
Dark Souls 3
The third chapter of FromSoftware's landmark series is also its sharpest: faster combat, the biggest boss roster in the trilogy, and enough build variety to justify a second or third playthrough.
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The series at its most refined: buy it if you want the best boss fights FromSoftware made before Elden Ring raised the bar.
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I've lost count of the hours I've spent staring at a death screen in the Kingdom of Lothric, and I mean that as a compliment. Dark Souls 3 takes everything the series has been building since 2011 and tightens it into what feels like a confident, deliberate finale. The pacing is brisker than its predecessors, the enemy aggression is higher, and the whole thing carries the momentum of a developer that knows exactly what it wants to deliver. The combat is the obvious headline, and it holds up. You pick a starting class from a solid range, including warrior, knight, sorcerer, assassin, and the perversely fun Deprived who starts with practically nothing, and then the game lets you drift whichever direction you like. Strength builds hammering away with colossal weapons, dexterity builds chaining fast weapon arts, pyromancers lobbing fireballs at anything that twitches. Weapon Arts are the major mechanical addition here: two-handing a weapon unlocks a special move tied to that weapon type, drawing on a separate FP resource. Some are situational gimmicks, some are fight-changers. The variety is enough that experimenting with a new weapon set genuinely changes how the game feels, which keeps New Game Plus from feeling stale. The boss design is where Dark Souls 3 earns its loudest praise, and fairly so. Several fights rank among the most inventive and cinematic FromSoftware has produced. The difficulty curve is real but not arbitrary. Defeat is almost always traceable back to a mistake you made, a poorly timed roll, an FP bar you forgot to refill, a pattern you stopped respecting. The camera does occasionally betray you in tight corridors and against faster enemies, and the lock-on can lose its mind during multi-enemy encounters, which is a frustration the series has never fully resolved. It is a legitimate annoyance rather than a game-breaker, but worth knowing before you commit. For newcomers, the honest warning is this: Dark Souls 3 does not simplify itself for your benefit. The story is almost entirely environmental and item-description driven, the systems are layered without being explained, and the multiplayer, which supports co-op via Ember resurrection and PvP invasions from other players, throws you into the deep end. Veterans of the series may find the first half slightly familiar, the world leans on recognizable Souls tropes, and some areas feel less inventive than the high points of the first game. The community critique that it plays things safe compared to Dark Souls 1's interconnected world design is not wrong. But "safe" is doing a lot of work when the execution is this polished. On PC it runs well with a controller, and the feature list now includes accessibility-adjacent options like custom volume controls and save anytime through standard Souls bonfire mechanics. Two DLC expansions, Ashes of Ariandel and The Ringed City, extend the runtime significantly and are worth picking up if the base game hooks you. For anyone who bounced off earlier entries, this is probably the most approachable starting point in the trilogy, even if it remains entirely unforgiving.

Catch-all
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- Intel Core i3-2100 / AMD® FX-6300
- Memory
- 4 GB RAM
- Graphics
- NVIDIA® GeForce GTX 750 Ti / ATI Radeon HD 7950
- DirectX
- Version 11 Net…
Recomendados
- Processor
- Intel Core i7-3770 / AMD® FX-8350
- Memory
- 8 GB RAM
- Graphics
- NVIDIA® GeForce GTX 970 / ATI Radeon R9 series
- DirectX
- Version 11…
DLC y complementos de Dark Souls 31
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Información del juego
- Desarrolladora
- FromSoftware, Inc.
- Distribuidora
- FromSoftware, Inc., Bandai Namco Entertainment
- Fecha de lanzamiento
- 11 abr 2016







