Compara los precios de Impossible Creatures Steam Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Relic Entertainment. Publicado por THQ Nordic. Lanzado el 11/11/2015. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 72/100.

The only RTS that asks you to build your army from scratch using animal DNA - and the creature-combining system is still unlike anything else on PC, even two decades on.

I have a soft spot for RTSs that force you to think before the match even starts, and Impossible Creatures Steam Edition is one of the few games that puts all that pre-game decision-making front and center. Before a single unit steps onto the battlefield, you are sitting in the Army Builder fusing lobster claws onto a ram, or grafting a dragonfly's wings onto a Komodo dragon tail, trying to balance stats across a roster capped at nine creature types. That meta-game layer - picking which two animals to splice, choosing which body parts to inherit from each, and then deciding how those nine slots cover air, land, and water roles - is genuinely interesting strategic design. It does not go as deep as a Paradox tech tree, but it is far more creative than picking from a fixed unit roster. The underlying RTS skeleton is standard early-2000s fare: build a base, accumulate coal and electricity as resources, construct land, air, and water factories, research upgrades, and push into enemy territory. There is no adjustable difficulty and the building variety is thin - once you have your three factories and a handful of support structures up, the construction phase is largely done. Veterans of StarCraft or Age of Empires will feel the shallowness of the base-building immediately. The campaign's 15 missions across the Isla Variatas archipelago add a DNA-collection loop where protagonist Rex Chance shoots animals with a tranquilizer gun to unlock new species, which gives the single-player mode a light progression hook. The story is pulpy 1930s adventure schlock, and it knows it, which makes the voice acting land better than it deserves to. Multiplayer is where the real depth surfaces. All animals are unlocked from the start in skirmish and online play, so the pre-match army design becomes a full metagame discussion in itself. Three modes - Destroy Enemy Lab, Destroy Enemy Base, and Hunt Rex - play differently enough that your army composition matters beyond raw power. Up to six players on 22 maps keeps it varied. The Steam Edition bundles the Insect Invasion expansion (which adds new creatures and the lab defense shield mechanic), the full modding SDK, and Steam Workshop support added post-launch. The Tellurian community mod is the real post-launch story: it adds dozens of extra animals and balance tweaks, and the developers actually integrated some of those fixes into official patches - a healthy sign for any game's longevity. The honest critique is that the combination system has a ceiling. Once the community has solved the optimal creature archetypes, variety in competitive play collapses toward a handful of proven builds. The graphics were already dated at the 2015 Steam re-release and are unambiguously ancient now. Camera control can be cramped, and there is no scalable difficulty in single-player. Newcomers to RTS as a genre will find the mechanics accessible, which is a double-edged sword: it is easy to learn but stops short of the tactical complexity that strategy regulars want. That said, no other RTS gives you this specific creative ownership over your units. If you can appreciate a game for a single genuinely original mechanical idea executed with personality, the creature-combiner earns its place. Approach it as a curio from a studio that later made Dawn of War and Company of Heroes, install the Tellurian mod for extra animal variety, and you will get more than you expect out of a twenty-year-old game. Diego, Scout Team

Impossible Creatures Steam Edition

Impossible Creatures Steam Edition

11 nov 2015Relic EntertainmentTHQ Nordic
GamerScout opina

The only RTS that asks you to build your army from scratch using animal DNA - and the creature-combining system is still unlike anything else on PC, even two decades on.

PC
Steam Deck UnsupportedProtonDB Platinum
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I have a soft spot for RTSs that force you to think before the match even starts, and Impossible Creatures Steam Edition is one of the few games that puts all that pre-game decision-making front and center. Before a single unit steps onto the battlefield, you are sitting in the Army Builder fusing lobster claws onto a ram, or grafting a dragonfly's wings onto a Komodo dragon tail, trying to balance stats across a roster capped at nine creature types. That meta-game layer - picking which two animals to splice, choosing which body parts to inherit from each, and then deciding how those nine slots cover air, land, and water roles - is genuinely interesting strategic design. It does not go as deep as a Paradox tech tree, but it is far more creative than picking from a fixed unit roster. The underlying RTS skeleton is standard early-2000s fare: build a base, accumulate coal and electricity as resources, construct land, air, and water factories, research upgrades, and push into enemy territory. There is no adjustable difficulty and the building variety is thin - once you have your three factories and a handful of support structures up, the construction phase is largely done. Veterans of StarCraft or Age of Empires will feel the shallowness of the base-building immediately. The campaign's 15 missions across the Isla Variatas archipelago add a DNA-collection loop where protagonist Rex Chance shoots animals with a tranquilizer gun to unlock new species, which gives the single-player mode a light progression hook. The story is pulpy 1930s adventure schlock, and it knows it, which makes the voice acting land better than it deserves to. Multiplayer is where the real depth surfaces. All animals are unlocked from the start in skirmish and online play, so the pre-match army design becomes a full metagame discussion in itself. Three modes - Destroy Enemy Lab, Destroy Enemy Base, and Hunt Rex - play differently enough that your army composition matters beyond raw power. Up to six players on 22 maps keeps it varied. The Steam Edition bundles the Insect Invasion expansion (which adds new creatures and the lab defense shield mechanic), the full modding SDK, and Steam Workshop support added post-launch. The Tellurian community mod is the real post-launch story: it adds dozens of extra animals and balance tweaks, and the developers actually integrated some of those fixes into official patches - a healthy sign for any game's longevity. The honest critique is that the combination system has a ceiling. Once the community has solved the optimal creature archetypes, variety in competitive play collapses toward a handful of proven builds. The graphics were already dated at the 2015 Steam re-release and are unambiguously ancient now. Camera control can be cramped, and there is no scalable difficulty in single-player. Newcomers to RTS as a genre will find the mechanics accessible, which is a double-edged sword: it is easy to learn but stops short of the tactical complexity that strategy regulars want. That said, no other RTS gives you this specific creative ownership over your units. If you can appreciate a game for a single genuinely original mechanical idea executed with personality, the creature-combiner earns its place. Approach it as a curio from a studio that later made Dawn of War and Company of Heroes, install the Tellurian mod for extra animal variety, and you will get more than you expect out of a twenty-year-old game.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerworkshopcloud-savestier:aaaCreature BuilderArmy DesignDNA CollectionHybrid UnitsSkirmish ModeTellurian Mod1930s SettingMulti-Faction CombosIsland Campaign

Requisitos del sistema

Mínimos

OS
Windows 98 / ME / 2000 / XP / Vista / 7 / 8 / 10 32 or 64 bit
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
DirectX compatible video card with 64 MB VRAM
Processor
1 GHz
Sound Card
DirectX compatible Sound card

Recomendados

OS
Windows XP / Vista / 7 / 8 /10 32 or 64 bit
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
DirectX compatible video card with 128 MB VRAM
Processor
2 GHz
Sound Card
DirectX compatible Sound card

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Reseñas y valoraciones

Metacritic
72

Información del juego

Desarrolladora
Relic Entertainment
Distribuidora
THQ Nordic
Fecha de lanzamiento
11 nov 2015

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¿En qué plataformas está disponible Impossible Creatures Steam Edition?

Impossible Creatures Steam Edition está disponible en PC.

¿Cuándo se lanzó Impossible Creatures Steam Edition?

Impossible Creatures Steam Edition se lanzó el 11 de noviembre de 2015.

¿Quién desarrolló Impossible Creatures Steam Edition?

Impossible Creatures Steam Edition fue desarrollado por Relic Entertainment y publicado por THQ Nordic.

¿Merece la pena comprar Impossible Creatures Steam Edition?

Impossible Creatures Steam Edition tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.