Compara los precios de Senua’s Saga: Hellblade II en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ninja Theory. Publicado por Xbox Game Studios. Lanzado el 21/5/2024. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 80/100.

Ninja Theory's most visually arresting game yet doubles down on cinematic immersion, but if you showed up wanting a combat-first action title, this sequel will test your patience before it earns your respect.

My first few hours with Hellblade II felt less like playing a game and more like being pulled through a fever dream someone rendered at near-photorealistic fidelity. That reaction is the most useful thing I can tell you before you spend money on it, because whether that sounds appealing or alarming says everything about whether this is your kind of experience. What Ninja Theory has built is a linear, single-player action-adventure set in Viking Iceland, following Senua on a mission to free enslaved villagers while wrestling with the voices that inhabit her mind. The psychosis audio design, recorded using binaural techniques, remains the game's single most effective trick - headphones are not optional, they are the difference between a decent game and a genuinely unsettling one. Structurally, the loop is: walk through stunning environments, solve focus-based environmental puzzles by scanning the world to align runes or shift reality, and fight. Combat has Senua using light and heavy attacks, dodges, and parries to build a focus meter that, once triggered, lets her slow time and press hard. Notably, the first game's permadeath mechanic is gone, so dying is consequence-free. Enemy variety includes standard sword-wielding Northmen and the more grotesque Draugr, and certain cutscenes blend directly into fights, making individual encounters feel like interactive set pieces. The high-water mark for pure spectacle is the giant encounters, where the game genuinely tries something different in scale and staging. Here is the honest problem: the gameplay mechanics do not evolve. The focus puzzles established early on are the same puzzles you solve at the end, and the camera frequently telegraphs the solution so directly that they function more as loading screens with extra steps. Combat, while satisfying in short bursts, grows repetitive because there is no weapon variety, no loadout, no build to fiddle with. The entire experience runs around eight to ten hours with no replay hook. Critics landed all over the map on this - an 80 Metacritic sits alongside scores ranging from 6 to 10 - and the split reflects a genuine disagreement about what games owe players in terms of mechanical substance. Pacing in the second half sags under the weight of too many walking-and-talking stretches. On the technical side, PC players at launch reported shader compilation stutters, and the game is extremely demanding at high resolutions even on top-end hardware. What nobody argues about is the presentation. Unreal Engine 5 is put to work harder here than in almost anything else released in this console generation, and the character animation and environmental detail in particular set a bar that very few productions can touch. Melina Juergens' performance as Senua carries emotional weight that most narrative games never approach. The sound design is the kind of thing you remember a year later. If the original Hellblade hooked you with its psychological intimacy and you are happy to revisit that register with a bigger canvas, the sequel largely delivers on those terms. If you bounced off the first game's pace or found its combat thin, nothing here fixes that - it arguably trims it further in favor of cinematic momentum. The honest read is that Hellblade II is doing one thing exceptionally well - crafting an atmospheric, emotionally demanding single-player experience that treats audio and visual storytelling as first-class citizens - while treating mechanics as a necessary minimum to keep you moving. That is a deliberate creative choice, not an oversight, and it divides players cleanly along preference lines. Alex, Scout Team

Senua’s Saga: Hellblade II

Senua’s Saga: Hellblade II

21 may 2024Ninja TheoryXbox Game Studios
GamerScout opina

Ninja Theory's most visually arresting game yet doubles down on cinematic immersion, but if you showed up wanting a combat-first action title, this sequel will test your patience before it earns your respect.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
17,40 €
en Kinguin
Mínimo registrado: 10,95 €
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Veredicto de GamerScout

Worth it for players who prioritize atmosphere and narrative over mechanical depth; a tough sell if you want a proper action game.

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17,40 €
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18,80 €-62%
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19,79 €-60%
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20,85 €
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21,88 €
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Historial de precios

Mínimo registrado
10,95 €5 jul 2026
Mejor precio actual
17,40 €
Tiendas de claves
10,18 €12,84 €15,51 €18,17 €5 Jul15 Jul26 Jul5 Aug15 Aug
5 jul — 15 ago
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Capturas y multimedia

Acerca de Senua’s Saga: Hellblade II

My first few hours with Hellblade II felt less like playing a game and more like being pulled through a fever dream someone rendered at near-photorealistic fidelity. That reaction is the most useful thing I can tell you before you spend money on it, because whether that sounds appealing or alarming says everything about whether this is your kind of experience. What Ninja Theory has built is a linear, single-player action-adventure set in Viking Iceland, following Senua on a mission to free enslaved villagers while wrestling with the voices that inhabit her mind. The psychosis audio design, recorded using binaural techniques, remains the game's single most effective trick - headphones are not optional, they are the difference between a decent game and a genuinely unsettling one. Structurally, the loop is: walk through stunning environments, solve focus-based environmental puzzles by scanning the world to align runes or shift reality, and fight. Combat has Senua using light and heavy attacks, dodges, and parries to build a focus meter that, once triggered, lets her slow time and press hard. Notably, the first game's permadeath mechanic is gone, so dying is consequence-free. Enemy variety includes standard sword-wielding Northmen and the more grotesque Draugr, and certain cutscenes blend directly into fights, making individual encounters feel like interactive set pieces. The high-water mark for pure spectacle is the giant encounters, where the game genuinely tries something different in scale and staging. Here is the honest problem: the gameplay mechanics do not evolve. The focus puzzles established early on are the same puzzles you solve at the end, and the camera frequently telegraphs the solution so directly that they function more as loading screens with extra steps. Combat, while satisfying in short bursts, grows repetitive because there is no weapon variety, no loadout, no build to fiddle with. The entire experience runs around eight to ten hours with no replay hook. Critics landed all over the map on this - an 80 Metacritic sits alongside scores ranging from 6 to 10 - and the split reflects a genuine disagreement about what games owe players in terms of mechanical substance. Pacing in the second half sags under the weight of too many walking-and-talking stretches. On the technical side, PC players at launch reported shader compilation stutters, and the game is extremely demanding at high resolutions even on top-end hardware. What nobody argues about is the presentation. Unreal Engine 5 is put to work harder here than in almost anything else released in this console generation, and the character animation and environmental detail in particular set a bar that very few productions can touch. Melina Juergens' performance as Senua carries emotional weight that most narrative games never approach. The sound design is the kind of thing you remember a year later. If the original Hellblade hooked you with its psychological intimacy and you are happy to revisit that register with a bigger canvas, the sequel largely delivers on those terms. If you bounced off the first game's pace or found its combat thin, nothing here fixes that - it arguably trims it further in favor of cinematic momentum. The honest read is that Hellblade II is doing one thing exceptionally well - crafting an atmospheric, emotionally demanding single-player experience that treats audio and visual storytelling as first-class citizens - while treating mechanics as a necessary minimum to keep you moving. That is a deliberate creative choice, not an oversight, and it divides players cleanly along preference lines.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaCinematic StorytellingBinaural AudioLinear AdventurePsychological HorrorNo HUDFocus MechanicPermadeath-FreeShort Playthrough

Requisitos del sistema

Mínimos

OS
Windows 10/11 64 Bit
Memory
16 GB RAM
Storage
70 GB available space
Graphics
Nvidia GTX 1070 | AMD RX 5700 | Intel Arc A580
Processor
Intel i5-8400 | AMD Ryzen 5 2600

Recomendados

OS
Windows 10/11 64 Bit
Memory
16 GB RAM
Storage
70 GB available space
Graphics
Nvidia RTX 3080 | AMD RX 6800 XT | Intel Arc A770
Processor
Intel i7-10700K | AMD Ryzen 5 5600X

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Reseñas y valoraciones

Metacritic
80

Información del juego

Desarrolladora
Ninja Theory
Distribuidora
Xbox Game Studios
Fecha de lanzamiento
21 may 2024

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Mejor precio17,40 €
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Preguntas frecuentes sobre Senua’s Saga: Hellblade II

¿Cuánto cuesta Senua’s Saga: Hellblade II?

A 15 de agosto de 2026, la oferta más barata disponible de Senua’s Saga: Hellblade II es €17.40 en Kinguin, de entre 12 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Senua’s Saga: Hellblade II más barato?

El precio más bajo disponible que seguimos para Senua’s Saga: Hellblade II es €17.40 en Kinguin (15 de agosto de 2026). Comparamos 12 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Senua’s Saga: Hellblade II?

Senua’s Saga: Hellblade II está disponible en PC, Xbox.

¿Cuándo se lanzó Senua’s Saga: Hellblade II?

Senua’s Saga: Hellblade II se lanzó el 21 de mayo de 2024.

¿Quién desarrolló Senua’s Saga: Hellblade II?

Senua’s Saga: Hellblade II fue desarrollado por Ninja Theory y publicado por Xbox Game Studios.

¿Merece la pena comprar Senua’s Saga: Hellblade II?

Senua’s Saga: Hellblade II tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.