
DmC: Devil May Cry
Skip the decade-old fandom war and play the game: the Angel/Devil mode combat system is one of the slickest action-game designs of its era, and Limbo City is still a visual knockout.
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My first hour with DmC made something clear fast: whatever baggage the name carries, the moment-to-moment action is genuinely excellent. Ninja Theory built a hack-and-slash around a trigger-held mode system that completely changes how Dante fights depending on which shoulder button you hold. Angel Mode puts a fast scythe in his hands and lets him grapple toward enemies, while Devil Mode swaps to a slower, heavier axe and pulls enemies toward him instead. Mix in the base Rebellion sword and twin pistols Ebony and Ivory, and you have a combat vocabulary wide enough to keep combo-chasing interesting for the entire campaign. The setting is the game's second major asset. Limbo City is a parallel dimension layered over a modern urban environment, and it reacts to Dante's presence - walls shift, platforms jut out from nowhere, and the whole thing pumps with an aggressive drum-and-bass and industrial metal soundtrack from Noisia and Combichrist. The level design is consistently inventive, with each stage feeling like a distinct arena rather than a reskinned corridor. Boss encounters lean into this aesthetic hard, and the better ones are genuinely memorable set pieces. On difficulty, the game is more forgiving at the default setting than veteran fans of the series expect - which is either an on-ramp or a disappointment, depending on your history with the franchise. If you clear the main campaign and want the game to push back properly, Son of Sparda and the unlockable Dante Must Die difficulty remix enemy waves and add an enrage mechanic that actually tests your mastery of the mode-switching system. Optional modifiers like Turbo Mode and Must Style Mode raise the ceiling further for players who want to hunt SSS rankings. The criticism that follows this game around is worth naming directly. Hardline series fans found the new Dante's attitude abrasive and read the reboot's tone as dismissive of the original continuity. That friction is real, and the story does not exactly age into grace - the writing is blunt, the villain Mundus is broadly drawn, and several character beats land awkwardly. If you are arriving from Devil May Cry 3 or 5 looking for the same narrative register, you will notice the gap. The campaign also runs roughly 8-10 hours, which is on the shorter side, and color-coded enemies in the original release restricted which weapons could damage them - a legitimate complaint that limits combo expression in places. For anyone without prior investment in the mainline series, though, this is a tight, confident action game with a strong mechanical identity and one of the most visually distinct cityscapes in the genre. The combat is accessible enough to click within minutes and deep enough to reward deliberate practice. It earned an 85 on Metacritic for a reason, and the underlying design held up well enough that certain mechanics from this reboot found their way into later mainline entries. If you want stylish, kinetic action with a distinct punk-influenced art direction and do not mind a story that occasionally embarrasses itself, DmC delivers exactly what it promises.

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Requisitos del sistema
Mínimos
- Processor
- Intel(R) Core(TM)2 Duo 2.4 Ghz or better, AMD Athlon(TM) X2 2.8 Ghz or better
- Memory
- 2 GB RAM
- Graphics
- NVIDIA(R) GeForce(R) 8800GTS or better, ATI Radeon(TM) HD 3850 o…
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Información del juego
- Desarrolladora
- Ninja Theory
- Distribuidora
- Capcom
- Fecha de lanzamiento
- 24 ene 2013
- Clasificación por edad
- PEGI 16


