Compara los precios de Mass Effect (2007) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por BioWare. Publicado por Electronic Arts. Lanzado el 19/12/2008. Disponible en PC. Géneros: Action, RPG. Puntuación Metacritic: 89/100.

If you care about squadmates who feel like real people and a galaxy that rewards obsessive lore-reading, this is the RPG that started one of the medium's great trilogies, warts and all.

I have a complicated relationship with Mass Effect's first chapter, and I think anyone honest about it does too. The writing pulls you in hard from the moment you step onto the Citadel, a station so thoroughly world-built you could spend hours just reading Codex entries about Hanar speech patterns and Quarian flotilla governance without firing a single shot. BioWare packed roughly 400,000 words and over 20,000 lines of voiced dialogue into this thing, and the ambition shows in every corner. Commander Shepard, male or female at your choosing, is handed one of the better sci-fi premises in gaming history: infiltrate a galaxy-spanning conspiracy, uncover a rogue Spectre named Saren who has allied with a synthetic army of Geth, and try not to lose your crew along the way. The dialogue wheel, which Mass Effect essentially introduced to the genre, keeps conversations cinematic and punchy. When it is fully used, moments like the standoff with Wrex on Virmire or the face-to-face with Saren himself hit harder than most RPG writing manages in an entire game. The class system is where the RPG bones show up clearly. Soldier gives you expanded weapon proficiency and raw health, Adept leans into biotic powers like Lift, Warp, and Stasis, while hybrid classes like Vanguard or Sentinel split the difference. Build variety matters, and the skill-point allocation into talents is visible enough that improvements feel earned rather than cosmetic. The paragon and renegade morality system is lighter than it looks on paper: your choices do not gate abilities the way KOTOR's light and dark side did, but they shape dialogue outcomes and nudge certain story beats in ways that carry forward into the sequels, where imported save files pay off in satisfying and sometimes painful ways. Here is where I have to be straight with you about the rough edges. The third-person combat wants to be a shooter but needs to be treated like a tactical RPG. Charge into firefights as if it is Gears of War and you will die on repeat. Pause, use the command wheel to set squad tactics, chain biotic powers with your teammates, and suddenly the combat clicks into something satisfying. The problem is squad AI, which is genuinely poor without constant micromanagement. The Mako sections, where you drive an all-terrain vehicle across planetary surfaces, are the game's most divisive element: the vehicle handles loosely, planets recycle the same rugged terrain, and side quest locations start to blur together after a few hours of fetch-and-clear missions. The infamous elevator loading screens on the Citadel add idle time that even fans tend to fast-forward through mentally. The cover system is clunky enough that it sometimes glues Shepard to the nearest wall at the wrong moment. It is also worth flagging that this is the original 2007 PC release, not the Legendary Edition remaster, which addressed many of these friction points with improved AI, rebalanced weapons, Mako physics tweaks, and shorter elevator times. If you can only play one version, the Legendary Edition is the smoother experience. That said, the original retains every bit of the worldbuilding, voice acting from Mark Meer and Jennifer Hale, and the story that critics rightly praised for making interactive storytelling feel cinematic in a way the medium had not quite managed before. The game earned Best RPG at the Spike VGAs, was named Game of the Year by the New York Times, and holds an 89 on Metacritic for good reason. It is the roughest piece of a great trilogy, but the foundation, the characters, the Normandy, the relationships, and the galaxy map, is as strong as ever. Monika, Scout Team

Mass Effect (2007)

Mass Effect (2007)

19 dic 2008BioWareElectronic Arts
GamerScout opina

If you care about squadmates who feel like real people and a galaxy that rewards obsessive lore-reading, this is the RPG that started one of the medium's great trilogies, warts and all.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
10,43 €
en Eneba
Mínimo registrado: 9,70 €
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Veredicto de GamerScout

8.9/10

Worth playing for the worldbuilding and companion writing alone, but go in knowing the combat is the weakest link in the trilogy.

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Historial de precios

Mínimo registrado
9,70 €6 jun 2026
Mejor precio actual
10,43 €
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9,46 €10,30 €11,13 €11,97 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Acerca de Mass Effect (2007)

I have a complicated relationship with Mass Effect's first chapter, and I think anyone honest about it does too. The writing pulls you in hard from the moment you step onto the Citadel, a station so thoroughly world-built you could spend hours just reading Codex entries about Hanar speech patterns and Quarian flotilla governance without firing a single shot. BioWare packed roughly 400,000 words and over 20,000 lines of voiced dialogue into this thing, and the ambition shows in every corner. Commander Shepard, male or female at your choosing, is handed one of the better sci-fi premises in gaming history: infiltrate a galaxy-spanning conspiracy, uncover a rogue Spectre named Saren who has allied with a synthetic army of Geth, and try not to lose your crew along the way. The dialogue wheel, which Mass Effect essentially introduced to the genre, keeps conversations cinematic and punchy. When it is fully used, moments like the standoff with Wrex on Virmire or the face-to-face with Saren himself hit harder than most RPG writing manages in an entire game. The class system is where the RPG bones show up clearly. Soldier gives you expanded weapon proficiency and raw health, Adept leans into biotic powers like Lift, Warp, and Stasis, while hybrid classes like Vanguard or Sentinel split the difference. Build variety matters, and the skill-point allocation into talents is visible enough that improvements feel earned rather than cosmetic. The paragon and renegade morality system is lighter than it looks on paper: your choices do not gate abilities the way KOTOR's light and dark side did, but they shape dialogue outcomes and nudge certain story beats in ways that carry forward into the sequels, where imported save files pay off in satisfying and sometimes painful ways. Here is where I have to be straight with you about the rough edges. The third-person combat wants to be a shooter but needs to be treated like a tactical RPG. Charge into firefights as if it is Gears of War and you will die on repeat. Pause, use the command wheel to set squad tactics, chain biotic powers with your teammates, and suddenly the combat clicks into something satisfying. The problem is squad AI, which is genuinely poor without constant micromanagement. The Mako sections, where you drive an all-terrain vehicle across planetary surfaces, are the game's most divisive element: the vehicle handles loosely, planets recycle the same rugged terrain, and side quest locations start to blur together after a few hours of fetch-and-clear missions. The infamous elevator loading screens on the Citadel add idle time that even fans tend to fast-forward through mentally. The cover system is clunky enough that it sometimes glues Shepard to the nearest wall at the wrong moment. It is also worth flagging that this is the original 2007 PC release, not the Legendary Edition remaster, which addressed many of these friction points with improved AI, rebalanced weapons, Mako physics tweaks, and shorter elevator times. If you can only play one version, the Legendary Edition is the smoother experience. That said, the original retains every bit of the worldbuilding, voice acting from Mark Meer and Jennifer Hale, and the story that critics rightly praised for making interactive storytelling feel cinematic in a way the medium had not quite managed before. The game earned Best RPG at the Spike VGAs, was named Game of the Year by the New York Times, and holds an 89 on Metacritic for good reason. It is the roughest piece of a great trilogy, but the foundation, the characters, the Normandy, the relationships, and the galaxy map, is as strong as ever.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayerDialogue WheelParagon/RenegadeBiotic PowersClass Build SystemSave ImportGalaxy Map ExplorationMako TraversalTactical Pause CombatVoice-Acted CompanionsSpace Opera

Requisitos del sistema

Mínimos

Processor
Intel P4 2.4 Ghz or faster / AMD 2.0 Ghz
Memory
1.0 GB RAM or more (2.0 GB for Vista)
Graphics
DirectX 9.0c compatible, ATI X1300 XT or greater (ATI X1300, X…

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Reseñas y valoraciones

GamerScout
8.9/10
Metacritic
89
Steam
94%(16,551)

Información del juego

Desarrolladora
BioWare
Distribuidora
Electronic Arts
Fecha de lanzamiento
19 dic 2008

Modos de juego

singleplayer

Idiomas

Subtítulos (5)
EnglishFrenchGermanSpanish - SpainItalian

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¿Cuánto cuesta Mass Effect (2007)?

A 15 de agosto de 2026, la oferta más barata disponible de Mass Effect (2007) es €10.43 en Eneba, de entre 1 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Mass Effect (2007) más barato?

El precio más bajo disponible que seguimos para Mass Effect (2007) es €10.43 en Eneba (15 de agosto de 2026). Comparamos 1 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Mass Effect (2007)?

Mass Effect (2007) está disponible en PC.

¿Cuándo se lanzó Mass Effect (2007)?

Mass Effect (2007) se lanzó el 19 de diciembre de 2008.

¿Quién desarrolló Mass Effect (2007)?

Mass Effect (2007) fue desarrollado por BioWare y publicado por Electronic Arts.

¿Merece la pena comprar Mass Effect (2007)?

Mass Effect (2007) tiene una puntuación Metacritic de 89/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.