Compara los precios de Company of Heroes 3 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Relic Entertainment. Publicado por Relic Entertainment. Lanzado el 23/2/2023. Disponible en PC, Xbox. Géneros: Action, Strategy. Puntuación Metacritic: 81/100.

The tactical layer is genuinely excellent; the question is whether two years of post-launch patching have fixed enough of the surrounding game to make it worth your time and money today.

I keep a running log of every RTS and strategy title I sink more than twenty hours into, and Company of Heroes 3 has one of the messiest arcs in that spreadsheet. At launch it shipped with a dynamic Italian campaign that was, charitably, a proof-of-concept wearing a finished-game price tag, AI so passive it felt like the Wehrmacht had gone on holiday, and unit pathfinding that would embarrass a 2005 title. The good news is that Relic kept patching, and the 2.0 overhaul was substantial: the Italian campaign was reworked with more specialized companies, a new veterancy system, tightened unit movement, and mid-game windows that stop heavy armor from running away with every match before the real decisions get interesting. The audio and visual presentation also received a major pass, so the tanks finally look and sound like they weigh fifty tons. The tactical real-time battles remain the strongest argument for buying this game. The cover system is the backbone: every wall, hedge, and rubble pile matters, cover is created and destroyed dynamically as buildings collapse and vehicles burn, and deathball rushes are punished in ways that StarCraft-adjacent players will find humbling at first. The Mediterranean setting, Italy's tight village streets and North Africa's open desert, gives the engine genuinely different tactical puzzles to solve in each theatre. Italy rewards infantry micro and building control; the African maps push you toward vehicle combined-arms play. Four factions, each with distinct unit rosters and Battlegroup doctrines, mean the decision space at squad level is wide enough to justify multiple playthroughs. The tactical pause in single-player is one of the better accessibility decisions Relic has ever made, letting newer players process the chaos without freezing multiplayer lobbies. The operational layer is where the game's ambitions still outpace its execution. The Italian dynamic campaign borrows the Total War overmap structure but never quite nails the tension of that genre's push-and-pull. Enemy armies on the map remain too passive for most players' tastes, and the reputation system with your Allied commanders - US, British, Italian partisans - adds some strategic texture but feels thin compared to a proper 4X. The North Africa campaign is more linear and, paradoxically, often more satisfying for it: it tells a cleaner story and keeps the focus on the tactical battles where the game genuinely shines. Pathfinding still hiccups under pressure, and the multiplayer balance continues to be a work in progress across all four factions, though Relic's patch cadence has been consistent. For newcomers to the series, this is actually a reasonable entry point despite the reputation baggage. The tutorial has been improved, the tactical pause removes the 'blink and your squad is dead' frustration that scared off casual players in CoH 1 and 2, and Steam Workshop support means the modding community has been filling gaps the base game left open. Veterans comparing every frame to the legendary 2006 original will always find reasons for disappointment, but judged on its own terms as a squad-based real-time tactics game with an operational layer, Company of Heroes 3 in its current post-2.0 state is a solid, mechanically rich package. The 57% Steam rating reflects a rocky launch more than the game that exists today; filter by recent reviews and the picture is considerably warmer. Just go in knowing that the campaign map is a side dish, not the main course. Diego, Scout Team

Company of Heroes 3

Company of Heroes 3

23 feb 2023Relic Entertainment
GamerScout opina

The tactical layer is genuinely excellent; the question is whether two years of post-launch patching have fixed enough of the surrounding game to make it worth your time and money today.

PCXbox
Steam Deck PlayableProtonDB Gold
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I keep a running log of every RTS and strategy title I sink more than twenty hours into, and Company of Heroes 3 has one of the messiest arcs in that spreadsheet. At launch it shipped with a dynamic Italian campaign that was, charitably, a proof-of-concept wearing a finished-game price tag, AI so passive it felt like the Wehrmacht had gone on holiday, and unit pathfinding that would embarrass a 2005 title. The good news is that Relic kept patching, and the 2.0 overhaul was substantial: the Italian campaign was reworked with more specialized companies, a new veterancy system, tightened unit movement, and mid-game windows that stop heavy armor from running away with every match before the real decisions get interesting. The audio and visual presentation also received a major pass, so the tanks finally look and sound like they weigh fifty tons. The tactical real-time battles remain the strongest argument for buying this game. The cover system is the backbone: every wall, hedge, and rubble pile matters, cover is created and destroyed dynamically as buildings collapse and vehicles burn, and deathball rushes are punished in ways that StarCraft-adjacent players will find humbling at first. The Mediterranean setting, Italy's tight village streets and North Africa's open desert, gives the engine genuinely different tactical puzzles to solve in each theatre. Italy rewards infantry micro and building control; the African maps push you toward vehicle combined-arms play. Four factions, each with distinct unit rosters and Battlegroup doctrines, mean the decision space at squad level is wide enough to justify multiple playthroughs. The tactical pause in single-player is one of the better accessibility decisions Relic has ever made, letting newer players process the chaos without freezing multiplayer lobbies. The operational layer is where the game's ambitions still outpace its execution. The Italian dynamic campaign borrows the Total War overmap structure but never quite nails the tension of that genre's push-and-pull. Enemy armies on the map remain too passive for most players' tastes, and the reputation system with your Allied commanders - US, British, Italian partisans - adds some strategic texture but feels thin compared to a proper 4X. The North Africa campaign is more linear and, paradoxically, often more satisfying for it: it tells a cleaner story and keeps the focus on the tactical battles where the game genuinely shines. Pathfinding still hiccups under pressure, and the multiplayer balance continues to be a work in progress across all four factions, though Relic's patch cadence has been consistent. For newcomers to the series, this is actually a reasonable entry point despite the reputation baggage. The tutorial has been improved, the tactical pause removes the 'blink and your squad is dead' frustration that scared off casual players in CoH 1 and 2, and Steam Workshop support means the modding community has been filling gaps the base game left open. Veterans comparing every frame to the legendary 2006 original will always find reasons for disappointment, but judged on its own terms as a squad-based real-time tactics game with an operational layer, Company of Heroes 3 in its current post-2.0 state is a solid, mechanically rich package. The 57% Steam rating reflects a rocky launch more than the game that exists today; filter by recent reviews and the picture is considerably warmer. Just go in knowing that the campaign map is a side dish, not the main course.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opSteam AchievementsSteam Trading CardsSteam WorkshopStatsFamily SharingsteamReal-Time TacticsDynamic Campaign MapCombined ArmsMultiplayer PvPOperational LayerSquad-BasedNorth Africa SettingPost-Launch PatchingTactical PauseCover SystemDynamic DestructionPost-Launch RecoveryBattlegroup DoctrineMediterranean TheatreMod Support

Requisitos del sistema

Mínimos

OS
Windows 10
Processor
Intel i5 6th-gen or AMD Ryzen desktop processor with 4 cores @3GHz, or equivalent performance
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 950…

Recomendados

OS
Windows 10 64-bit
Processor
Intel i7 8th-gen or AMD Ryzen desktop processor with 8 cores @ 3GHz or equivalent performance
Memory
16 GB RAM Graphic…

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Reseñas y valoraciones

Metacritic
81
Steam
57%(38,503)

Información del juego

Desarrolladora
Relic Entertainment
Distribuidora
Relic Entertainment
Fecha de lanzamiento
23 feb 2023
Clasificación por edad
PEGI 18

Modos de juego

singleplayer
multiplayer
coop
online coop
Cooperativo en línea

Idiomas

Audio (1)
English
Subtítulos (15)
EnglishFrenchItalianGermanSpanish - SpainCzech+9 más

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¿En qué plataformas está disponible Company of Heroes 3?

Company of Heroes 3 está disponible en PC, Xbox.

¿Cuándo se lanzó Company of Heroes 3?

Company of Heroes 3 se lanzó el 23 de febrero de 2023.

¿Quién desarrolló Company of Heroes 3?

Company of Heroes 3 fue desarrollado por Relic Entertainment.

¿Merece la pena comprar Company of Heroes 3?

Company of Heroes 3 tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.