Compara los precios de MOTHERGUNSHIP en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Terrible Posture Games. Publicado por Terrible Posture Games. Lanzado el 17/7/2018. Disponible en PC. Géneros: Action, Indie. Puntuación Metacritic: 72/100.

Strap six guns to each arm and outrun a wall of laser fire: MOTHERGUNSHIP's modular crafting hook is genuinely clever, even if the engine underneath it runs out of surprises faster than you'd hope.

I spent a long evening with MOTHERGUNSHIP half-expecting a straightforward arcade shooter and got, instead, something that kept interrupting itself to hand me a parts bin and say: make something ridiculous. That pivot - from action to construction and back again - is what defines the whole experience, and it's what makes this game worth talking about even years after its 2018 release. The core loop is a roguelite FPS where you board procedurally arranged alien ships, clear room after room of robotic enemies called the Archivists, and spend whatever coins drop from their wreckage at in-dungeon shops on new gun components. The components snap together through a modular connector system - barrels must face forward, pieces cannot overlap - and within those constraints you can assemble things no reasonable armourer would sanction: a triple-barrelled lightning shotgun bolted to a lava container, or a chaingun cluster arranged around a sawblade cannon. The crafting bench feels tactile and genuinely creative, and those moments when a build clicks - when you realize the spread on your new contraption is covering a whole room while you maintain a 40-jump airborne streak - carry a particular low-fi joy that very few shooters manufacture. Mobility is equally central: the jump count can be upgraded well beyond what physics would allow, and circle-strafing, rocket-jumping, and constant vertical repositioning are not optional extras but survival requirements. Where the game's handcraft shows most is in its tone. The Colonel and his crew, including Chief Gungineer Wilkins and a supporting cast that includes a self-aware anthropomorphic frog lifted straight from a Star Fox parody, deliver genuinely funny fourth-wall-brushing dialogue between missions. The story is thin by design, and the game knows it; the voice cast leans into the absurdity with a dead seriousness that lands more often than it has any right to. The soundtrack and sound design have their own personality too - pulsy, mechanical, loud in the right registers when a room floods with bullets. The honest friction comes from three places. First, enemy variety is limited. Around a dozen robot types share the same techno-ship colour palette, and by the back half of the campaign you have seen every pattern they produce. Second, the RNG governing what parts appear in shops can work against the crafting fantasy rather than enabling it: mission-part limits and the energy-cost scaling on larger builds mean the game sometimes discourages the enormous abominations it advertises. Losing your best components on death and then facing a grind to rebuild them is genuinely punishing, with no difficulty options to soften the curve post-campaign. Third, the endgame - an endless mode and a truncated set of no-death challenge runs - feels undercooked next to the main story, which itself clocks in around six to seven hours. For players who take bullet-hell FPS seriously and want the extra dimension of build creativity to play with, MOTHERGUNSHIP delivers a specific pleasure that nothing else quite replicates. Go in knowing it is best played in shorter sessions, that the story mode is the strongest part, and that the Endless mode is a separate kind of commitment requiring a higher RNG tolerance. If you have a friend to bring into the online co-op, the chaos scales in ways that make both the frustrations and the triumphs feel shared. It is a game that peaks brilliantly and then shows its seams, which is a more interesting problem than never peaking at all. Kai, Scout Team

MOTHERGUNSHIP

MOTHERGUNSHIP

17 jul 2018Terrible Posture Games
GamerScout opina

Strap six guns to each arm and outrun a wall of laser fire: MOTHERGUNSHIP's modular crafting hook is genuinely clever, even if the engine underneath it runs out of surprises faster than you'd hope.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €0.70

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Acerca de MOTHERGUNSHIP

I spent a long evening with MOTHERGUNSHIP half-expecting a straightforward arcade shooter and got, instead, something that kept interrupting itself to hand me a parts bin and say: make something ridiculous. That pivot - from action to construction and back again - is what defines the whole experience, and it's what makes this game worth talking about even years after its 2018 release. The core loop is a roguelite FPS where you board procedurally arranged alien ships, clear room after room of robotic enemies called the Archivists, and spend whatever coins drop from their wreckage at in-dungeon shops on new gun components. The components snap together through a modular connector system - barrels must face forward, pieces cannot overlap - and within those constraints you can assemble things no reasonable armourer would sanction: a triple-barrelled lightning shotgun bolted to a lava container, or a chaingun cluster arranged around a sawblade cannon. The crafting bench feels tactile and genuinely creative, and those moments when a build clicks - when you realize the spread on your new contraption is covering a whole room while you maintain a 40-jump airborne streak - carry a particular low-fi joy that very few shooters manufacture. Mobility is equally central: the jump count can be upgraded well beyond what physics would allow, and circle-strafing, rocket-jumping, and constant vertical repositioning are not optional extras but survival requirements. Where the game's handcraft shows most is in its tone. The Colonel and his crew, including Chief Gungineer Wilkins and a supporting cast that includes a self-aware anthropomorphic frog lifted straight from a Star Fox parody, deliver genuinely funny fourth-wall-brushing dialogue between missions. The story is thin by design, and the game knows it; the voice cast leans into the absurdity with a dead seriousness that lands more often than it has any right to. The soundtrack and sound design have their own personality too - pulsy, mechanical, loud in the right registers when a room floods with bullets. The honest friction comes from three places. First, enemy variety is limited. Around a dozen robot types share the same techno-ship colour palette, and by the back half of the campaign you have seen every pattern they produce. Second, the RNG governing what parts appear in shops can work against the crafting fantasy rather than enabling it: mission-part limits and the energy-cost scaling on larger builds mean the game sometimes discourages the enormous abominations it advertises. Losing your best components on death and then facing a grind to rebuild them is genuinely punishing, with no difficulty options to soften the curve post-campaign. Third, the endgame - an endless mode and a truncated set of no-death challenge runs - feels undercooked next to the main story, which itself clocks in around six to seven hours. For players who take bullet-hell FPS seriously and want the extra dimension of build creativity to play with, MOTHERGUNSHIP delivers a specific pleasure that nothing else quite replicates. Go in knowing it is best played in shorter sessions, that the story mode is the strongest part, and that the Endless mode is a separate kind of commitment requiring a higher RNG tolerance. If you have a friend to bring into the online co-op, the chaos scales in ways that make both the frustrations and the triumphs feel shared. It is a game that peaks brilliantly and then shows its seams, which is a more interesting problem than never peaking at all.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooponline-coopachievementscontroller-supporttrading-cardscloud-savestier:aaaBullet-Hell FPSModular Gun CraftingRoguelite Run StructureBoomer Shooter EnergyTwitch ReflexesOnline Co-opEndless ModeRNG-Dependent BuildsSci-fi Comedy Tone

Requisitos del sistema

Mínimos

OS
Windows 7 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
Nvidia GTX 750 Ti 2GB / AMD Radeon R7 265
Processor
Intel Core i5-4430 / AMD FX-6300

Recomendados

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
Processor
Intel Core i5-6600K / AMD Ryzen 5 1600

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Reseñas y valoraciones

Metacritic
72

Información del juego

Desarrolladora
Terrible Posture Games
Distribuidora
Terrible Posture Games
Fecha de lanzamiento
17 jul 2018

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¿En qué plataformas está disponible MOTHERGUNSHIP?

MOTHERGUNSHIP está disponible en PC.

¿Cuándo se lanzó MOTHERGUNSHIP?

MOTHERGUNSHIP se lanzó el 17 de julio de 2018.

¿Quién desarrolló MOTHERGUNSHIP?

MOTHERGUNSHIP fue desarrollado por Terrible Posture Games.

¿Merece la pena comprar MOTHERGUNSHIP?

MOTHERGUNSHIP tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.