Compara los precios de Dragon Age™: The Veilguard en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por BioWare. Publicado por Electronic Arts. Lanzado el 31/10/2024. Disponible en PC, Xbox. Géneros: Action, Adventure, RPG, Strategy.

Ten years of theorycrafting about Solas come to a head here, and the combat has never felt better for a Dragon Age game. Whether the writing lives up to that weight is the real argument.

I spent roughly 60 hours with Rook and the Veilguard crew, and my honest first reaction was: BioWare finally remembered how to make fighting feel good, and then immediately forgot some things about how to write a story. That tension defines the whole experience, and knowing where you stand on it will tell you whether this is worth your time right now. The action combat is the clearest win. Gone is the lumbering pace of Inquisition's real-time hybrid. The Veilguard runs on a setup-and-detonation combo system where you chain your own abilities together with timed companion skills to trigger explosive follow-ups. Playing a Warrior or Rogue, the rhythm clicks into something genuinely satisfying: dodge a telegraphed hit, counter, activate your Antivan Crow or Grey Warden companion ability, detonate, repeat with escalating style. Each of the three classes offers three specializations, and freely respeccing outside combat means you can audition a Shadow Dragon Evoker blasting Necrotic magic one session and swap to a Spellblade weaving melee and Arcane Bombs the next without starting over. Build depth here is legitimately unexpected for a Dragon Age title. The Allied Strength mechanic adds another layer: how well you support the Antivan Crows, Grey Wardens, and other factions across Thedas directly shapes what you can and cannot lose in the final act. The mage is the one rough edge in combat, where visual clutter from large-scale spells and a sluggish lock-on system can turn the screen into an unreadable mess on higher difficulties. The seven companions are the soul of the game, and several of them genuinely land. The Lighthouse base filling in with personal details as you deepen bonds is a small thing that accumulates into something that feels earned. Your chosen faction background at character creation also quietly threads into specific storylines and relationships in ways some players won't fully register but long-time fans will appreciate. The returning faces and a decade of unresolved Inquisitor lore give the Thedas sections real emotional pull if you care about the world's history. You can even reconstruct your Inquisitor's key decisions in the character creator, which is a thoughtful way to carry continuity forward without demanding you replay a 100-hour predecessor. Where the game gets complicated is the writing. The narrative scope is deliberately smaller than Inquisition, which is a defensible choice, but the execution is uneven. Rook works best as a vessel for companion dynamics rather than as a protagonist with their own gravity, and some scenes explain their themes to you rather than trusting you to feel them. The companion banter, while present, does not match Inquisition's sharpness at its best moments. Side quests are tighter and more purposeful than Inquisition's filler-heavy regions, which is a genuine improvement, though the zones themselves lack the lived-in texture that made places like the Emerald Graves feel like they existed before you arrived. PC players at launch also reported crash issues and quest-blocking bugs, though patches have addressed the worst of them. The critical reception landed at an 84 on Metacritic, while user scores were badly distorted by coordinated review-bombing unrelated to actual gameplay. For players who love Thedas lore and want an action RPG with surprising build variety and a found-family cast that mostly works, The Veilguard delivers a complete, polished experience. For anyone who needs the moral complexity and tonal darkness of Origins or the political scale of Inquisition, this will feel like a step sideways rather than forward. It is the best Dragon Age has played, and the least it has dared to say. That trade-off is yours to make. Monika, Scout Team

Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

31 oct 2024BioWareElectronic Arts
GamerScout opina

Ten years of theorycrafting about Solas come to a head here, and the combat has never felt better for a Dragon Age game. Whether the writing lives up to that weight is the real argument.

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I spent roughly 60 hours with Rook and the Veilguard crew, and my honest first reaction was: BioWare finally remembered how to make fighting feel good, and then immediately forgot some things about how to write a story. That tension defines the whole experience, and knowing where you stand on it will tell you whether this is worth your time right now. The action combat is the clearest win. Gone is the lumbering pace of Inquisition's real-time hybrid. The Veilguard runs on a setup-and-detonation combo system where you chain your own abilities together with timed companion skills to trigger explosive follow-ups. Playing a Warrior or Rogue, the rhythm clicks into something genuinely satisfying: dodge a telegraphed hit, counter, activate your Antivan Crow or Grey Warden companion ability, detonate, repeat with escalating style. Each of the three classes offers three specializations, and freely respeccing outside combat means you can audition a Shadow Dragon Evoker blasting Necrotic magic one session and swap to a Spellblade weaving melee and Arcane Bombs the next without starting over. Build depth here is legitimately unexpected for a Dragon Age title. The Allied Strength mechanic adds another layer: how well you support the Antivan Crows, Grey Wardens, and other factions across Thedas directly shapes what you can and cannot lose in the final act. The mage is the one rough edge in combat, where visual clutter from large-scale spells and a sluggish lock-on system can turn the screen into an unreadable mess on higher difficulties. The seven companions are the soul of the game, and several of them genuinely land. The Lighthouse base filling in with personal details as you deepen bonds is a small thing that accumulates into something that feels earned. Your chosen faction background at character creation also quietly threads into specific storylines and relationships in ways some players won't fully register but long-time fans will appreciate. The returning faces and a decade of unresolved Inquisitor lore give the Thedas sections real emotional pull if you care about the world's history. You can even reconstruct your Inquisitor's key decisions in the character creator, which is a thoughtful way to carry continuity forward without demanding you replay a 100-hour predecessor. Where the game gets complicated is the writing. The narrative scope is deliberately smaller than Inquisition, which is a defensible choice, but the execution is uneven. Rook works best as a vessel for companion dynamics rather than as a protagonist with their own gravity, and some scenes explain their themes to you rather than trusting you to feel them. The companion banter, while present, does not match Inquisition's sharpness at its best moments. Side quests are tighter and more purposeful than Inquisition's filler-heavy regions, which is a genuine improvement, though the zones themselves lack the lived-in texture that made places like the Emerald Graves feel like they existed before you arrived. PC players at launch also reported crash issues and quest-blocking bugs, though patches have addressed the worst of them. The critical reception landed at an 84 on Metacritic, while user scores were badly distorted by coordinated review-bombing unrelated to actual gameplay. For players who love Thedas lore and want an action RPG with surprising build variety and a found-family cast that mostly works, The Veilguard delivers a complete, polished experience. For anyone who needs the moral complexity and tonal darkness of Origins or the political scale of Inquisition, this will feel like a step sideways rather than forward. It is the best Dragon Age has played, and the least it has dared to say. That trade-off is yours to make.

Monika
Monika · Scout Team

RPGs

Etiquetas

Single-playerSteam AchievementsFull controller supportSteam Trading CardsColor AlternativesCustom Volume ControlsAdjustable DifficultySave AnytimeStereo SoundSubtitle OptionsSurround SoundSteam CloudRemote Play on TVHDR availableFamily SharingAction-RPGCombo-Detonation CombatCompanion-FocusedFaction Reputation SystemClass SpecializationsFound-Family NarrativeRespec FriendlyThedas Lore-Heavy60+ Hour CampaignBuild Variety

Requisitos del sistema

Mínimos

OS
64 bit Windows 10/11
Processor
Intel Core i5-8400 / AMD Ryzen 3 3300X* (see notes)
Memory
16 GB RAM
Graphics
NVIDIA GTX 970/1650 / AMD Radeon R9 290X…

Recomendados

OS
64 bit Windows 10/11
Processor
Intel Core i9-9900K / AMD Ryzen 7 3700X* (see notes)
Memory
16 GB RAM
Graphics
NVIDIA RTX 2070 / AMD Radeon RX 5700…

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Información del juego

Desarrolladora
BioWare
Distribuidora
Electronic Arts
Fecha de lanzamiento
31 oct 2024
Clasificación por edad
PEGI 18

Modos de juego

singleplayer

Idiomas

Audio (3)
EnglishFrenchGerman
Subtítulos (12)
EnglishFrenchItalianGermanSpanish - SpainJapanese+6 más

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Dragon Age™: The Veilguard está disponible en PC, Xbox.

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Dragon Age™: The Veilguard se lanzó el 31 de octubre de 2024.

¿Quién desarrolló Dragon Age™: The Veilguard?

Dragon Age™: The Veilguard fue desarrollado por BioWare y publicado por Electronic Arts.