Compara los precios de Orcs Must Die! 2 - Are We There Yeti? en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Robot Entertainment. Publicado por Robot Entertainment. Lanzado el 30/7/2012. Disponible en PC. Géneros: Action, Adventure, Indie, RPG, Strategy. Puntuación Metacritic: 83/100.

The third DLC pack for OMD2 trades green hordes for icy nightmares, and its Goblin Sappers will dismantle your killbox faster than you can say 'perfect trap layout'.

I have a complicated relationship with trap-builder DLC, because nine times out of ten it hands you a couple of recolored maps and calls it a day. Are We There Yeti? is not that. Robot Entertainment took their third swing at expanding Orcs Must Die! 2 and landed somewhere genuinely mean-spirited, in the best possible way. The Ice Cavern setting is a real visual shift from the game's warmer stone corridors, and the new enemy roster is the kind of design that forces you to actually rethink a loadout you have been running since the base game. The two headline additions are Yetis and Goblin Sappers, and they are designed to punish each other's counterplay. Yetis hit hard, climb over barricades, and hurl icy shards that slow your movement. Get them low on health and they enrage, charging and leaping over the very obstacles you carefully positioned. Your instinct is to kite them through your best traps. The problem is the Goblin Sappers, who ignore you entirely and walk straight for your trap placements. When a Sapper finds a trap it likes, it detonates, temporarily disabling nearby gear and letting an entire wave roll through your killbox unscathed. Watching a beautifully tuned corridor become a useless hallway in three seconds is genuinely stressful, and I mean that as a compliment. It forces real-time adaptation rather than a set-and-forget mentality that the base game sometimes rewards too generously. The three campaign levels, Defend the Yeti Den, The Hive, and Chilled Cavern, are available solo or in co-op, and the difficulty spike is notable. Veterans of the base campaign who thought they had the trap meta solved will find that the rift positioning in these maps demands different solutions. Three Endless Mode conversions round out the level content, including a version of the fan-favourite Tower map, which has legs well beyond a single session. New gear arrives in the form of the Dwarven Missile Launcher, a ranged weapon with satisfying area coverage, the Spike Wall trap that springs out to impale and toss enemies sideways, and the Guardian Trinket, which resurrects your fallen guardians passively. The Spike Wall in particular rewards players who can predict enemy pathing rather than just place it reactively. If you have criticisms to make, the honest ones are minor. Three campaign levels is a short run, and players who burn through content fast will see everything the DLC offers in an evening. The Spike Wall also felt situational enough that some trap-heavy builds will never slot it in, which is a mild disappointment given how fun its activation animation is. Community feedback at launch flagged the pricing as steep for the content volume, a fair point that matters less if you are picking this up bundled years later. Bottom line: if you are already invested in Orcs Must Die! 2 and want a reason to rebuild your loadout from scratch, Are We There Yeti? delivers exactly that pressure without any filler padding it out. Bring a co-op partner for Endless Mode and the Goblin Sapper problem becomes a genuinely satisfying coordination puzzle rather than a solo headache. Monika, Scout Team

Orcs Must Die! 2 - Are We There Yeti?

Orcs Must Die! 2 - Are We There Yeti?

30 jul 2012Robot Entertainment
GamerScout opina

The third DLC pack for OMD2 trades green hordes for icy nightmares, and its Goblin Sappers will dismantle your killbox faster than you can say 'perfect trap layout'.

PC
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4,39 €-12%
en Fanatical
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Veredicto de GamerScout

Best for OMD2 veterans who want their trap layouts genuinely challenged by enemy types that punish passive play.

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Acerca de Orcs Must Die! 2 - Are We There Yeti?

I have a complicated relationship with trap-builder DLC, because nine times out of ten it hands you a couple of recolored maps and calls it a day. Are We There Yeti? is not that. Robot Entertainment took their third swing at expanding Orcs Must Die! 2 and landed somewhere genuinely mean-spirited, in the best possible way. The Ice Cavern setting is a real visual shift from the game's warmer stone corridors, and the new enemy roster is the kind of design that forces you to actually rethink a loadout you have been running since the base game. The two headline additions are Yetis and Goblin Sappers, and they are designed to punish each other's counterplay. Yetis hit hard, climb over barricades, and hurl icy shards that slow your movement. Get them low on health and they enrage, charging and leaping over the very obstacles you carefully positioned. Your instinct is to kite them through your best traps. The problem is the Goblin Sappers, who ignore you entirely and walk straight for your trap placements. When a Sapper finds a trap it likes, it detonates, temporarily disabling nearby gear and letting an entire wave roll through your killbox unscathed. Watching a beautifully tuned corridor become a useless hallway in three seconds is genuinely stressful, and I mean that as a compliment. It forces real-time adaptation rather than a set-and-forget mentality that the base game sometimes rewards too generously. The three campaign levels, Defend the Yeti Den, The Hive, and Chilled Cavern, are available solo or in co-op, and the difficulty spike is notable. Veterans of the base campaign who thought they had the trap meta solved will find that the rift positioning in these maps demands different solutions. Three Endless Mode conversions round out the level content, including a version of the fan-favourite Tower map, which has legs well beyond a single session. New gear arrives in the form of the Dwarven Missile Launcher, a ranged weapon with satisfying area coverage, the Spike Wall trap that springs out to impale and toss enemies sideways, and the Guardian Trinket, which resurrects your fallen guardians passively. The Spike Wall in particular rewards players who can predict enemy pathing rather than just place it reactively. If you have criticisms to make, the honest ones are minor. Three campaign levels is a short run, and players who burn through content fast will see everything the DLC offers in an evening. The Spike Wall also felt situational enough that some trap-heavy builds will never slot it in, which is a mild disappointment given how fun its activation animation is. Community feedback at launch flagged the pricing as steep for the content volume, a fair point that matters less if you are picking this up bundled years later. Bottom line: if you are already invested in Orcs Must Die! 2 and want a reason to rebuild your loadout from scratch, Are We There Yeti? delivers exactly that pressure without any filler padding it out. Bring a co-op partner for Endless Mode and the Goblin Sapper problem becomes a genuinely satisfying coordination puzzle rather than a solo headache.

Monika
Monika · Scout Team

RPGs

Etiquetas

auto-admittedTower DefenseTrap-BuildingWave DefenseEndless ModeCo-op Required StrategyDLC ExpansionDifficulty SpikeKillbox DesignLoadout Building

Requisitos del sistema

Mínimos

Processor
2GHz Dual Core
Memory
2 GB RAM
Graphics
NVIDIA GeForce 6800 or ATI Radeon x1950 or better with 256MB VRAM DirectX®:9.0c Hard Drive:9 GB HD space Additio…

Recomendados

Other Requirements:Broadband Internet connection Additional:Broadband Internet connection recommended for co-op play.

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Reseñas y valoraciones

Metacritic
83
Steam
92%(19,608)

Información del juego

Desarrolladora
Robot Entertainment
Distribuidora
Robot Entertainment
Fecha de lanzamiento
30 jul 2012

Características

Single-playerMultiplayerCo-opOnline Co OpLAN Co OpSteam AchievementsFull controller supportSteam Trading Cards+4 más

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¿Cuánto cuesta Orcs Must Die! 2 - Are We There Yeti??

A 15 de agosto de 2026, la oferta más barata disponible de Orcs Must Die! 2 - Are We There Yeti? es €4.39 en Fanatical, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Orcs Must Die! 2 - Are We There Yeti? más barato?

El precio más bajo disponible que seguimos para Orcs Must Die! 2 - Are We There Yeti? es €4.39 en Fanatical (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Orcs Must Die! 2 - Are We There Yeti??

Orcs Must Die! 2 - Are We There Yeti? está disponible en PC.

¿Cuándo se lanzó Orcs Must Die! 2 - Are We There Yeti??

Orcs Must Die! 2 - Are We There Yeti? se lanzó el 30 de julio de 2012.

¿Quién desarrolló Orcs Must Die! 2 - Are We There Yeti??

Orcs Must Die! 2 - Are We There Yeti? fue desarrollado por Robot Entertainment.

¿Merece la pena comprar Orcs Must Die! 2 - Are We There Yeti??

Orcs Must Die! 2 - Are We There Yeti? tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.