Compara los precios de Orcs Must Die! 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Robot Entertainment. Publicado por Robot Entertainment. Lanzado el 30/7/2012. Disponible en PC. Géneros: Action, Adventure, Indie, RPG, Strategy. Puntuación Metacritic: 83/100.

If you have a co-op partner and a tolerance for acid-spraying orcs into blenders, this is one of the most satisfying trap-laying games ever made. Solo players, read the fine print first.

I have a soft spot for games that make you feel like a tactical genius even when you're basically building a hallway of spinning death blades and laughing while green bodies pile up. Orcs Must Die! 2 scratches that itch with precision. It's a third-person action tower-defense hybrid from Robot Entertainment, released in 2012, where you defend rifts from waves of orcs, trolls, ogres, and kobolds using a combination of placed traps and direct combat. The skull-based upgrade economy is clever: perform well, earn skulls, unlock and upgrade traps and weapons, re-spec freely between levels to experiment. That last part matters more than it sounds. The freedom to refund your entire loadout at any time without penalty turns what could be a punishing progression system into an actual sandbox for trap-combo theorycrafting. The two playable characters, the War Mage and the Sorceress, are not just cosmetic reskins. The War Mage brings a grenade-launching shotgun and exclusive access to tar pit and arrow wall traps. The Sorceress counters with a charm-capable wand that can turn enemies against each other, plus her own unique ice vent and acid sprayer traps. They share access to the broader unlockable pool of around 26 traps, 10 weapons, and 8 trinkets, so neither feels like the weaker pick. Trinkets are the sequel's quietly excellent addition: passive and active buffs (health regen, coin drops, shields) that slot into your loadout and allow for a level of build personalization the first game never had. Chaining floor scorchers into acid sprays into ceiling haymakers while a Sorceress charm sends a troll barreling back into the horde is the kind of emergent moment that makes you pause and say "I planned that" even when you absolutely did not. The big headline feature is 2-player online co-op, and when it works, the game jumps a full tier in quality. Later maps are clearly designed with two players in mind: multiple entry points, split-lane rift defense, six spawn points on some levels. Coordinating complementary trap loadouts with a partner, dividing the map into zones of responsibility, rescuing each other when a wave punches through, that is the intended experience and it genuinely delivers. The Endless mode is where dedicated co-op pairs will sink disproportionate hours, pushing difficulty until the walls are nothing but fire and spinning metal. There is also a Nightmare difficulty, though it is gated behind a full normal-mode campaign completion, which will frustrate veterans of the first game who just want to be murdered by harder orcs immediately. Here is where the honest part of the review comes in. Playing solo, especially in the later campaign stages, is a noticeably rougher experience. Many levels have two branching lanes converging on a single rift, and the map geometry simply assumes a second pair of hands. Splitting resources to cover both sides solo creates a resource-starved, micromanagement-heavy mess that feels less like clever strategy and more like triage. The online co-op, meanwhile, has accumulated a well-documented history of disconnect issues and netcode instability that player reports consistently cite as still unresolved. If your plan is to play this with a friend over the internet rather than local, go in with eyes open and a backup activity in mind for the sessions that fall apart mid-wave. For what it is, the core loop is close to the best the genre has ever produced. The trap-combo system rewards lateral thinking, the skull economy keeps progression feeling earned without tipping into grind, and the enemy roster, from health-regenerating trolls to enemies that split into smaller versions on death, creates enough variety to keep the killzone design interesting across the campaign. The writing is cheerfully disposable and the story exists primarily to connect waves of orc murder, which is fine because that is what you are here for. As an RPG specialist I will admit there is essentially zero narrative payoff to chase, no branching choices, no character arcs worth examining. This is pure system mastery dressed in fantasy clothes. If that is what you want, it delivers. Monika, Scout Team

Orcs Must Die! 2

Orcs Must Die! 2

30 jul 2012Robot Entertainment
GamerScout opina

If you have a co-op partner and a tolerance for acid-spraying orcs into blenders, this is one of the most satisfying trap-laying games ever made. Solo players, read the fine print first.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.94

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.945 Jun 2026
Keyshops
€0.91€1.00€1.10€1.195 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Orcs Must Die! 2

I have a soft spot for games that make you feel like a tactical genius even when you're basically building a hallway of spinning death blades and laughing while green bodies pile up. Orcs Must Die! 2 scratches that itch with precision. It's a third-person action tower-defense hybrid from Robot Entertainment, released in 2012, where you defend rifts from waves of orcs, trolls, ogres, and kobolds using a combination of placed traps and direct combat. The skull-based upgrade economy is clever: perform well, earn skulls, unlock and upgrade traps and weapons, re-spec freely between levels to experiment. That last part matters more than it sounds. The freedom to refund your entire loadout at any time without penalty turns what could be a punishing progression system into an actual sandbox for trap-combo theorycrafting. The two playable characters, the War Mage and the Sorceress, are not just cosmetic reskins. The War Mage brings a grenade-launching shotgun and exclusive access to tar pit and arrow wall traps. The Sorceress counters with a charm-capable wand that can turn enemies against each other, plus her own unique ice vent and acid sprayer traps. They share access to the broader unlockable pool of around 26 traps, 10 weapons, and 8 trinkets, so neither feels like the weaker pick. Trinkets are the sequel's quietly excellent addition: passive and active buffs (health regen, coin drops, shields) that slot into your loadout and allow for a level of build personalization the first game never had. Chaining floor scorchers into acid sprays into ceiling haymakers while a Sorceress charm sends a troll barreling back into the horde is the kind of emergent moment that makes you pause and say "I planned that" even when you absolutely did not. The big headline feature is 2-player online co-op, and when it works, the game jumps a full tier in quality. Later maps are clearly designed with two players in mind: multiple entry points, split-lane rift defense, six spawn points on some levels. Coordinating complementary trap loadouts with a partner, dividing the map into zones of responsibility, rescuing each other when a wave punches through, that is the intended experience and it genuinely delivers. The Endless mode is where dedicated co-op pairs will sink disproportionate hours, pushing difficulty until the walls are nothing but fire and spinning metal. There is also a Nightmare difficulty, though it is gated behind a full normal-mode campaign completion, which will frustrate veterans of the first game who just want to be murdered by harder orcs immediately. Here is where the honest part of the review comes in. Playing solo, especially in the later campaign stages, is a noticeably rougher experience. Many levels have two branching lanes converging on a single rift, and the map geometry simply assumes a second pair of hands. Splitting resources to cover both sides solo creates a resource-starved, micromanagement-heavy mess that feels less like clever strategy and more like triage. The online co-op, meanwhile, has accumulated a well-documented history of disconnect issues and netcode instability that player reports consistently cite as still unresolved. If your plan is to play this with a friend over the internet rather than local, go in with eyes open and a backup activity in mind for the sessions that fall apart mid-wave. For what it is, the core loop is close to the best the genre has ever produced. The trap-combo system rewards lateral thinking, the skull economy keeps progression feeling earned without tipping into grind, and the enemy roster, from health-regenerating trolls to enemies that split into smaller versions on death, creates enough variety to keep the killzone design interesting across the campaign. The writing is cheerfully disposable and the story exists primarily to connect waves of orc murder, which is fine because that is what you are here for. As an RPG specialist I will admit there is essentially zero narrative payoff to chase, no branching choices, no character arcs worth examining. This is pure system mastery dressed in fantasy clothes. If that is what you want, it delivers.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayermultiplayercooponline-coopachievementscontroller-supportcloud-savesTower Defense-Action HybridTrap CombosTwo-Character RosterSkull Upgrade SystemEndless ModeWave DefenseTrinket BuildsCo-op Required Late GameNightmare Difficulty

Requisitos del sistema

Mínimos

Processor
2GHz Dual Core
Memory
2 GB RAM
Graphics
NVIDIA GeForce 6800 or ATI Radeon x1950 or better with 256MB VRAM DirectX®:9.0c Hard Drive:9 GB HD space Additional:Broadband Intern…

Recomendados

Other Requirements:Broadband Internet connection Additional:Broadband Internet connection recommended for co-op play.

DLC y complementos de Orcs Must Die! 23

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

Sigue explorando

Community Discussion

Be the first to comment on Orcs Must Die! 2.

Reseñas y valoraciones

Metacritic
83

Información del juego

Desarrolladora
Robot Entertainment
Distribuidora
Robot Entertainment
Fecha de lanzamiento
30 jul 2012

Modos de juego

singleplayer
multiplayer
coop
online coop
Cooperativo en línea

Idiomas

Audio (8)
EnglishGermanFrenchItalianSpanish - SpainRussian+2 más
Subtítulos (9)
EnglishGermanFrenchItalianSpanish - SpainRussian+3 más

Características

AchievementsController SupportCloud Saves

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Robot Entertainment

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Orcs Must Die! 2 →

Preguntas frecuentes sobre Orcs Must Die! 2

¿Cuánto cuesta Orcs Must Die! 2?

El precio de Orcs Must Die! 2 cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Orcs Must Die! 2 más barato?

Compara los precios de Orcs Must Die! 2 en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Orcs Must Die! 2?

Orcs Must Die! 2 está disponible en PC.

¿Cuándo se lanzó Orcs Must Die! 2?

Orcs Must Die! 2 se lanzó el 30 de julio de 2012.

¿Quién desarrolló Orcs Must Die! 2?

Orcs Must Die! 2 fue desarrollado por Robot Entertainment.

¿Merece la pena comprar Orcs Must Die! 2?

Orcs Must Die! 2 tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.