Compara los precios de Hitman: Contracts en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Io-Interactive A/S. Publicado por Io-Interactive A/S. Lanzado el 21/1/2014. Disponible en PC. Géneros: Action. Puntuación Metacritic: 74/100.

Atmospheric, lean, and unashamedly dark, Contracts is the pre-Blood Money Hitman at its most polished, even if it runs dry in about six hours.

My first hour with Hitman: Contracts is still lodged in my memory: Agent 47 bleeding out in a Paris hotel room while rain hammers the windows, and the entire game unfolding as a fever-dream of past kills. That framing device is not a gimmick. It gives every mission a woozy, noir-soaked texture that the earlier games in the series never managed, and it makes Contracts feel distinctly its own thing despite being built heavily on recycled bones. The setup is this: twelve missions, roughly half of which are remakes of levels from Hitman: Codename 47, all re-staged at night and in wet weather to match 47's near-death mental state. On paper that sounds like a bargain bin filler release, and critics at launch were right to call it out. In practice, the remade missions benefit enormously from the Silent Assassin-era mechanics grafted onto them: the context-sensitive action button that lets you peek through keyholes, pick locks, drag bodies, or steal disguises with a single input; a far more reactive AI where guards coordinate in teams and scrutinise your loadout as well as your outfit; and a weapon room that rewards Silent Assassin ratings with unlockable dual-wield and silenced variants of handguns, SMGs, shotguns, and assault rifles. The six original missions carry the real creative weight, though. A fetish club in Rotterdam, a deranged manor straight out of a horror film, a sauna kill that requires nothing more than patience and a locked door, these are the levels that show IO Interactive thinking sideways about what a stealth sandbox can be. The approach options are genuinely inventive. Poison a target's tea. Suffocate a sleeping man with a pillow. Engineer a heat-stroke in the sauna. Shoot, strangle, or just walk out the front door in a stolen uniform. The rating system, which grades you from Silent Assassin at the top down to Mass Murderer at the bottom, keeps multiple playthroughs honest, if you want the best weapons unlocked, brute-forcing your way through levels does not get you there. That said, the normal difficulty is forgiving enough that a patient player will rarely feel stuck. The AI, while improved over Hitman 2, still has the old Glacier engine quirks: guards spotting you through geometry, civilians running in panicked loops, the ever-questionable logic of a six-foot bald man passing as a hotel waiter. You either accept that as genre convention or you bounce off the whole thing. The short runtime is the honest downside. Six to eight hours for a first playthrough is lean, and the story wrapping those memories together is thin even by early-2000s action game standards. The Jesper Kyd soundtrack, though, is remarkable, dark electronic textures laced with industrial percussion, and it won a BAFTA for good reason. It does more narrative heavy lifting than any of the dialogue. PC players should note that the game needed some patching to reach Steam in 2014 due to licensing complications, and modern resolutions may require a trip to PCGamingWiki before everything sits right on a contemporary system. Who is this for? Anyone who wants to understand how Blood Money got so good, stealth players who enjoy replaying small maps for cleaner ratings, or classic-Hitman fans who find the World of Assassination trilogy too hand-holdy. Come in expecting a tight, dark, mechanically satisfying six-hour run and you will leave satisfied. Come in expecting the scope or polish of a full sequel and you will feel the corners that were cut. Alex, Scout Team

Hitman: Contracts

Hitman: Contracts

21 ene 2014Io-Interactive A/S
GamerScout opina

Atmospheric, lean, and unashamedly dark, Contracts is the pre-Blood Money Hitman at its most polished, even if it runs dry in about six hours.

PC
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
0,86 €
en Kinguin
Mínimo registrado: 0,49 €
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Veredicto de GamerScout

Best for classic-Hitman fans and stealth completionists chasing Silent Assassin ratings, go in knowing it's short and mechanically dated.

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Historial de precios

Mínimo registrado
0,49 €6 jul 2026
Mejor precio actual
0,86 €
Tiendas de claves
0,45 €0,60 €0,75 €0,90 €6 Jul16 Jul26 Jul5 Aug15 Aug
6 jul — 15 ago
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Capturas y multimedia

Captura

Acerca de Hitman: Contracts

My first hour with Hitman: Contracts is still lodged in my memory: Agent 47 bleeding out in a Paris hotel room while rain hammers the windows, and the entire game unfolding as a fever-dream of past kills. That framing device is not a gimmick. It gives every mission a woozy, noir-soaked texture that the earlier games in the series never managed, and it makes Contracts feel distinctly its own thing despite being built heavily on recycled bones. The setup is this: twelve missions, roughly half of which are remakes of levels from Hitman: Codename 47, all re-staged at night and in wet weather to match 47's near-death mental state. On paper that sounds like a bargain bin filler release, and critics at launch were right to call it out. In practice, the remade missions benefit enormously from the Silent Assassin-era mechanics grafted onto them: the context-sensitive action button that lets you peek through keyholes, pick locks, drag bodies, or steal disguises with a single input; a far more reactive AI where guards coordinate in teams and scrutinise your loadout as well as your outfit; and a weapon room that rewards Silent Assassin ratings with unlockable dual-wield and silenced variants of handguns, SMGs, shotguns, and assault rifles. The six original missions carry the real creative weight, though. A fetish club in Rotterdam, a deranged manor straight out of a horror film, a sauna kill that requires nothing more than patience and a locked door, these are the levels that show IO Interactive thinking sideways about what a stealth sandbox can be. The approach options are genuinely inventive. Poison a target's tea. Suffocate a sleeping man with a pillow. Engineer a heat-stroke in the sauna. Shoot, strangle, or just walk out the front door in a stolen uniform. The rating system, which grades you from Silent Assassin at the top down to Mass Murderer at the bottom, keeps multiple playthroughs honest, if you want the best weapons unlocked, brute-forcing your way through levels does not get you there. That said, the normal difficulty is forgiving enough that a patient player will rarely feel stuck. The AI, while improved over Hitman 2, still has the old Glacier engine quirks: guards spotting you through geometry, civilians running in panicked loops, the ever-questionable logic of a six-foot bald man passing as a hotel waiter. You either accept that as genre convention or you bounce off the whole thing. The short runtime is the honest downside. Six to eight hours for a first playthrough is lean, and the story wrapping those memories together is thin even by early-2000s action game standards. The Jesper Kyd soundtrack, though, is remarkable, dark electronic textures laced with industrial percussion, and it won a BAFTA for good reason. It does more narrative heavy lifting than any of the dialogue. PC players should note that the game needed some patching to reach Steam in 2014 due to licensing complications, and modern resolutions may require a trip to PCGamingWiki before everything sits right on a contemporary system. Who is this for? Anyone who wants to understand how Blood Money got so good, stealth players who enjoy replaying small maps for cleaner ratings, or classic-Hitman fans who find the World of Assassination trilogy too hand-holdy. Come in expecting a tight, dark, mechanically satisfying six-hour run and you will leave satisfied. Come in expecting the scope or polish of a full sequel and you will feel the corners that were cut.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayercloud-savestier:sub-5Classic StealthSilent Assassin RatingDisguise SystemDark AtmosphereReplayable MissionsSandbox AssassinationSingle PlaythroughJesper Kyd SoundtrackLegacy Title

Requisitos del sistema

Mínimos

OS
Windows 98/2000/ME/XP
Memory
256 MB RAM
DirectX
Version 8.1
Storage
2 GB available space
Graphics
100% DirectX 8.1 compatible 3D accelerator video card with at least 32Mb RAM
Processor
Pentium III 800MHz

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Reseñas y valoraciones

Metacritic
74

Información del juego

Desarrolladora
Io-Interactive A/S
Distribuidora
Io-Interactive A/S
Fecha de lanzamiento
21 ene 2014

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Mejor precio0,86 €
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Preguntas frecuentes sobre Hitman: Contracts

¿Cuánto cuesta Hitman: Contracts?

A 15 de agosto de 2026, la oferta más barata disponible de Hitman: Contracts es €0.86 en Kinguin, de entre 16 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Hitman: Contracts más barato?

El precio más bajo disponible que seguimos para Hitman: Contracts es €0.86 en Kinguin (15 de agosto de 2026). Comparamos 16 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Hitman: Contracts?

Hitman: Contracts está disponible en PC.

¿Cuándo se lanzó Hitman: Contracts?

Hitman: Contracts se lanzó el 21 de enero de 2014.

¿Quién desarrolló Hitman: Contracts?

Hitman: Contracts fue desarrollado por Io-Interactive A/S.

¿Merece la pena comprar Hitman: Contracts?

Hitman: Contracts tiene una puntuación Metacritic de 74/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.