Compara los precios de MiG-29 Fulcrum en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por NovaLogic. Publicado por NovaLogic. Lanzado el 18/6/2009. Disponible en PC. Géneros: Simulation.

Nostalgia and low-speed dogfighting charm carry this 1998 arcade-sim further than its age has any right to allow - but DCS World pilots should look elsewhere.

I keep a mental bracket for flight sims that sits between "pure arcade" and "read-the-manual simulator", and NovaLogic's MiG-29 Fulcrum has always occupied that middle lane with a certain unapologetic confidence. This is a late-nineties combat flight title originally released in 1998, dropped onto Steam in 2009, and it plays exactly like what it is: an accessible, action-first sim that puts you in the cockpit of the Soviet-era Fulcrum and immediately throws missiles at you. The flight model was developed with input from Yuri Prikhodko, a former Soviet test pilot with time on the MiG-29, MiG-31, and Su-27, which sounds impressive on paper until you realise the G-limit modelling lets you pull sustained negative-six G continuously without blacking out. What you actually get is an experience tuned for momentum and spectacle rather than authentic aerodynamics. The campaign structure is the real selling point here. Forty single-player missions spread across five campaigns send you through environments ranging from snowy Kamchatka-style mountain terrain to the deserts of Africa, with theatres including Serbia and the Congo. The pacing is relentless by design - the missions are engineered so that you are rarely more than sixty seconds from shooting at something or being shot at. That is either a feature or a flaw depending on your temperament. From a decision-making standpoint, loadout selection actually matters: unbalanced weapon loads affect handling, and the mission editor lets you build your own sorties from scratch, which extends the content considerably beyond those forty scripted missions. A built-in mission design tool was a genuine selling point in 1998 and it still adds replay value today. The cockpit deserves a specific mention. It models the Fulcrum-C variant interior, and the analog-meets-digital instrument layout has a distinctly different character from the contemporary F-16 Multirole Fighter, the sister game built on the same engine. Russian-language voice lines for tower, GCI, and wingman communications are present by default, with an English toggle available in options - a small atmospheric detail that actually works. The wingman system lets you direct your partner through orders, and controlling that element adds a thin layer of tactical coordination to missions that would otherwise be pure stick-and-rudder. The Kobra maneuver is modelled and executable, which remains a satisfying party trick even if the flight physics around it are generous to the point of fantasy. Here is the honest sim-specialist caveat: if you have ever spent time in DCS World or Falcon BMS, the gap in systems depth is enormous. The IRST targeting system is only partially implemented, missile evasion is forgiving to the point of comedy, and the landing model is so permissive that a near-vertical approach at 350 km/h will still result in a survivable touchdown. The NovaWorld multiplayer servers that once hosted MiG-29s, F-16s, and F-22s in the same arena are effectively dead, so the twelve multiplayer missions (six deathmatch, six Air War co-op) are largely inaccessible without arranging your own session. The mod ecosystem is minimal and compatibility with modern Windows requires some setup patience. For someone who wants a low-friction entry into combat flight sims before committing to the deep end, this is a reasonable starting point. The tutorials are functional, the controls are approachable with a joystick, and the campaign provides enough structured content to fill a weekend. Treat it as a historically interesting arcade-sim with Soviet aesthetic charm rather than a substitute for a full fidelity module, and it delivers exactly what it promises. Diego, Scout Team

MiG-29 Fulcrum

MiG-29 Fulcrum

18 jun 2009NovaLogic
GamerScout opina

Nostalgia and low-speed dogfighting charm carry this 1998 arcade-sim further than its age has any right to allow - but DCS World pilots should look elsewhere.

PC
ProtonDB Platinum
Mejor precio disponible
0,71 €
en Kinguin
Mínimo registrado: 0,71 €
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Veredicto de GamerScout

Worth it for newcomers wanting an approachable Soviet jet experience; DCS veterans will find the flight model too forgiving to hold their attention.

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Historial de precios

Mínimo registrado
0,71 €20 jul 2026
Mejor precio actual
0,71 €
El más bajo desde que lo seguimos
Tiendas de claves
0,61 €0,95 €1,29 €1,63 €10 Jun27 Jun13 Jul30 Jul15 Aug
10 jun — 15 ago
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Capturas y multimedia

Captura

Acerca de MiG-29 Fulcrum

I keep a mental bracket for flight sims that sits between "pure arcade" and "read-the-manual simulator", and NovaLogic's MiG-29 Fulcrum has always occupied that middle lane with a certain unapologetic confidence. This is a late-nineties combat flight title originally released in 1998, dropped onto Steam in 2009, and it plays exactly like what it is: an accessible, action-first sim that puts you in the cockpit of the Soviet-era Fulcrum and immediately throws missiles at you. The flight model was developed with input from Yuri Prikhodko, a former Soviet test pilot with time on the MiG-29, MiG-31, and Su-27, which sounds impressive on paper until you realise the G-limit modelling lets you pull sustained negative-six G continuously without blacking out. What you actually get is an experience tuned for momentum and spectacle rather than authentic aerodynamics. The campaign structure is the real selling point here. Forty single-player missions spread across five campaigns send you through environments ranging from snowy Kamchatka-style mountain terrain to the deserts of Africa, with theatres including Serbia and the Congo. The pacing is relentless by design - the missions are engineered so that you are rarely more than sixty seconds from shooting at something or being shot at. That is either a feature or a flaw depending on your temperament. From a decision-making standpoint, loadout selection actually matters: unbalanced weapon loads affect handling, and the mission editor lets you build your own sorties from scratch, which extends the content considerably beyond those forty scripted missions. A built-in mission design tool was a genuine selling point in 1998 and it still adds replay value today. The cockpit deserves a specific mention. It models the Fulcrum-C variant interior, and the analog-meets-digital instrument layout has a distinctly different character from the contemporary F-16 Multirole Fighter, the sister game built on the same engine. Russian-language voice lines for tower, GCI, and wingman communications are present by default, with an English toggle available in options - a small atmospheric detail that actually works. The wingman system lets you direct your partner through orders, and controlling that element adds a thin layer of tactical coordination to missions that would otherwise be pure stick-and-rudder. The Kobra maneuver is modelled and executable, which remains a satisfying party trick even if the flight physics around it are generous to the point of fantasy. Here is the honest sim-specialist caveat: if you have ever spent time in DCS World or Falcon BMS, the gap in systems depth is enormous. The IRST targeting system is only partially implemented, missile evasion is forgiving to the point of comedy, and the landing model is so permissive that a near-vertical approach at 350 km/h will still result in a survivable touchdown. The NovaWorld multiplayer servers that once hosted MiG-29s, F-16s, and F-22s in the same arena are effectively dead, so the twelve multiplayer missions (six deathmatch, six Air War co-op) are largely inaccessible without arranging your own session. The mod ecosystem is minimal and compatibility with modern Windows requires some setup patience. For someone who wants a low-friction entry into combat flight sims before committing to the deep end, this is a reasonable starting point. The tutorials are functional, the controls are approachable with a joystick, and the campaign provides enough structured content to fill a weekend. Treat it as a historically interesting arcade-sim with Soviet aesthetic charm rather than a substitute for a full fidelity module, and it delivers exactly what it promises.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayertier:sub-5Arcade-SimCold War AviationMission EditorWingman CommandsCockpit DetailRetro SimAir CombatJoystick Recommended

Requisitos del sistema

Mínimos

OS
Windows 2000, XP
Sound
DirectX-compliant
Memory
32 MB minimum
Graphics
Direct3D compliant
Processor
Pentium II 266MHz or better
Hard Drive
410MB Free

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Información del juego

Desarrolladora
NovaLogic
Distribuidora
NovaLogic
Fecha de lanzamiento
18 jun 2009

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Preguntas frecuentes sobre MiG-29 Fulcrum

¿Cuánto cuesta MiG-29 Fulcrum?

A 15 de agosto de 2026, la oferta más barata disponible de MiG-29 Fulcrum es €0.71 en Kinguin, de entre 9 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar MiG-29 Fulcrum más barato?

El precio más bajo disponible que seguimos para MiG-29 Fulcrum es €0.71 en Kinguin (15 de agosto de 2026). Comparamos 9 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible MiG-29 Fulcrum?

MiG-29 Fulcrum está disponible en PC.

¿Cuándo se lanzó MiG-29 Fulcrum?

MiG-29 Fulcrum se lanzó el 18 de junio de 2009.

¿Quién desarrolló MiG-29 Fulcrum?

MiG-29 Fulcrum fue desarrollado por NovaLogic.