Compara los precios de Fallout 76 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bethesda Game Studios. Publicado por Bethesda Softworks. Lanzado el 14/4/2020. Disponible en PC, Xbox. Géneros: RPG.

Seven years of patching turned one of gaming's most infamous launches into a messy-but-genuine live-service RPG. Worth your time now, but read the fine print on that subscription model.

I came to Fallout 76 as a skeptic. Its 2018 launch was a showcase in how not to ship a game - no human NPCs, a world that felt copy-pasted from Fallout 4's asset library, and a canvas-bag scandal that became a meme. The version sitting on storefronts today is not that game. The Wastelanders update in April 2020 finally put breathing characters in Appalachia, complete with faction questlines for the Settlers and the Raiders that give you actual dialogue choices and reputation tracks. The Brotherhood of Steel arrived later via Steel Dawn. Then came expeditions to The Pitt, the first raid content in Gleaming Depths, and throughout 2025 a steady drumbeat of updates: Ghoul Within, Gone Fission, C.A.M.P. Revamp, and Burning Springs. There is, genuinely, a lot of game here now. The build system is where Fallout 76 earns its RPG credentials, and it has only gotten richer. Your character is shaped by S.P.E.C.I.A.L. stats and a deck of perk cards you slot and swap freely - there is no hard respec wall, which is one of the smartest design calls Bethesda made. Current meta options include ghoul builds that lean into radiation-powered regeneration and Onslaught legendary stacking, stealth Commando runs centered on The Fixer rifle and Chinese stealth armor, Power Armor heavy gunner builds cycling the Flamer for bosses and the minigun for trash mobs, and glass-cannon bloodied builds that park your health at 20% for massive damage bonuses. The Ghoul Within update went further than cosmetics: player ghoulification now grants passive radiation resistance, enhanced healing under irradiation, and access to ghoul-only dialogue and event variants. That is actual build-defining mechanical identity, which I did not expect from a live-service game seven years in. That said, the RPG storytelling is not New Vegas, and if that is your benchmark you will be frustrated. The pre-Wastelanders quest content - holotape trails and fetch loops - is still technically in the game, and it is not worth your time. The real narrative meat comes from faction storylines and the later expansions, but even those lean on Bethesda's familiar pattern of shooting first and asking lore questions via terminal entries. Real-time V.A.T.S. replaced the tactical turn-based version from earlier entries, which strips out a layer of combat strategy the series was known for. The encumbrance system remains punishing, and without a Fallout 1st subscription (a monthly fee for private worlds, unlimited storage, and other quality-of-life features) the inventory management situation can feel deliberately friction-heavy. The Atomic Shop constantly dangles paid cosmetics and the endgame loop, while improved with raids and Daily Ops, still drifts toward repetition past the hundred-hour mark. For solo players: the game works as a largely single-player experience if you want it to, especially with the volume of quests added since 2020 - enough story content across all the updates to fill multiple playthroughs. Public events and Expeditions reward you for dipping into co-op without forcing group coordination. The community is notably generous to new players, frequently gifting gear and joining events at lower levels. But the C.A.M.P. base-building side is where some players find their real endgame - the 2025 revamp overhauled placement modes and the Workshop menu substantially, and settlement creativity on this game's subreddit is legitimately impressive. Fallout 76 is a game you meet in the middle. It asks you to tolerate Bethesda jank, overlook a storefront that nudges you toward a subscription, and accept that its writing will never match the series' single-player highs. What it offers back is a living, regularly updated Appalachia, a genuinely flexible perk-card build system with real depth past hour 40, and a co-op wasteland that is more fun to share than to read about. Approach it as a long-burn MMO-lite with Fallout flavor, not as Fallout 5, and the value proposition makes a lot more sense. Monika, Scout Team

Fallout 76

Fallout 76

14 abr 2020Bethesda Game StudiosBethesda Softworks
GamerScout opina

Seven years of patching turned one of gaming's most infamous launches into a messy-but-genuine live-service RPG. Worth your time now, but read the fine print on that subscription model.

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I came to Fallout 76 as a skeptic. Its 2018 launch was a showcase in how not to ship a game - no human NPCs, a world that felt copy-pasted from Fallout 4's asset library, and a canvas-bag scandal that became a meme. The version sitting on storefronts today is not that game. The Wastelanders update in April 2020 finally put breathing characters in Appalachia, complete with faction questlines for the Settlers and the Raiders that give you actual dialogue choices and reputation tracks. The Brotherhood of Steel arrived later via Steel Dawn. Then came expeditions to The Pitt, the first raid content in Gleaming Depths, and throughout 2025 a steady drumbeat of updates: Ghoul Within, Gone Fission, C.A.M.P. Revamp, and Burning Springs. There is, genuinely, a lot of game here now. The build system is where Fallout 76 earns its RPG credentials, and it has only gotten richer. Your character is shaped by S.P.E.C.I.A.L. stats and a deck of perk cards you slot and swap freely - there is no hard respec wall, which is one of the smartest design calls Bethesda made. Current meta options include ghoul builds that lean into radiation-powered regeneration and Onslaught legendary stacking, stealth Commando runs centered on The Fixer rifle and Chinese stealth armor, Power Armor heavy gunner builds cycling the Flamer for bosses and the minigun for trash mobs, and glass-cannon bloodied builds that park your health at 20% for massive damage bonuses. The Ghoul Within update went further than cosmetics: player ghoulification now grants passive radiation resistance, enhanced healing under irradiation, and access to ghoul-only dialogue and event variants. That is actual build-defining mechanical identity, which I did not expect from a live-service game seven years in. That said, the RPG storytelling is not New Vegas, and if that is your benchmark you will be frustrated. The pre-Wastelanders quest content - holotape trails and fetch loops - is still technically in the game, and it is not worth your time. The real narrative meat comes from faction storylines and the later expansions, but even those lean on Bethesda's familiar pattern of shooting first and asking lore questions via terminal entries. Real-time V.A.T.S. replaced the tactical turn-based version from earlier entries, which strips out a layer of combat strategy the series was known for. The encumbrance system remains punishing, and without a Fallout 1st subscription (a monthly fee for private worlds, unlimited storage, and other quality-of-life features) the inventory management situation can feel deliberately friction-heavy. The Atomic Shop constantly dangles paid cosmetics and the endgame loop, while improved with raids and Daily Ops, still drifts toward repetition past the hundred-hour mark. For solo players: the game works as a largely single-player experience if you want it to, especially with the volume of quests added since 2020 - enough story content across all the updates to fill multiple playthroughs. Public events and Expeditions reward you for dipping into co-op without forcing group coordination. The community is notably generous to new players, frequently gifting gear and joining events at lower levels. But the C.A.M.P. base-building side is where some players find their real endgame - the 2025 revamp overhauled placement modes and the Workshop menu substantially, and settlement creativity on this game's subreddit is legitimately impressive. Fallout 76 is a game you meet in the middle. It asks you to tolerate Bethesda jank, overlook a storefront that nudges you toward a subscription, and accept that its writing will never match the series' single-player highs. What it offers back is a living, regularly updated Appalachia, a genuinely flexible perk-card build system with real depth past hour 40, and a co-op wasteland that is more fun to share than to read about. Approach it as a long-burn MMO-lite with Fallout flavor, not as Fallout 5, and the value proposition makes a lot more sense.

Monika
Monika · Scout Team

RPGs

Etiquetas

Multi-playerMMOPvPOnline PvPCo-opOnline Co-opSteam AchievementsIn-App PurchasesPlayable without Timed InputStereo SoundSurround SoundPartial Controller SupportRemote Play on TabletGhoul BuildsSPECIAL Perk CardsC.A.M.P. BuildingFaction QuestlinesLive-Service RPGSolo-Friendly MMORaid ContentOnslaught MechanicsSubscription Paywall

Requisitos del sistema

Mínimos

Processor
Intel Core i5-6600k 3.5 GHz /AMD Ryzen 3 1300X 3.5 GHz or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GTX 780 3GB /AMD Radeon R9 285 2GB or equivalent
Network
Broadband Inter…

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Steam
72%(138,626)

Información del juego

Desarrolladora
Bethesda Game Studios
Distribuidora
Bethesda Softworks
Fecha de lanzamiento
14 abr 2020
Clasificación por edad
PEGI 17

Modos de juego

multiplayer
mmo
coop
online coop
Cooperativo en línea

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Audio (6)
EnglishFrenchItalianGermanSpanish - SpainJapanese
Subtítulos (13)
EnglishFrenchItalianGermanSpanish - SpainJapanese+7 más

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¿En qué plataformas está disponible Fallout 76?

Fallout 76 está disponible en PC, Xbox.

¿Cuándo se lanzó Fallout 76?

Fallout 76 se lanzó el 14 de abril de 2020.

¿Quién desarrolló Fallout 76?

Fallout 76 fue desarrollado por Bethesda Game Studios y publicado por Bethesda Softworks.