Compara los precios de Fallout 4 - Automatron en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bethesda Game Studios. Publicado por Bethesda Softworks. Lanzado el 21/3/2016. Disponible en PC. Géneros: RPG.

Bethesda's first Fallout 4 DLC lets you build custom robot companions from harvested parts, solid tinkering, thin story.

Automatron is the first paid DLC for Fallout 4, and it does exactly one thing well: the robot workshop. A villain called the Mechanist is flooding the Commonwealth with hostile machines, including the creepy Robobrain units that are exactly what they sound like, human brains stuffed into robot chassis. Your job is to hunt these robots down, strip their corpses for parts, and use those components to assemble your own mechanical companions. It is a systems-focused expansion that leans hard into Fallout 4's existing crafting DNA, and if that loop already hooked you in the base game, this scratches the same itch with new toys. The companion-building mechanic is the genuine highlight here. You can mix and match limbs, armor plating, weapons, and ability modules across a surprisingly wide range of options. Want a Protectron with a Sentry Bot's minigun arm and a full set of welded metal plating? Done. The customization depth is real enough that players who genuinely love Fallout 4's workshop mode will find hours of experimenting here. The robots can also serve as your active companion, which means you can theme a full playthrough around your creation in a way that feels personal rather than cosmetic. The story, though, is where Automatron runs out of steam fast. The Mechanist's arc is short, hits its twist early, and wraps up before it gets interesting. For a DLC built around a single antagonist, there is a striking lack of time spent actually building dread or mystery around them. The quest line clocks in at maybe three to four hours if you are not stopping to craft, and the writing does not reward close reading the way the base game's better quests occasionally do. There are no meaningful choices that ripple outward, no faction tensions to exploit, no memorable side characters. It is a content delivery system for the robot parts, barely disguised as a story. Combat against the new robot enemies is fine. Robobrains and the other Mechanist variants hit harder than standard Commonwealth scavengers and require some targeting-system awareness if you want to preserve useful components, which adds a small layer of tactical consideration. It is not enough to make the combat feel fresh on its own, but it pairs reasonably with the harvesting loop. On higher difficulties, the new enemies are genuinely threatening, which helps. Who should care about Automatron? If you sank fifty-plus hours into Fallout 4 and the settlement and crafting systems kept you there, this is competent additional content that fits naturally into that playstyle. If you are an RPG player who came to Fallout 4 for its narrative and faction systems, Automatron will feel thin and optional, because it is. The Mixed Steam score is honest: this is not a substantial expansion by any measure, but it delivers on its specific promise of robot crafting with enough variety to justify the time for the right kind of player. Monika, Scout Team

Fallout 4 - Automatron

Fallout 4 - Automatron

21 mar 2016Bethesda Game StudiosBethesda Softworks
GamerScout opina

Bethesda's first Fallout 4 DLC lets you build custom robot companions from harvested parts, solid tinkering, thin story.

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Acerca de Fallout 4 - Automatron

Automatron is the first paid DLC for Fallout 4, and it does exactly one thing well: the robot workshop. A villain called the Mechanist is flooding the Commonwealth with hostile machines, including the creepy Robobrain units that are exactly what they sound like, human brains stuffed into robot chassis. Your job is to hunt these robots down, strip their corpses for parts, and use those components to assemble your own mechanical companions. It is a systems-focused expansion that leans hard into Fallout 4's existing crafting DNA, and if that loop already hooked you in the base game, this scratches the same itch with new toys. The companion-building mechanic is the genuine highlight here. You can mix and match limbs, armor plating, weapons, and ability modules across a surprisingly wide range of options. Want a Protectron with a Sentry Bot's minigun arm and a full set of welded metal plating? Done. The customization depth is real enough that players who genuinely love Fallout 4's workshop mode will find hours of experimenting here. The robots can also serve as your active companion, which means you can theme a full playthrough around your creation in a way that feels personal rather than cosmetic. The story, though, is where Automatron runs out of steam fast. The Mechanist's arc is short, hits its twist early, and wraps up before it gets interesting. For a DLC built around a single antagonist, there is a striking lack of time spent actually building dread or mystery around them. The quest line clocks in at maybe three to four hours if you are not stopping to craft, and the writing does not reward close reading the way the base game's better quests occasionally do. There are no meaningful choices that ripple outward, no faction tensions to exploit, no memorable side characters. It is a content delivery system for the robot parts, barely disguised as a story. Combat against the new robot enemies is fine. Robobrains and the other Mechanist variants hit harder than standard Commonwealth scavengers and require some targeting-system awareness if you want to preserve useful components, which adds a small layer of tactical consideration. It is not enough to make the combat feel fresh on its own, but it pairs reasonably with the harvesting loop. On higher difficulties, the new enemies are genuinely threatening, which helps. Who should care about Automatron? If you sank fifty-plus hours into Fallout 4 and the settlement and crafting systems kept you there, this is competent additional content that fits naturally into that playstyle. If you are an RPG player who came to Fallout 4 for its narrative and faction systems, Automatron will feel thin and optional, because it is. The Mixed Steam score is honest: this is not a substantial expansion by any measure, but it delivers on its specific promise of robot crafting with enough variety to justify the time for the right kind of player.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamCompanion CraftingRobot CombatWorkshop ModeDLC ExpansionShort StoryLoot-and-BuildModular Customization

Requisitos del sistema

Mínimos

Processor
Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
Storage
30 GB a…

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Processor
Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent Stora…

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Información del juego

Desarrolladora
Bethesda Game Studios
Distribuidora
Bethesda Softworks
Fecha de lanzamiento
21 mar 2016

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¿En qué plataformas está disponible Fallout 4 - Automatron?

Fallout 4 - Automatron está disponible en PC.

¿Cuándo se lanzó Fallout 4 - Automatron?

Fallout 4 - Automatron se lanzó el 21 de marzo de 2016.

¿Quién desarrolló Fallout 4 - Automatron?

Fallout 4 - Automatron fue desarrollado por Bethesda Game Studios y publicado por Bethesda Softworks.