
Company of Heroes 3
The tactical layer is genuinely excellent; the question is whether two years of post-launch patching have fixed enough of the surrounding game to make it worth your time and money today.
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I keep a running log of every RTS and strategy title I sink more than twenty hours into, and Company of Heroes 3 has one of the messiest arcs in that spreadsheet. At launch it shipped with a dynamic Italian campaign that was, charitably, a proof-of-concept wearing a finished-game price tag, AI so passive it felt like the Wehrmacht had gone on holiday, and unit pathfinding that would embarrass a 2005 title. The good news is that Relic kept patching, and the 2.0 overhaul was substantial: the Italian campaign was reworked with more specialized companies, a new veterancy system, tightened unit movement, and mid-game windows that stop heavy armor from running away with every match before the real decisions get interesting. The audio and visual presentation also received a major pass, so the tanks finally look and sound like they weigh fifty tons. The tactical real-time battles remain the strongest argument for buying this game. The cover system is the backbone: every wall, hedge, and rubble pile matters, cover is created and destroyed dynamically as buildings collapse and vehicles burn, and deathball rushes are punished in ways that StarCraft-adjacent players will find humbling at first. The Mediterranean setting, Italy's tight village streets and North Africa's open desert, gives the engine genuinely different tactical puzzles to solve in each theatre. Italy rewards infantry micro and building control; the African maps push you toward vehicle combined-arms play. Four factions, each with distinct unit rosters and Battlegroup doctrines, mean the decision space at squad level is wide enough to justify multiple playthroughs. The tactical pause in single-player is one of the better accessibility decisions Relic has ever made, letting newer players process the chaos without freezing multiplayer lobbies. The operational layer is where the game's ambitions still outpace its execution. The Italian dynamic campaign borrows the Total War overmap structure but never quite nails the tension of that genre's push-and-pull. Enemy armies on the map remain too passive for most players' tastes, and the reputation system with your Allied commanders - US, British, Italian partisans - adds some strategic texture but feels thin compared to a proper 4X. The North Africa campaign is more linear and, paradoxically, often more satisfying for it: it tells a cleaner story and keeps the focus on the tactical battles where the game genuinely shines. Pathfinding still hiccups under pressure, and the multiplayer balance continues to be a work in progress across all four factions, though Relic's patch cadence has been consistent. For newcomers to the series, this is actually a reasonable entry point despite the reputation baggage. The tutorial has been improved, the tactical pause removes the 'blink and your squad is dead' frustration that scared off casual players in CoH 1 and 2, and Steam Workshop support means the modding community has been filling gaps the base game left open. Veterans comparing every frame to the legendary 2006 original will always find reasons for disappointment, but judged on its own terms as a squad-based real-time tactics game with an operational layer, Company of Heroes 3 in its current post-2.0 state is a solid, mechanically rich package. The 57% Steam rating reflects a rocky launch more than the game that exists today; filter by recent reviews and the picture is considerably warmer. Just go in knowing that the campaign map is a side dish, not the main course.

Strategy & simulation
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows 10
- Processor
- Intel i5 6th-gen or AMD Ryzen desktop processor with 4 cores @3GHz, or equivalent performance
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GeForce GTX 950…
Recomendados
- OS
- Windows 10 64-bit
- Processor
- Intel i7 8th-gen or AMD Ryzen desktop processor with 8 cores @ 3GHz or equivalent performance
- Memory
- 16 GB RAM Graphic…
DLC y complementos de Company of Heroes 31
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Información del juego
- Desarrolladora
- Relic Entertainment
- Distribuidora
- Relic Entertainment
- Fecha de lanzamiento
- 23 feb 2023
- Clasificación por edad
- PEGI 18






