if it was never quite finished.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:indieTMORPGPermadeath-AdjacentSymbol CommunicationNotebook-FriendlyContemplative ExplorationTabletop-InspiredAmbient SoundtrackLow-Population Online

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
8 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
6 GB available space
Graphics
Nvidia GTX 780, Radeon RX 550
Processor
Intel Core i3, Ryzen 3

Recomendados

OS
Windows 10
Memory
12 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
6 GB available space
Graphics
NVIDIA 970 GTX, Radeon RX 580
Processor
Intel Core i5, Ryzen 5

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Información del juego

Desarrolladora
Might and Delight
Distribuidora
Might and Delight
Fecha de lanzamiento
11 oct 2021

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Mejor precio5,81 €
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Preguntas frecuentes sobre Book of Travels

¿Cuánto cuesta Book of Travels?

A 15 de agosto de 2026, la oferta más barata disponible de Book of Travels es €5.81 en G2A, de entre 6 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Book of Travels más barato?

El precio más bajo disponible que seguimos para Book of Travels es €5.81 en G2A (15 de agosto de 2026). Comparamos 6 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Book of Travels?

Book of Travels está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Book of Travels?

Book of Travels se lanzó el 11 de octubre de 2021.

¿Quién desarrolló Book of Travels?

Book of Travels fue desarrollado por Might and Delight.