Compara los precios de Mass Effect™ Legendary Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por BioWare. Publicado por Electronic Arts. Lanzado el 14/5/2021. Disponible en PC, Xbox. Géneros: Action, RPG. Puntuación Metacritic: 86/100.

Three full RPGs, most of the DLC, and a choice system that actually carries consequences across 100-plus hours. The remaster earns its place as the definitive way to play this trilogy.

I've logged well over a hundred hours across the original trilogy, so sitting down with the Legendary Edition felt less like a fresh playthrough and more like an audit. The question I was asking the whole time: did BioWare do enough to make these games worth replaying, or worth playing for the very first time? The short answer is yes, with footnotes. What you get here is three third-person action-RPGs spanning a single continuous campaign, bundled with almost all of the DLC. You build Commander Shepard from one of six classes - Soldier, Engineer, Adept, Infiltrator, Vanguard, or Sentinel - each shaping how you combine biotic abilities like Lift, Warp, and Singularity with gunplay. Choices, squad loyalty decisions, and whether key characters survive carry forward across all three entries via save imports. That cross-game consequence thread is the structural backbone of the whole thing, and it still holds up remarkably well. The Paragon and Renegade morality system forces you to commit to a philosophy early, since splitting your points too evenly locks you out of conversation options that unlock only at higher thresholds in each entry. The first game received the heaviest lifting from a remaster standpoint, and it shows. Weapon restrictions based on class have been removed, the Mako ground vehicle handles less like a beached whale, and the cover system was tightened up considerably. That said, ME1's companion side missions are still thin by modern standards - mostly go-here-kill-this tasks outside of a few standout character moments. ME2 is where the squad writing catches fire, with loyalty missions for characters like Thane, Kasumi, and Grunt each feeling distinct and genuinely consequential. ME3 is the most polished game mechanically, though it removed the multiplayer that originally fed into the Galactic Readiness score. BioWare rebalanced that system for the Legendary Edition to rely on single-player war assets and imported save states instead. On harder difficulties, ME2 and ME3 combat can expose clunky movement, particularly Shepard's tendency to lock onto cover at the wrong moment, but on standard difficulty neither issue is a dealbreaker. The PC version runs well at high resolutions and supports ultrawide gameplay during cutscenes - mostly. Cutscenes in the original ME1 content revert to 16:9, which is a mild annoyance rather than a disaster. Mouse sensitivity in ME1 still requires some manual config-file fiddling for some players, a hangover from the original release. Those are the honest warts. On the other side: the visual upgrade on ME1 is substantial, with reworked lighting, textures, and environmental detail that close much of the gap to ME2 and ME3. The DLC integration is handled cleanly, with items drip-fed into the game rather than dumped on you at the start. For newcomers, the learning curve is gentler than you might fear. ME1 eases you in with a relatively linear structure around the Citadel hub before opening up to galaxy exploration. The class system rewards reading tooltips but does not demand spreadsheet mastery - picking Adept or Vanguard and leaning into biotics is immediately satisfying without needing to min-max. Strategy players who enjoy resource allocation and long-term consequence tracking will find the Galactic Readiness preparation in ME3, and the careful curation of which squad members survive ME2's suicide mission, scratching a familiar itch. The one meaningful omission remains the Pinnacle Station DLC, lost due to corrupted source code, and ME3's multiplayer is gone entirely. Neither absence breaks the package, but they are real cuts. Diego, Scout Team

Mass Effect™ Legendary Edition

Mass Effect™ Legendary Edition

14 may 2021BioWareElectronic Arts
GamerScout opina

Three full RPGs, most of the DLC, and a choice system that actually carries consequences across 100-plus hours. The remaster earns its place as the definitive way to play this trilogy.

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I've logged well over a hundred hours across the original trilogy, so sitting down with the Legendary Edition felt less like a fresh playthrough and more like an audit. The question I was asking the whole time: did BioWare do enough to make these games worth replaying, or worth playing for the very first time? The short answer is yes, with footnotes. What you get here is three third-person action-RPGs spanning a single continuous campaign, bundled with almost all of the DLC. You build Commander Shepard from one of six classes - Soldier, Engineer, Adept, Infiltrator, Vanguard, or Sentinel - each shaping how you combine biotic abilities like Lift, Warp, and Singularity with gunplay. Choices, squad loyalty decisions, and whether key characters survive carry forward across all three entries via save imports. That cross-game consequence thread is the structural backbone of the whole thing, and it still holds up remarkably well. The Paragon and Renegade morality system forces you to commit to a philosophy early, since splitting your points too evenly locks you out of conversation options that unlock only at higher thresholds in each entry. The first game received the heaviest lifting from a remaster standpoint, and it shows. Weapon restrictions based on class have been removed, the Mako ground vehicle handles less like a beached whale, and the cover system was tightened up considerably. That said, ME1's companion side missions are still thin by modern standards - mostly go-here-kill-this tasks outside of a few standout character moments. ME2 is where the squad writing catches fire, with loyalty missions for characters like Thane, Kasumi, and Grunt each feeling distinct and genuinely consequential. ME3 is the most polished game mechanically, though it removed the multiplayer that originally fed into the Galactic Readiness score. BioWare rebalanced that system for the Legendary Edition to rely on single-player war assets and imported save states instead. On harder difficulties, ME2 and ME3 combat can expose clunky movement, particularly Shepard's tendency to lock onto cover at the wrong moment, but on standard difficulty neither issue is a dealbreaker. The PC version runs well at high resolutions and supports ultrawide gameplay during cutscenes - mostly. Cutscenes in the original ME1 content revert to 16:9, which is a mild annoyance rather than a disaster. Mouse sensitivity in ME1 still requires some manual config-file fiddling for some players, a hangover from the original release. Those are the honest warts. On the other side: the visual upgrade on ME1 is substantial, with reworked lighting, textures, and environmental detail that close much of the gap to ME2 and ME3. The DLC integration is handled cleanly, with items drip-fed into the game rather than dumped on you at the start. For newcomers, the learning curve is gentler than you might fear. ME1 eases you in with a relatively linear structure around the Citadel hub before opening up to galaxy exploration. The class system rewards reading tooltips but does not demand spreadsheet mastery - picking Adept or Vanguard and leaning into biotics is immediately satisfying without needing to min-max. Strategy players who enjoy resource allocation and long-term consequence tracking will find the Galactic Readiness preparation in ME3, and the careful curation of which squad members survive ME2's suicide mission, scratching a familiar itch. The one meaningful omission remains the Pinnacle Station DLC, lost due to corrupted source code, and ME3's multiplayer is gone entirely. Neither absence breaks the package, but they are real cuts.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportsteamSci-Fi RPGChoice and ConsequenceTrilogyClass-Based CombatBiotic AbilitiesRemasterStory-RichSingle-Player CampaignSquad ManagementCross-Game Save ImportMorality SystemGalactic ReadinessLoyalty MissionsMako ExplorationBiotic Combo GameplayDLC IncludedUltrawide Support

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Reseñas y valoraciones

Metacritic
86
Steam
91%(64,742)

Información del juego

Desarrolladora
BioWare
Distribuidora
Electronic Arts
Fecha de lanzamiento
14 may 2021

Modos de juego

singleplayer

Idiomas

Audio (4)
EnglishFrenchItalianGerman
Subtítulos (8)
EnglishFrenchItalianGermanSpanish - SpainJapanese+2 más

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Mass Effect™ Legendary Edition está disponible en PC, Xbox.

¿Cuándo se lanzó Mass Effect™ Legendary Edition?

Mass Effect™ Legendary Edition se lanzó el 14 de mayo de 2021.

¿Quién desarrolló Mass Effect™ Legendary Edition?

Mass Effect™ Legendary Edition fue desarrollado por BioWare y publicado por Electronic Arts.

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Mass Effect™ Legendary Edition tiene una puntuación Metacritic de 86/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.