Compara los precios de King's Bounty: Warriors of the North en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fulqrum Publishing. Publicado por Fulqrum Publishing. Lanzado el 25/10/2012. Disponible en PC, Mac. Géneros: RPG, Strategy. Puntuación Metacritic: 74/100.

Sixty-plus hours of Viking hex-tactics with a Valkyrie twist - rewarding for patient army-builders, punishing for anyone who skipped the previous games in the series.

I've colour-coded my share of unit rosters, and Warriors of the North sits in that frustrating-but-compelling column of games where the spreadsheet work is genuinely satisfying even when the design team refuses to evolve. You play as Olaf, a Viking warrior navigating an overland map, assembling an army of up to five unit types, and then dropping into hex-grid tactical battles where positioning, unit synergies, and resource management do most of the heavy lifting. Three class choices open the campaign: the Warrior leans into direct Rage-powered attacks, the Soothsayer bends toward spell-slinging Rune Magic, and the Skald - probably the most interesting pick - buffs and debuffs through pre-battle eddas that let you tailor army-wide bonuses based on whoever you're about to fight. That pre-battle song selection layer alone is a smarter design decision than anything the series added in the two entries before this one. The army-building loop is where the game earns its hours. The troop variety deliberately avoids simple rock-paper-scissors counters, instead giving each unit a web of attributes - ranged units with high defence, slow debuffers, rare melee specialists - that makes roster construction feel closer to fantasy team drafting than checkbox unlocking. Losing a stack of rare units genuinely stings because vendor stock is limited, which keeps attrition meaningful across the whole campaign. Olaf himself participates in battles through a Rage meter that charges as units take damage, feeding into devastating special attacks. The five Valkyries add another layer: you designate one as your primary companion (she operates at full power), while the other four tick along at reduced effectiveness, each upgradeable through dedicated quests that require sacrificing gear for stat gains. Now the honest part. Warriors of the North is functionally the same game as The Legend and Armored Princess, running on the same engine with mostly recycled locations like Greenwort and the Freedom Islands appearing again. The first third of the campaign - roughly thirty hours - funnels you almost exclusively through Viking troops fighting undead, which undercuts the unit variety that is supposed to be the series' signature strength. Boss fights are a particular low point: the Rage mechanic gets disabled mid-fight, large melee stacks drop directly onto your army every round, and ranged builds become liabilities overnight. The English localisation also drew consistent criticism at launch for being rough in places, and at least some early patches required a save restart to apply properly - a legitimate grievance if you were deep into a run. For newcomers to the genre, there is actually a credible case for starting here rather than waiting. The tactical combat is approachable in its early stages, the Skald and Soothsayer classes both have lower execution floors than pure Warrior builds, and the Norse setting gives the world a visual identity that the earlier games' generic fantasy lacked. The campaign also ships with an optional DLC expansion, Ice and Fire, which adds Snow Elves, Necrolizards, a creature progression system, and new island locations - worth bundling at purchase if you want to avoid a mid-campaign cliff-edge. My honest advice: treat this as a 60-to-80 hour single-player tactics game with light RPG scaffolding, not as a grand-strategy where AI opponents or mod support matter. Neither exists here. What does exist is a dense, solitary puzzle box of army composition problems. If that sentence sounds like a good Saturday to you, it probably is. Diego, Scout Team

King's Bounty: Warriors of the North

King's Bounty: Warriors of the North

25 oct 2012Fulqrum Publishing
GamerScout opina

Sixty-plus hours of Viking hex-tactics with a Valkyrie twist - rewarding for patient army-builders, punishing for anyone who skipped the previous games in the series.

PCMac
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €0.52

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I've colour-coded my share of unit rosters, and Warriors of the North sits in that frustrating-but-compelling column of games where the spreadsheet work is genuinely satisfying even when the design team refuses to evolve. You play as Olaf, a Viking warrior navigating an overland map, assembling an army of up to five unit types, and then dropping into hex-grid tactical battles where positioning, unit synergies, and resource management do most of the heavy lifting. Three class choices open the campaign: the Warrior leans into direct Rage-powered attacks, the Soothsayer bends toward spell-slinging Rune Magic, and the Skald - probably the most interesting pick - buffs and debuffs through pre-battle eddas that let you tailor army-wide bonuses based on whoever you're about to fight. That pre-battle song selection layer alone is a smarter design decision than anything the series added in the two entries before this one. The army-building loop is where the game earns its hours. The troop variety deliberately avoids simple rock-paper-scissors counters, instead giving each unit a web of attributes - ranged units with high defence, slow debuffers, rare melee specialists - that makes roster construction feel closer to fantasy team drafting than checkbox unlocking. Losing a stack of rare units genuinely stings because vendor stock is limited, which keeps attrition meaningful across the whole campaign. Olaf himself participates in battles through a Rage meter that charges as units take damage, feeding into devastating special attacks. The five Valkyries add another layer: you designate one as your primary companion (she operates at full power), while the other four tick along at reduced effectiveness, each upgradeable through dedicated quests that require sacrificing gear for stat gains. Now the honest part. Warriors of the North is functionally the same game as The Legend and Armored Princess, running on the same engine with mostly recycled locations like Greenwort and the Freedom Islands appearing again. The first third of the campaign - roughly thirty hours - funnels you almost exclusively through Viking troops fighting undead, which undercuts the unit variety that is supposed to be the series' signature strength. Boss fights are a particular low point: the Rage mechanic gets disabled mid-fight, large melee stacks drop directly onto your army every round, and ranged builds become liabilities overnight. The English localisation also drew consistent criticism at launch for being rough in places, and at least some early patches required a save restart to apply properly - a legitimate grievance if you were deep into a run. For newcomers to the genre, there is actually a credible case for starting here rather than waiting. The tactical combat is approachable in its early stages, the Skald and Soothsayer classes both have lower execution floors than pure Warrior builds, and the Norse setting gives the world a visual identity that the earlier games' generic fantasy lacked. The campaign also ships with an optional DLC expansion, Ice and Fire, which adds Snow Elves, Necrolizards, a creature progression system, and new island locations - worth bundling at purchase if you want to avoid a mid-campaign cliff-edge. My honest advice: treat this as a 60-to-80 hour single-player tactics game with light RPG scaffolding, not as a grand-strategy where AI opponents or mod support matter. Neither exists here. What does exist is a dense, solitary puzzle box of army composition problems. If that sentence sounds like a good Saturday to you, it probably is.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:aaaHex-Grid TacticsArmy BuilderViking SettingRage MechanicOverland ExplorationStandalone ExpansionUnit ManagementRune Magic

Requisitos del sistema

Mínimos

OS
Windows XP/Vista/7
Sound
DirectX 9.0c compliant
Memory
1 GB RAM
Graphics
nVidia GeForce 6600 with 128 Mb VRAM or similar AMD card
DirectX®
9.0c
Processor
2.6 GHz and better
Hard Drive
8 GB HD space

Recomendados

OS
Windows 7
Sound
DirectX 9.0c compliant
Memory
2 GB RAM
Graphics
nVidia or AMD card with 512 Mb VRAM or more
DirectX®
9.0c
Processor
3 GHz and better
Hard Drive
8 GB HD space

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Reseñas y valoraciones

Metacritic
74

Información del juego

Desarrolladora
Fulqrum Publishing
Distribuidora
Fulqrum Publishing
Fecha de lanzamiento
25 oct 2012

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¿En qué plataformas está disponible King's Bounty: Warriors of the North?

King's Bounty: Warriors of the North está disponible en PC, Mac.

¿Cuándo se lanzó King's Bounty: Warriors of the North?

King's Bounty: Warriors of the North se lanzó el 25 de octubre de 2012.

¿Quién desarrolló King's Bounty: Warriors of the North?

King's Bounty: Warriors of the North fue desarrollado por Fulqrum Publishing.

¿Merece la pena comprar King's Bounty: Warriors of the North?

King's Bounty: Warriors of the North tiene una puntuación Metacritic de 74/100, lo que lo convierte en uno de los títulos destacados de RPG. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.