Compara los precios de Let's Draw en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Indie Game Group. Publicado por Indie Game Group. Lanzado el 30/12/2016. Disponible en PC. Géneros: Casual, Indie.

Bare-bones digital paint tool dressed up as a Steam game, with more red flags than brush strokes. Proceed with very low expectations.

I want to root for the little guy, I genuinely do. Tiny solo dev, low budget, ambitious title. But Let's Draw asks for something I cannot give it: the benefit of the doubt that it reaches even the lowest functional bar of what a drawing tool should be. What you get here is a mouse-driven canvas with eight tools - pencil, brush, paint roller, paint can, stamp, eraser, a hand tool for panning, and a basic fill - stretched across a palette of just 14 colors. The stamp tool, which lets you slap a Unity logo sprite onto your canvas in any of those 14 shades, might be the most telling detail about what this release actually is under the hood. It is not a game in any traditional sense, and it barely qualifies as a drawing application. The coloring book mode is the closest thing to structured content on offer, and it ships with three pictures. Three. Community members noticed this immediately, asking publicly whether more content was coming. Graphic tablet users discovered that input from a drawing peripheral simply does not register as paint strokes, which rules out the one audience that might genuinely want a Steam-based doodle canvas. The UI compounds every problem: the selected tool replaces your mouse cursor with a large sprite icon of itself, meaning fine detail work becomes a guessing game about where your actual click point lands. Bezier path smoothing for lines is present, and zoom in/out works, but these are thin foundations beneath a structure that never got built. The Steam review pool is small, sitting at a mixed rating with 17 reviews, and the critical voices there echo what outside observers noted: that this sits well below MS Paint in raw functionality, with a confusing interface and tools that behave inconsistently depending on which mode you are in. The paint bucket, for instance, is locked to the coloring book mode and will not function on a free-draw canvas. These are not small quirks. They are fundamental gaps in something presenting itself as a creative tool. I defend slow openings. I defend small scopes. I defend games that know exactly what they are and deliver that honestly. Let's Draw does not know what it is. It arrived without a main menu, without sound or music of any kind, and without enough content to hold a child's attention past a single afternoon. If you genuinely want a free-draw canvas for a young child who has never touched a PC before, this might survive ten minutes of novelty. For anyone else, the free alternatives on any platform are better in every measurable way. Some small games deserve more attention than they receive. This one received exactly the right amount. Kai, Scout Team

Let's Draw

Let's Draw

30 dic 2016Indie Game Group
GamerScout opina

Bare-bones digital paint tool dressed up as a Steam game, with more red flags than brush strokes. Proceed with very low expectations.

PC
Mejor precio disponible
0,90 €-82%
en Eneba
Mínimo registrado: 0,90 €
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Veredicto de GamerScout

Skip it unless you need a five-minute distraction for a toddler who has never touched a PC - free alternatives are better in every way.

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StandardGlobalSteam KeyClave
0,90 €-82%
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StandardEuropa (UE)Steam KeyClave
0,91 €
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StandardGlobalSteam KeyClave
1,39 €-18%
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Historial de precios

Mínimo registrado
0,90 €29 jul 2026
Mejor precio actual
0,90 €
El más bajo desde que lo seguimos
Tiendas de claves
0,83 €0,88 €0,93 €0,98 €7 Jun24 Jun12 Jul29 Jul15 Aug
7 jun — 15 ago
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Capturas y multimedia

Acerca de Let's Draw

I want to root for the little guy, I genuinely do. Tiny solo dev, low budget, ambitious title. But Let's Draw asks for something I cannot give it: the benefit of the doubt that it reaches even the lowest functional bar of what a drawing tool should be. What you get here is a mouse-driven canvas with eight tools - pencil, brush, paint roller, paint can, stamp, eraser, a hand tool for panning, and a basic fill - stretched across a palette of just 14 colors. The stamp tool, which lets you slap a Unity logo sprite onto your canvas in any of those 14 shades, might be the most telling detail about what this release actually is under the hood. It is not a game in any traditional sense, and it barely qualifies as a drawing application. The coloring book mode is the closest thing to structured content on offer, and it ships with three pictures. Three. Community members noticed this immediately, asking publicly whether more content was coming. Graphic tablet users discovered that input from a drawing peripheral simply does not register as paint strokes, which rules out the one audience that might genuinely want a Steam-based doodle canvas. The UI compounds every problem: the selected tool replaces your mouse cursor with a large sprite icon of itself, meaning fine detail work becomes a guessing game about where your actual click point lands. Bezier path smoothing for lines is present, and zoom in/out works, but these are thin foundations beneath a structure that never got built. The Steam review pool is small, sitting at a mixed rating with 17 reviews, and the critical voices there echo what outside observers noted: that this sits well below MS Paint in raw functionality, with a confusing interface and tools that behave inconsistently depending on which mode you are in. The paint bucket, for instance, is locked to the coloring book mode and will not function on a free-draw canvas. These are not small quirks. They are fundamental gaps in something presenting itself as a creative tool. I defend slow openings. I defend small scopes. I defend games that know exactly what they are and deliver that honestly. Let's Draw does not know what it is. It arrived without a main menu, without sound or music of any kind, and without enough content to hold a child's attention past a single afternoon. If you genuinely want a free-draw canvas for a young child who has never touched a PC before, this might survive ten minutes of novelty. For anyone else, the free alternatives on any platform are better in every measurable way. Some small games deserve more attention than they receive. This one received exactly the right amount.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertrading-cardstier:sub-5Drawing ToolColoring BookNo AudioMouse-Only InputMinimal ContentChild-TargetedNo Main Menu

Requisitos del sistema

Mínimos

OS
Windows 8 , 8.1 , 10
Memory
1 GB RAM
DirectX
Version 11
Storage
50 MB available space
Graphics
DirectX11 Compatible GPU with 1 GB Video RAM
Processor
2 GHz Dual-Core 64-bit CPU

Recomendados

OS
Windows 8 , 8.1 , 10
Memory
2 GB RAM
DirectX
Version 11
Storage
50 MB available space
Graphics
DirectX11 Compatible GPU with 2 GB Video RAM
Processor
3 GHz Dual-Core 64-bit CPU

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Información del juego

Desarrolladora
Indie Game Group
Distribuidora
Indie Game Group
Fecha de lanzamiento
30 dic 2016

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¿Cuánto cuesta Let's Draw?

A 15 de agosto de 2026, la oferta más barata disponible de Let's Draw es €0.90 en Eneba, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Let's Draw más barato?

El precio más bajo disponible que seguimos para Let's Draw es €0.90 en Eneba (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Let's Draw?

Let's Draw está disponible en PC.

¿Cuándo se lanzó Let's Draw?

Let's Draw se lanzó el 30 de diciembre de 2016.

¿Quién desarrolló Let's Draw?

Let's Draw fue desarrollado por Indie Game Group.