Compara los precios de Dark Souls 3 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FromSoftware, Inc.. Publicado por FromSoftware, Inc., Bandai Namco Entertainment. Lanzado el 11/4/2016. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 89/100.

The third chapter of FromSoftware's landmark series is also its sharpest: faster combat, the biggest boss roster in the trilogy, and enough build variety to justify a second or third playthrough.

I've lost count of the hours I've spent staring at a death screen in the Kingdom of Lothric, and I mean that as a compliment. Dark Souls 3 takes everything the series has been building since 2011 and tightens it into what feels like a confident, deliberate finale. The pacing is brisker than its predecessors, the enemy aggression is higher, and the whole thing carries the momentum of a developer that knows exactly what it wants to deliver. The combat is the obvious headline, and it holds up. You pick a starting class from a solid range, including warrior, knight, sorcerer, assassin, and the perversely fun Deprived who starts with practically nothing, and then the game lets you drift whichever direction you like. Strength builds hammering away with colossal weapons, dexterity builds chaining fast weapon arts, pyromancers lobbing fireballs at anything that twitches. Weapon Arts are the major mechanical addition here: two-handing a weapon unlocks a special move tied to that weapon type, drawing on a separate FP resource. Some are situational gimmicks, some are fight-changers. The variety is enough that experimenting with a new weapon set genuinely changes how the game feels, which keeps New Game Plus from feeling stale. The boss design is where Dark Souls 3 earns its loudest praise, and fairly so. Several fights rank among the most inventive and cinematic FromSoftware has produced. The difficulty curve is real but not arbitrary. Defeat is almost always traceable back to a mistake you made, a poorly timed roll, an FP bar you forgot to refill, a pattern you stopped respecting. The camera does occasionally betray you in tight corridors and against faster enemies, and the lock-on can lose its mind during multi-enemy encounters, which is a frustration the series has never fully resolved. It is a legitimate annoyance rather than a game-breaker, but worth knowing before you commit. For newcomers, the honest warning is this: Dark Souls 3 does not simplify itself for your benefit. The story is almost entirely environmental and item-description driven, the systems are layered without being explained, and the multiplayer, which supports co-op via Ember resurrection and PvP invasions from other players, throws you into the deep end. Veterans of the series may find the first half slightly familiar, the world leans on recognizable Souls tropes, and some areas feel less inventive than the high points of the first game. The community critique that it plays things safe compared to Dark Souls 1's interconnected world design is not wrong. But "safe" is doing a lot of work when the execution is this polished. On PC it runs well with a controller, and the feature list now includes accessibility-adjacent options like custom volume controls and save anytime through standard Souls bonfire mechanics. Two DLC expansions, Ashes of Ariandel and The Ringed City, extend the runtime significantly and are worth picking up if the base game hooks you. For anyone who bounced off earlier entries, this is probably the most approachable starting point in the trilogy, even if it remains entirely unforgiving. Alex, Scout Team

Dark Souls 3

Dark Souls 3

11 abr 2016FromSoftware, Inc.FromSoftware, Inc., Bandai Namco Entertainment
GamerScout opina

The third chapter of FromSoftware's landmark series is also its sharpest: faster combat, the biggest boss roster in the trilogy, and enough build variety to justify a second or third playthrough.

PCXbox
Mejor precio disponible
28,65 €-52%
en Eneba
Mínimo registrado: 22,28 €
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Veredicto de GamerScout

The series at its most refined: buy it if you want the best boss fights FromSoftware made before Elden Ring raised the bar.

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EnebaMejor precio
StandardLatinoaméricaSteam KeyClave
28,65 €-52%
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StandardEuropa (UE)Steam KeyClave
28,75 €-52%
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StandardEstados UnidosSteam KeyClave
29,19 €
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StandardGlobalSteam KeyClave
29,36 €
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StandardEuropa (UE)Steam KeyClave
30,10 €
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StandardEastern AsiaSteam KeyClave
34,27 €-7%
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34,27 €-7%
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Historial de precios

Mínimo registrado
22,28 €6 jun 2026
Mejor precio actual
28,65 €
Tiendas de claves
21,36 €24,53 €27,70 €30,87 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Dark Souls 3

I've lost count of the hours I've spent staring at a death screen in the Kingdom of Lothric, and I mean that as a compliment. Dark Souls 3 takes everything the series has been building since 2011 and tightens it into what feels like a confident, deliberate finale. The pacing is brisker than its predecessors, the enemy aggression is higher, and the whole thing carries the momentum of a developer that knows exactly what it wants to deliver. The combat is the obvious headline, and it holds up. You pick a starting class from a solid range, including warrior, knight, sorcerer, assassin, and the perversely fun Deprived who starts with practically nothing, and then the game lets you drift whichever direction you like. Strength builds hammering away with colossal weapons, dexterity builds chaining fast weapon arts, pyromancers lobbing fireballs at anything that twitches. Weapon Arts are the major mechanical addition here: two-handing a weapon unlocks a special move tied to that weapon type, drawing on a separate FP resource. Some are situational gimmicks, some are fight-changers. The variety is enough that experimenting with a new weapon set genuinely changes how the game feels, which keeps New Game Plus from feeling stale. The boss design is where Dark Souls 3 earns its loudest praise, and fairly so. Several fights rank among the most inventive and cinematic FromSoftware has produced. The difficulty curve is real but not arbitrary. Defeat is almost always traceable back to a mistake you made, a poorly timed roll, an FP bar you forgot to refill, a pattern you stopped respecting. The camera does occasionally betray you in tight corridors and against faster enemies, and the lock-on can lose its mind during multi-enemy encounters, which is a frustration the series has never fully resolved. It is a legitimate annoyance rather than a game-breaker, but worth knowing before you commit. For newcomers, the honest warning is this: Dark Souls 3 does not simplify itself for your benefit. The story is almost entirely environmental and item-description driven, the systems are layered without being explained, and the multiplayer, which supports co-op via Ember resurrection and PvP invasions from other players, throws you into the deep end. Veterans of the series may find the first half slightly familiar, the world leans on recognizable Souls tropes, and some areas feel less inventive than the high points of the first game. The community critique that it plays things safe compared to Dark Souls 1's interconnected world design is not wrong. But "safe" is doing a lot of work when the execution is this polished. On PC it runs well with a controller, and the feature list now includes accessibility-adjacent options like custom volume controls and save anytime through standard Souls bonfire mechanics. Two DLC expansions, Ashes of Ariandel and The Ringed City, extend the runtime significantly and are worth picking up if the base game hooks you. For anyone who bounced off earlier entries, this is probably the most approachable starting point in the trilogy, even if it remains entirely unforgiving.

Alex
Alex · Scout Team

Catch-all

Etiquetas

auto-admittedWeapon ArtsPvP InvasionsNew Game PlusBuild VarietyEmber MechanicSouls-likeCo-op SummoningBoss Rush QualityEnvironmental Storytelling

Requisitos del sistema

Mínimos

Processor
Intel Core i3-2100 / AMD® FX-6300
Memory
4 GB RAM
Graphics
NVIDIA® GeForce GTX 750 Ti / ATI Radeon HD 7950
DirectX
Version 11 Net…

Recomendados

Processor
Intel Core i7-3770 / AMD® FX-8350
Memory
8 GB RAM
Graphics
NVIDIA® GeForce GTX 970 / ATI Radeon R9 series
DirectX
Version 11…

DLC y complementos de Dark Souls 31

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

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Reseñas y valoraciones

Metacritic
89
Steam
94%(437,631)

Información del juego

Desarrolladora
FromSoftware, Inc.
Distribuidora
FromSoftware, Inc., Bandai Namco Entertainment
Fecha de lanzamiento
11 abr 2016

Características

Single-playerMultiplayerCo-opSteam AchievementsFull controller supportSteam Trading CardsCamera ComfortCustom Volume Controls+8 más

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Mejor precio28,65 €
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Preguntas frecuentes sobre Dark Souls 3

¿Cuánto cuesta Dark Souls 3?

A 15 de agosto de 2026, la oferta más barata disponible de Dark Souls 3 es €28.65 en Eneba, de entre 37 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Dark Souls 3 más barato?

El precio más bajo disponible que seguimos para Dark Souls 3 es €28.65 en Eneba (15 de agosto de 2026). Comparamos 37 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Dark Souls 3?

Dark Souls 3 está disponible en PC, Xbox.

¿Cuándo se lanzó Dark Souls 3?

Dark Souls 3 se lanzó el 11 de abril de 2016.

¿Quién desarrolló Dark Souls 3?

Dark Souls 3 fue desarrollado por FromSoftware, Inc. y publicado por FromSoftware, Inc., Bandai Namco Entertainment.

¿Merece la pena comprar Dark Souls 3?

Dark Souls 3 tiene una puntuación Metacritic de 89/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.