Compara los precios de Shot Shot Tactic en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Indie Game Group. Publicado por Indie Game Group. Lanzado el 1/12/2016. Disponible en PC. Géneros: Action, Casual, Indie, Early Access.

A multiplayer-only FPS that launched into Early Access in 2016 and never came out. Zero active servers, no bots, and a dev team that went silent over eight years ago.

I've spent more time loading into empty lobbies than actually firing a weapon in Shot Shot Tactic, and that tells you almost everything you need to know. This is a multiplayer-only PC FPS that entered Steam Early Access in December 2016 promising Death Match, Team Death Match, Bomb Defuse, and Capture the Flag across a small roster of maps, with assault rifles, SMGs, pistols, shotguns, and snipers on the table. The pitch is a budget Counter-Strike clone. The reality is a ghost town. On the netcode and population front, it is unplayable in any meaningful sense. There are no bots, no offline practice modes, nothing to do if no one else is online. The player base never formed, and the developer's last update on Steam was over eight years ago. That is not a hiccup, that is the project being functionally abandoned mid-alpha. Community posts from the early days flagged severe frame-rate problems, map geometry that would trap players mid-run, and optimization issues bad enough to tank frame rates on machines that had no trouble with far heavier titles. None of that was ever addressed. The weapon variety, at least on paper, is reasonable for a budget title. Assaults, machine guns, pistols, shotguns, snipers, and some equipment slots gave a baseline loadout system to work with. But weapon balance, time-to-kill tuning, and movement feel are questions that cannot be answered when you cannot find a real match. The maps that exist fall into two failure modes: cramped and cluttered with collision junk, or oversized and barren. Neither layout would hold up in a functioning ranked environment, and there is no ranked environment here anyway. The only group of people I can imagine getting something out of this are LAN-party players who already own it, can force a private session with friends, and have extremely low expectations going in. For everyone else, the game represents a category of Early Access that Steam has struggled with for years: multiplayer-only titles with no bot support, no post-launch commitment from the studio, and no community to sustain them. Shot Shot Tactic is a clean example of why that model fails. Nothing here has been touched since the mid-2010s, the servers are empty, and the planned features list from 2016 reads like a design document that was never opened again. Fred, Scout Team

Shot Shot Tactic
ActionCasualIndieEarly Access

Shot Shot Tactic

1 dic 2016Indie Game Group
GamerScout opina

A multiplayer-only FPS that launched into Early Access in 2016 and never came out. Zero active servers, no bots, and a dev team that went silent over eight years ago.

PC
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Acerca de Shot Shot Tactic

I've spent more time loading into empty lobbies than actually firing a weapon in Shot Shot Tactic, and that tells you almost everything you need to know. This is a multiplayer-only PC FPS that entered Steam Early Access in December 2016 promising Death Match, Team Death Match, Bomb Defuse, and Capture the Flag across a small roster of maps, with assault rifles, SMGs, pistols, shotguns, and snipers on the table. The pitch is a budget Counter-Strike clone. The reality is a ghost town. On the netcode and population front, it is unplayable in any meaningful sense. There are no bots, no offline practice modes, nothing to do if no one else is online. The player base never formed, and the developer's last update on Steam was over eight years ago. That is not a hiccup, that is the project being functionally abandoned mid-alpha. Community posts from the early days flagged severe frame-rate problems, map geometry that would trap players mid-run, and optimization issues bad enough to tank frame rates on machines that had no trouble with far heavier titles. None of that was ever addressed. The weapon variety, at least on paper, is reasonable for a budget title. Assaults, machine guns, pistols, shotguns, snipers, and some equipment slots gave a baseline loadout system to work with. But weapon balance, time-to-kill tuning, and movement feel are questions that cannot be answered when you cannot find a real match. The maps that exist fall into two failure modes: cramped and cluttered with collision junk, or oversized and barren. Neither layout would hold up in a functioning ranked environment, and there is no ranked environment here anyway. The only group of people I can imagine getting something out of this are LAN-party players who already own it, can force a private session with friends, and have extremely low expectations going in. For everyone else, the game represents a category of Early Access that Steam has struggled with for years: multiplayer-only titles with no bot support, no post-launch commitment from the studio, and no community to sustain them. Shot Shot Tactic is a clean example of why that model fails. Nothing here has been touched since the mid-2010s, the servers are empty, and the planned features list from 2016 reads like a design document that was never opened again.

Fred
Fred · Scout Team

Shooters

Etiquetas

multiplayerpvponline-pvpcooponline-cooptrading-cardstier:sub-5Abandoned Early AccessDead MultiplayerNo Bot SupportBudget FPSLAN-Only Viable

Requisitos del sistema

Mínimos

OS
Windows 8 , 8.1 , 10
DirectX
Version 11
Storage
4 GB available space
Graphics
DirectX11 Compatible GPU with 1 GB Video RAM
Processor
2 GHz Dual-Core 64-bit CPU

Recomendados

OS
Windows 8 , 8.1 , 10
DirectX
Version 11
Storage
4 GB available space
Graphics
DirectX11 Compatible GPU with 2 GB Video RAM
Processor
3 GHz Dual-Core 64-bit CPU

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Información del juego

Desarrolladora
Indie Game Group
Distribuidora
Indie Game Group
Fecha de lanzamiento
1 dic 2016

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¿En qué plataformas está disponible Shot Shot Tactic?

Shot Shot Tactic está disponible en PC.

¿Cuándo se lanzó Shot Shot Tactic?

Shot Shot Tactic se lanzó el 1 de diciembre de 2016.

¿Quién desarrolló Shot Shot Tactic?

Shot Shot Tactic fue desarrollado por Indie Game Group.