Compara los precios de Firefighting Simulator: Ignite - Year 1 Season Pass en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por weltenbauer. Software Entwicklung GmbH. Publicado por astragon Entertainment. Lanzado el 9/9/2025. Disponible en PC. Géneros: Action, Simulation.

The committed route into Ignite's post-launch content: one pass covering a full expansion, mission packs, new vehicles, and cosmetics rolled out across 2025-2026 for a base game that already earns its sim credentials.

I ran a spreadsheet on Ignite's post-launch roadmap before writing this, and the Year 1 Season Pass math is actually straightforward for anyone planning to stick around. The base game launched in September 2025 to a genuinely strong reception for the sim genre: critics praised the procedural fire physics powered by Unreal Engine 5, the tactical depth of managing backdrafts, flashovers, and grease-fire suppression, and the way the difficulty slider lets you tune between a casual hose-and-chill session and a hardcore simulation with realistic fire spread. The co-op mode supports up to four players with cross-platform play and a drop-in/drop-out structure, meaning AI teammates fill any empty slot. That AI is the game's most divisive talking point. Reviewers noted that NPC crewmates can be remarkably capable at certain tasks, particularly setting up water lines, but will occasionally stare blankly at a burning room while a civilian needs help ten feet away. When actual humans fill the squad, those cracks mostly disappear, and that is precisely the context in which the Season Pass becomes relevant. So what does the pass actually deliver? According to confirmed content listings, it covers one full expansion pack, two mission DLCs, one mission pack, one vehicle pack, one vehicle skin pack, one cosmetic pack, and an exclusive Season Pass firefighting helmet. The first drop, the Summer Camp DLC, added the Camp Woodchuck environment to Oakridge City with two new missions, and the remaining content is staged for release through 2025 and 2026. For a sim with a mod.io integration on both PC and console, that structured pipeline sits on top of an already-growing community mission library, which is a meaningful durability argument. Paradox players will recognize the pattern: the studio is treating the base game as a platform, and the pass is the early-adopter route onto that platform. The base game itself is not flawless. Multiplayer stability had documented crash and freeze issues at launch, particularly for non-host players. Movement animations read as stiff across multiple reviews, and when a mission stretches long without escalating stakes the tension deflates. The narrative thread connecting missions is light, a career progression wrapper rather than a story. None of these are dealbreakers for the target audience, but solo players who want tight AI co-operation or a gripping storyline should temper expectations. The sim loop, assessing fire type, selecting correct extinguishing agents, ventilating buildings, cooling overheated objects, coordinating saw and axe work, is genuinely rewarding when it clicks. The fire itself, oxygen-reactive, dynamically spreading, visually terrifying, is the kind of system that makes you re-read the mission briefing instead of charging in. For the pass specifically: it only makes sense if you are already committed to Ignite as a long-term co-op game or a deep solo sim. If you are testing the water, buy the base game first. If you have already logged meaningful hours in Oakridge and want to keep the content flowing without tracking individual DLC releases, the bundled pass is the lower-friction option, and the savings versus individual purchases are confirmed to be material. The mod.io ecosystem and cross-platform co-op give this game a ceiling that most emergency-services sims never reach. Whether the expansion content lives up to the base game's physics-driven promise is the open question, and until those later drops land, the pass is a bet on developer follow-through. Diego, Scout Team

Firefighting Simulator: Ignite - Year 1 Season Pass

Firefighting Simulator: Ignite - Year 1 Season Pass

9 sept 2025weltenbauer. Software Entwicklung GmbHastragon Entertainment
GamerScout opina

The committed route into Ignite's post-launch content: one pass covering a full expansion, mission packs, new vehicles, and cosmetics rolled out across 2025-2026 for a base game that already earns its sim credentials.

PC
Mejor precio disponible
15,32 €-49%
en Eneba
Mínimo registrado: 15,32 €
Sigue este precio

Veredicto de GamerScout

Worth it for committed Ignite co-op squads; solo players should test the base game before committing to the full pass.

Comparar precios(8 tiendas)

Edición:
EnebaMejor precio
Year 1 Season Pass (DLC) Steam Key (PC)GlobalSteam KeyClave
15,32 €-49%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
16,41 €
La tienda fija el precio en EUR
Comprar
StandardEl vendedor no indica regiónSteam KeyClave
16,61 €-45%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
17,54 €-11%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
23,74 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
24,32 €
La tienda fija el precio en EUR
Comprar
StandardAustralia, New ZealandSteam KeyClave
24,32 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
26,49 €-12%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

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Historial de precios

Mínimo registrado
15,32 €8 ago 2026
Mejor precio actual
15,32 €
El más bajo desde que lo seguimos
Tiendas de claves
15,19 €15,64 €16,09 €16,54 €8 Jun25 Jun12 Jul29 Jul15 Aug
8 jun — 15 ago
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Capturas y multimedia

Captura

Acerca de Firefighting Simulator: Ignite - Year 1 Season Pass

I ran a spreadsheet on Ignite's post-launch roadmap before writing this, and the Year 1 Season Pass math is actually straightforward for anyone planning to stick around. The base game launched in September 2025 to a genuinely strong reception for the sim genre: critics praised the procedural fire physics powered by Unreal Engine 5, the tactical depth of managing backdrafts, flashovers, and grease-fire suppression, and the way the difficulty slider lets you tune between a casual hose-and-chill session and a hardcore simulation with realistic fire spread. The co-op mode supports up to four players with cross-platform play and a drop-in/drop-out structure, meaning AI teammates fill any empty slot. That AI is the game's most divisive talking point. Reviewers noted that NPC crewmates can be remarkably capable at certain tasks, particularly setting up water lines, but will occasionally stare blankly at a burning room while a civilian needs help ten feet away. When actual humans fill the squad, those cracks mostly disappear, and that is precisely the context in which the Season Pass becomes relevant. So what does the pass actually deliver? According to confirmed content listings, it covers one full expansion pack, two mission DLCs, one mission pack, one vehicle pack, one vehicle skin pack, one cosmetic pack, and an exclusive Season Pass firefighting helmet. The first drop, the Summer Camp DLC, added the Camp Woodchuck environment to Oakridge City with two new missions, and the remaining content is staged for release through 2025 and 2026. For a sim with a mod.io integration on both PC and console, that structured pipeline sits on top of an already-growing community mission library, which is a meaningful durability argument. Paradox players will recognize the pattern: the studio is treating the base game as a platform, and the pass is the early-adopter route onto that platform. The base game itself is not flawless. Multiplayer stability had documented crash and freeze issues at launch, particularly for non-host players. Movement animations read as stiff across multiple reviews, and when a mission stretches long without escalating stakes the tension deflates. The narrative thread connecting missions is light, a career progression wrapper rather than a story. None of these are dealbreakers for the target audience, but solo players who want tight AI co-operation or a gripping storyline should temper expectations. The sim loop, assessing fire type, selecting correct extinguishing agents, ventilating buildings, cooling overheated objects, coordinating saw and axe work, is genuinely rewarding when it clicks. The fire itself, oxygen-reactive, dynamically spreading, visually terrifying, is the kind of system that makes you re-read the mission briefing instead of charging in. For the pass specifically: it only makes sense if you are already committed to Ignite as a long-term co-op game or a deep solo sim. If you are testing the water, buy the base game first. If you have already logged meaningful hours in Oakridge and want to keep the content flowing without tracking individual DLC releases, the bundled pass is the lower-friction option, and the savings versus individual purchases are confirmed to be material. The mod.io ecosystem and cross-platform co-op give this game a ceiling that most emergency-services sims never reach. Whether the expansion content lives up to the base game's physics-driven promise is the open question, and until those later drops land, the pass is a bet on developer follow-through.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopcross-platformachievementscontroller-supportcloud-savestier:aaaEmergency Services SimFire PhysicsDrop-in Co-opCross-Platform MultiplayerMod.io SupportCareer ProgressionTactical ProcedureSeason Pass

Requisitos del sistema

Mínimos

Processor
AMD - Ryzen 5 3700 / Intel - Core i7 - 9700
Memory
8 GB RAM
Graphics
8GB VRAM: NVIDIA -RTX 2060 Super / AMD - RX 5700-XT
DirectX
Version 12
Storage
45 GB available space

Recomendados

Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
weltenbauer. Software Entwicklung GmbH
Distribuidora
astragon Entertainment
Fecha de lanzamiento
9 sept 2025

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Mejor precio15,32 €
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Preguntas frecuentes sobre Firefighting Simulator: Ignite - Year 1 Season Pass

¿Cuánto cuesta Firefighting Simulator: Ignite - Year 1 Season Pass?

A 15 de agosto de 2026, la oferta más barata disponible de Firefighting Simulator: Ignite - Year 1 Season Pass es €15.32 en Eneba, de entre 11 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Firefighting Simulator: Ignite - Year 1 Season Pass más barato?

El precio más bajo disponible que seguimos para Firefighting Simulator: Ignite - Year 1 Season Pass es €15.32 en Eneba (15 de agosto de 2026). Comparamos 11 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Firefighting Simulator: Ignite - Year 1 Season Pass?

Firefighting Simulator: Ignite - Year 1 Season Pass está disponible en PC.

¿Cuándo se lanzó Firefighting Simulator: Ignite - Year 1 Season Pass?

Firefighting Simulator: Ignite - Year 1 Season Pass se lanzó el 9 de septiembre de 2025.

¿Quién desarrolló Firefighting Simulator: Ignite - Year 1 Season Pass?

Firefighting Simulator: Ignite - Year 1 Season Pass fue desarrollado por weltenbauer. Software Entwicklung GmbH y publicado por astragon Entertainment.