Compara los precios de Fallout 76 Tricentennial Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bethesda Game Studios. Publicado por Bethesda Softworks. Lanzado el 14/4/2020. Disponible en PC. Géneros: RPG.

Fallout 76 is Bethesda's online-only take on the post-apocalypse: shared-world survival RPG with base-building, PvP, and a West Virginia wasteland that's slowly grown into something worth exploring.

Fallout 76 launched as one of the more notorious misfires in recent RPG history, and if you were there for the B.E.T.A. you probably still have the trauma. The good news is that years of patches, the Wastelanders update, and a steady stream of seasonal content have turned this into a genuinely playable shared-world RPG. It's still not Fallout 5. It's also not trying to be anymore, and that honesty helps. What you get is an open-world set in the Appalachian wasteland, built around cooperative and competitive multiplayer, base-building through the C.A.M.P. system, and a card-based perk build system that rewards planning more than most live-service RPGs dare to. The build variety is the real hook here for RPG players. The S.P.E.C.I.A.L. stat system returns, but perks are now physical cards you slot into your stats, which means a melee-focused bloodied berserker plays completely differently from an intelligence-stacking energy weapons specialist. Mutations add another layer, letting you gamble your character's genome for stat bonuses at the cost of side effects. Do the choices matter in the narrative sense? Not in the Fallout: New Vegas 'your reputation shapes faction endings' sense, no. But your build absolutely shapes which content is viable for you, and the endgame loop around Daily Ops, Expeditions, and high-level world events has enough mechanical texture to keep a build-focused player busy for dozens of hours. The writing is the soft spot. Early main quests lean heavily on environmental storytelling and holotapes, which is atmospheric but thin on the character-arc payoff that defines the best entries in this series. Wastelanders added voiced NPCs and some actual conversation trees, which helped considerably. There are moments where the worldbuilding clicks, particularly around the Vault 76 lore and the Scorched storyline, but if you're coming from Fallout: New Vegas or even Fallout 4 expecting morally complex faction writing, you'll feel the absence. Filler quests exist in quantity, and the MMO DNA means some content is deliberately stretched to pad session time, which is exactly as annoying as it sounds. The Tricentennial Edition adds cosmetic bonuses tied to the American 300th anniversary theme: Tricentennial-skinned Power Armor sets, weapon customizations, a Vault Boy Mascot Head, and the Uncle Sam Outfit. These are cosmetic only and have no gameplay impact, so weigh their value against what you'd pay for the base game on its own. PvP exists in designated zones and is optional outside of them, which is the right call for a game where half the fun is cooperative world events. The player community at this point is reasonably experienced and base raiding isn't the paranoid experience it was at launch. Fallout 76 is a game that earns qualified praise rather than straightforward enthusiasm. It works now. The survival loop, build crafting, and world exploration are all functional and occasionally genuinely fun, especially with friends. The narrative ambitions stay modest and the MMO grind is always lurking in the background. Treat it as a co-op action RPG with light survival mechanics and a Fallout coat of paint, not as a successor to the single-player entries, and you'll calibrate your expectations correctly. Monika, Scout Team

Fallout 76 Tricentennial Edition

Fallout 76 Tricentennial Edition

14 abr 2020Bethesda Game StudiosBethesda Softworks
GamerScout opina

Fallout 76 is Bethesda's online-only take on the post-apocalypse: shared-world survival RPG with base-building, PvP, and a West Virginia wasteland that's slowly grown into something worth exploring.

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Fallout 76 launched as one of the more notorious misfires in recent RPG history, and if you were there for the B.E.T.A. you probably still have the trauma. The good news is that years of patches, the Wastelanders update, and a steady stream of seasonal content have turned this into a genuinely playable shared-world RPG. It's still not Fallout 5. It's also not trying to be anymore, and that honesty helps. What you get is an open-world set in the Appalachian wasteland, built around cooperative and competitive multiplayer, base-building through the C.A.M.P. system, and a card-based perk build system that rewards planning more than most live-service RPGs dare to. The build variety is the real hook here for RPG players. The S.P.E.C.I.A.L. stat system returns, but perks are now physical cards you slot into your stats, which means a melee-focused bloodied berserker plays completely differently from an intelligence-stacking energy weapons specialist. Mutations add another layer, letting you gamble your character's genome for stat bonuses at the cost of side effects. Do the choices matter in the narrative sense? Not in the Fallout: New Vegas 'your reputation shapes faction endings' sense, no. But your build absolutely shapes which content is viable for you, and the endgame loop around Daily Ops, Expeditions, and high-level world events has enough mechanical texture to keep a build-focused player busy for dozens of hours. The writing is the soft spot. Early main quests lean heavily on environmental storytelling and holotapes, which is atmospheric but thin on the character-arc payoff that defines the best entries in this series. Wastelanders added voiced NPCs and some actual conversation trees, which helped considerably. There are moments where the worldbuilding clicks, particularly around the Vault 76 lore and the Scorched storyline, but if you're coming from Fallout: New Vegas or even Fallout 4 expecting morally complex faction writing, you'll feel the absence. Filler quests exist in quantity, and the MMO DNA means some content is deliberately stretched to pad session time, which is exactly as annoying as it sounds. The Tricentennial Edition adds cosmetic bonuses tied to the American 300th anniversary theme: Tricentennial-skinned Power Armor sets, weapon customizations, a Vault Boy Mascot Head, and the Uncle Sam Outfit. These are cosmetic only and have no gameplay impact, so weigh their value against what you'd pay for the base game on its own. PvP exists in designated zones and is optional outside of them, which is the right call for a game where half the fun is cooperative world events. The player community at this point is reasonably experienced and base raiding isn't the paranoid experience it was at launch. Fallout 76 is a game that earns qualified praise rather than straightforward enthusiasm. It works now. The survival loop, build crafting, and world exploration are all functional and occasionally genuinely fun, especially with friends. The narrative ambitions stay modest and the MMO grind is always lurking in the background. Treat it as a co-op action RPG with light survival mechanics and a Fallout coat of paint, not as a successor to the single-player entries, and you'll calibrate your expectations correctly.

Monika
Monika · Scout Team

RPGs

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steamCard-Based PerksShared WorldBase BuildingMutation SystemEndgame LoopPost-Apocalyptic MMOBuild VarietyCo-op Survival

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Información del juego

Desarrolladora
Bethesda Game Studios
Distribuidora
Bethesda Softworks
Fecha de lanzamiento
14 abr 2020

Características

MultiplayerMMOPvPOnline PvPCo-opOnline Co OpSteam AchievementsIn App Purchases+6 más

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¿En qué plataformas está disponible Fallout 76 Tricentennial Edition?

Fallout 76 Tricentennial Edition está disponible en PC.

¿Cuándo se lanzó Fallout 76 Tricentennial Edition?

Fallout 76 Tricentennial Edition se lanzó el 14 de abril de 2020.

¿Quién desarrolló Fallout 76 Tricentennial Edition?

Fallout 76 Tricentennial Edition fue desarrollado por Bethesda Game Studios y publicado por Bethesda Softworks.