Compara los precios de Elden Ring: Nightreign en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FromSoftware, Inc.. Publicado por FromSoftware, Inc., Bandai Namco Entertainment. Lanzado el 29/5/2025. Disponible en PC, Xbox. Géneros: Action, RPG.

Forty-five minutes, three Nightfarers, eight Nightlords, and zero time to breathe. Nightreign is FromSoftware's most radical self-reinvention, and it mostly works if you bring two friends.

I came into Nightreign expecting to hate it. Stripping out character creation, replacing careful stat allocation with auto-leveling, and wrapping Elden Ring's measured world in a Fortnite-style shrinking circle felt, on paper, like everything I love about FromSoftware getting fed into a wood chipper. Somewhere around hour twelve, something clicked. The procedurally generated island of Limveld stopped feeling like a heist gone wrong and started feeling like a game I could actually master, one where knowing the geometry of a crypt or the exact aggro range of a roaming field boss became the competitive edge that separated a clean run from a wipe. The core loop is ruthlessly efficient: three in-game days, each capped by a major boss fight, and a shrinking circle of hostile night that pushes you relentlessly toward the action. You pick one of eight preset Nightfarer classes, each with a fixed starting loadout, a passive ability, an active skill, and an ultimate. The Guardian plays exactly how a big-shield type should; the Ironeye's ranged kit lets her revive allies from across the map; the Raider swings a signature hammer with the subtlety of a freight train. Stat allocation is gone, replaced by automatic level-ups at Sites of Grace and a relic system that drops buff items from bosses and chests. Relics range from genuinely build-defining power to junk you immediately sell for murk, and that variance is both the system's charm and its chief frustration. A run where you piece together an elemental damage stack feels brilliant. A run where RNG gives you four minor health-regen scraps does not. What Nightreign does better than almost anything FromSoftware has shipped before is force you out of your comfort zone with class selection. I am, historically, a coward who rebuilds the same shield-and-longsword character across every Souls title. Nightreign's preset loadouts make that impossible. I spent sessions two-handing weapons I would never normally touch, running caster builds I would have dismissed as fragile, and finding out mid-boss that a Recluse in the right hands is terrifying. The class variety holds up well past hour forty because each Nightfarer has meaningfully different team roles, and group synergy genuinely shifts the difficulty ceiling. The December DLC, The Forsaken Hollows, added two more Nightfarers (Undertaker and Scholar), a new shifting-earth map event, and some deeply nostalgic cameo bosses pulled from across FromSoftware's catalogue, which is the kind of post-launch content this game needed. The elephant in the room is solo play, and I will not soften this: Nightreign was not built for it. Enemies and Nightlord bosses are tuned around three players drawing aggro, and the death penalty, losing a purchased level on a full wipe, stings disproportionately when you have no teammates to revive you. The shrinking circle that feels exhilarating in co-op becomes a time bomb that punishes careful exploration when you are alone. If you do not have two reasonably committed Elden Ring friends, the experience degrades fast. Matchmaking with randoms is workable but volatile, and the absence of crossplay between platforms remains a genuine annoyance in 2025. The roguelite bones are also thinner than genre veterans might expect; run-to-run variety comes more from Limveld's procedural geography and rotating field bosses than from any deep build-crafting system. Fans of Hades-style escalating power curves will notice the shallow end. None of that changes the fact that a well-coordinated three-player expedition, one where you coordinate routes on the fly, chain ultimates into a Nightlord phase transition, and just barely drag yourselves to a win with one flask left, is one of the best multiplayer highs available on PC right now. Nightreign is a focused, sometimes brutal experiment that earns most of its 82% Steam rating. It is not a replacement for the base game's open-world depth or narrative texture; the lore whispers through environmental detail as always, but it rewards speed more than contemplation. Go in with a group, accept that the roguelite layer is more structure than substance, and you will find something genuinely exciting under the time pressure. Monika, Scout Team

Elden Ring: Nightreign

Elden Ring: Nightreign

29 may 2025FromSoftware, Inc.FromSoftware, Inc., Bandai Namco Entertainment
GamerScout opina

Forty-five minutes, three Nightfarers, eight Nightlords, and zero time to breathe. Nightreign is FromSoftware's most radical self-reinvention, and it mostly works if you bring two friends.

PCXbox
Mejor precio disponible
23,97 €-8%
en G2A
Mínimo registrado: 22,28 €
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Veredicto de GamerScout

Essential with two committed co-op partners; a significantly rougher sell for solo players or those expecting deep roguelite build variety.

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G2AMejor precio
StandardLatinoaméricaSteam KeyClave
23,97 €-8%
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StandardEuropa (UE)Steam KeyClave
24,24 €
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StandardEMEASteam KeyClave
24,87 €-38%
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StandardEuropa (UE)Steam KeyClave
24,95 €-38%
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StandardLatinoaméricaSteam KeyClave
24,99 €-38%
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StandardNorteaméricaSteam KeyClave
25,04 €-10%
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Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

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Historial de precios

Mínimo registrado
22,28 €14 jul 2026
Mejor precio actual
23,97 €
Tiendas de claves
22,08 €22,78 €23,47 €24,17 €14 Jul22 Jul30 Jul7 Aug15 Aug
Seguimos precios desde 14 jul 2026
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Acerca de Elden Ring: Nightreign

I came into Nightreign expecting to hate it. Stripping out character creation, replacing careful stat allocation with auto-leveling, and wrapping Elden Ring's measured world in a Fortnite-style shrinking circle felt, on paper, like everything I love about FromSoftware getting fed into a wood chipper. Somewhere around hour twelve, something clicked. The procedurally generated island of Limveld stopped feeling like a heist gone wrong and started feeling like a game I could actually master, one where knowing the geometry of a crypt or the exact aggro range of a roaming field boss became the competitive edge that separated a clean run from a wipe. The core loop is ruthlessly efficient: three in-game days, each capped by a major boss fight, and a shrinking circle of hostile night that pushes you relentlessly toward the action. You pick one of eight preset Nightfarer classes, each with a fixed starting loadout, a passive ability, an active skill, and an ultimate. The Guardian plays exactly how a big-shield type should; the Ironeye's ranged kit lets her revive allies from across the map; the Raider swings a signature hammer with the subtlety of a freight train. Stat allocation is gone, replaced by automatic level-ups at Sites of Grace and a relic system that drops buff items from bosses and chests. Relics range from genuinely build-defining power to junk you immediately sell for murk, and that variance is both the system's charm and its chief frustration. A run where you piece together an elemental damage stack feels brilliant. A run where RNG gives you four minor health-regen scraps does not. What Nightreign does better than almost anything FromSoftware has shipped before is force you out of your comfort zone with class selection. I am, historically, a coward who rebuilds the same shield-and-longsword character across every Souls title. Nightreign's preset loadouts make that impossible. I spent sessions two-handing weapons I would never normally touch, running caster builds I would have dismissed as fragile, and finding out mid-boss that a Recluse in the right hands is terrifying. The class variety holds up well past hour forty because each Nightfarer has meaningfully different team roles, and group synergy genuinely shifts the difficulty ceiling. The December DLC, The Forsaken Hollows, added two more Nightfarers (Undertaker and Scholar), a new shifting-earth map event, and some deeply nostalgic cameo bosses pulled from across FromSoftware's catalogue, which is the kind of post-launch content this game needed. The elephant in the room is solo play, and I will not soften this: Nightreign was not built for it. Enemies and Nightlord bosses are tuned around three players drawing aggro, and the death penalty, losing a purchased level on a full wipe, stings disproportionately when you have no teammates to revive you. The shrinking circle that feels exhilarating in co-op becomes a time bomb that punishes careful exploration when you are alone. If you do not have two reasonably committed Elden Ring friends, the experience degrades fast. Matchmaking with randoms is workable but volatile, and the absence of crossplay between platforms remains a genuine annoyance in 2025. The roguelite bones are also thinner than genre veterans might expect; run-to-run variety comes more from Limveld's procedural geography and rotating field bosses than from any deep build-crafting system. Fans of Hades-style escalating power curves will notice the shallow end. None of that changes the fact that a well-coordinated three-player expedition, one where you coordinate routes on the fly, chain ultimates into a Nightlord phase transition, and just barely drag yourselves to a win with one flask left, is one of the best multiplayer highs available on PC right now. Nightreign is a focused, sometimes brutal experiment that earns most of its 82% Steam rating. It is not a replacement for the base game's open-world depth or narrative texture; the lore whispers through environmental detail as always, but it rewards speed more than contemplation. Go in with a group, accept that the roguelite layer is more structure than substance, and you will find something genuinely exciting under the time pressure.

Monika
Monika · Scout Team

RPGs

Etiquetas

auto-admittedRogueliteThree-Player Co-opClass-BasedShrinking ZoneRun-BasedNightlord BossesRelic SystemProcedural MapTime-Pressure Gameplay

Requisitos del sistema

Mínimos

OS
Windows 10
Processor
Intel Core i5-10600 / AMD RYZEN 5 5500
Memory
12 GB RAM
Graphics
NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
DirectX
Ve…

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Windows 11
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Reseñas y valoraciones

Steam
82%(187,352)

Información del juego

Desarrolladora
FromSoftware, Inc.
Distribuidora
FromSoftware, Inc., Bandai Namco Entertainment
Fecha de lanzamiento
29 may 2025

Características

Single-playerMultiplayerCo-opOnline Co OpSteam AchievementsFull controller supportCamera ComfortCustom Volume Controls+9 más

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¿Cuánto cuesta Elden Ring: Nightreign?

A 15 de agosto de 2026, la oferta más barata disponible de Elden Ring: Nightreign es €23.97 en G2A, de entre 25 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Elden Ring: Nightreign más barato?

El precio más bajo disponible que seguimos para Elden Ring: Nightreign es €23.97 en G2A (15 de agosto de 2026). Comparamos 25 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Elden Ring: Nightreign?

Elden Ring: Nightreign está disponible en PC, Xbox.

¿Cuándo se lanzó Elden Ring: Nightreign?

Elden Ring: Nightreign se lanzó el 29 de mayo de 2025.

¿Quién desarrolló Elden Ring: Nightreign?

Elden Ring: Nightreign fue desarrollado por FromSoftware, Inc. y publicado por FromSoftware, Inc., Bandai Namco Entertainment.