Compara los precios de Hitman Absolution en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Io-Interactive A/S. Publicado por Square Enix. Lanzado el 19/11/2012. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 79/100.

A cinematic stealth-action ride that series purists never forgave but newcomers quietly loved. Sharp production, pulpy story, and Contracts Mode give it more legs than its reputation suggests.

I went into Hitman: Absolution expecting a sandbox assassination puzzle and came out the other side having played something closer to a linear third-person thriller with occasional bursts of proper Hitman DNA. Whether that sounds like a betrayal or a breath of fresh air will depend almost entirely on what seat you're coming from. The story plants Agent 47 as a fugitive protecting a girl named Victoria after being burned by his own agency, and the game commits to that pulpy premise hard. Levels range from Chinatown crowds to cornfields to a millionaire's guarded penthouse, and the tonal swings are extreme, leather-clad assassin nuns and tobacco-spitting Southern villains included. It leans into B-movie excess with full confidence, which is either charming or insufferable depending on your patience for that register. The production values hold up better than expected for a 2012 release, and the world-building across each sub-stage feels densely populated and visually coherent. The core stealth is where things get complicated. The Instinct system, a finite meter that lets you tag enemies for slow-motion point-shooting or blend into a crowd while in disguise, replaced the free-roaming sandbox design of Blood Money almost entirely. The revised disguise mechanic means that guards wearing the same outfit as you will become suspicious unless you burn Instinct to mask your presence, which felt backwards to series veterans who relied on disguises as a core tool. On top of that, a chunk of levels task you with reaching an exit rather than hitting a target, turning sections of the game into a stealth corridor runner more than an assassination sim. The checkpoint system is stingy, and glitchy AI detection can undo careful runs in ways that feel unfair rather than instructive. On higher difficulty modes like Purist, Instinct is stripped away entirely and the game becomes a different, more demanding beast that actually rewards patience. Contracts Mode is the genuine highlight that often gets buried in the broader conversation. It lets players designate any NPC in an existing level as a target, set kill conditions and disguise requirements, then publish the contract for others to attempt. It is an asymmetric community puzzle layer that extends replay value well beyond the campaign and shows what the level geometry is capable of when the story stops steering you. The gunplay itself is cleaner and more responsive than earlier entries, and the cover system, while not class-leading, holds together under pressure if you decide to shoot your way out. Taken on its own terms, Hitman: Absolution is a competent, occasionally impressive linear stealth-action game with a great sense of style and one genuinely clever multiplayer mode. Taken as a Hitman game, it is a significant departure that compressed the series' open design into something that feels smaller and more prescribed. If you have already played the World of Assassination trilogy and want context for the gap between Blood Money and the reboot, this fills it. If this is your first Hitman, it will not give you an accurate picture of what the series is known for. Alex, Scout Team

Hitman Absolution

Hitman Absolution

19 nov 2012Io-Interactive A/SSquare Enix
GamerScout opina

A cinematic stealth-action ride that series purists never forgave but newcomers quietly loved. Sharp production, pulpy story, and Contracts Mode give it more legs than its reputation suggests.

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Steam Deck PlayableProtonDB Gold
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Acerca de Hitman Absolution

I went into Hitman: Absolution expecting a sandbox assassination puzzle and came out the other side having played something closer to a linear third-person thriller with occasional bursts of proper Hitman DNA. Whether that sounds like a betrayal or a breath of fresh air will depend almost entirely on what seat you're coming from. The story plants Agent 47 as a fugitive protecting a girl named Victoria after being burned by his own agency, and the game commits to that pulpy premise hard. Levels range from Chinatown crowds to cornfields to a millionaire's guarded penthouse, and the tonal swings are extreme, leather-clad assassin nuns and tobacco-spitting Southern villains included. It leans into B-movie excess with full confidence, which is either charming or insufferable depending on your patience for that register. The production values hold up better than expected for a 2012 release, and the world-building across each sub-stage feels densely populated and visually coherent. The core stealth is where things get complicated. The Instinct system, a finite meter that lets you tag enemies for slow-motion point-shooting or blend into a crowd while in disguise, replaced the free-roaming sandbox design of Blood Money almost entirely. The revised disguise mechanic means that guards wearing the same outfit as you will become suspicious unless you burn Instinct to mask your presence, which felt backwards to series veterans who relied on disguises as a core tool. On top of that, a chunk of levels task you with reaching an exit rather than hitting a target, turning sections of the game into a stealth corridor runner more than an assassination sim. The checkpoint system is stingy, and glitchy AI detection can undo careful runs in ways that feel unfair rather than instructive. On higher difficulty modes like Purist, Instinct is stripped away entirely and the game becomes a different, more demanding beast that actually rewards patience. Contracts Mode is the genuine highlight that often gets buried in the broader conversation. It lets players designate any NPC in an existing level as a target, set kill conditions and disguise requirements, then publish the contract for others to attempt. It is an asymmetric community puzzle layer that extends replay value well beyond the campaign and shows what the level geometry is capable of when the story stops steering you. The gunplay itself is cleaner and more responsive than earlier entries, and the cover system, while not class-leading, holds together under pressure if you decide to shoot your way out. Taken on its own terms, Hitman: Absolution is a competent, occasionally impressive linear stealth-action game with a great sense of style and one genuinely clever multiplayer mode. Taken as a Hitman game, it is a significant departure that compressed the series' open design into something that feels smaller and more prescribed. If you have already played the World of Assassination trilogy and want context for the gap between Blood Money and the reboot, this fills it. If this is your first Hitman, it will not give you an accurate picture of what the series is known for.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamStealthLinear StealthThird-PersonContracts ModeCinematic StoryDisguise MechanicsReplayable LevelsDark TonePoint ShootingInstinct SystemCinematic SetpiecesCover SystemPurist DifficultyCommunity ContractsLinear ProgressionDark Humor

Requisitos del sistema

Mínimos

Processor
True dual core CPU (Intel, AMD) Hard Drive Space: 24GB
Memory
2 GB RAM Video Card: NV8600 512 Mb RAM, or AMD equivalent DirectX®: 10

Recomendados

Processor
Intel Core i7 or AMD Athlon II X4 Hard Drive Space: 24GB
Memory
4 GB RAM Video Card: NVIDIA GeForce GTX 260 or ATI Radeon HD 5770 DirectX®: 11

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Reseñas y valoraciones

Metacritic
79
Steam
93%(61,960)

Información del juego

Desarrolladora
Io-Interactive A/S
Distribuidora
Square Enix
Fecha de lanzamiento
19 nov 2012

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¿En qué plataformas está disponible Hitman Absolution?

Hitman Absolution está disponible en PC, Xbox.

¿Cuándo se lanzó Hitman Absolution?

Hitman Absolution se lanzó el 19 de noviembre de 2012.

¿Quién desarrolló Hitman Absolution?

Hitman Absolution fue desarrollado por Io-Interactive A/S y publicado por Square Enix.

¿Merece la pena comprar Hitman Absolution?

Hitman Absolution tiene una puntuación Metacritic de 79/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.