Compara los precios de ARMORED CORE™ VI FIRES OF RUBICON™ en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FromSoftware, Inc.. Publicado por FromSoftware, Inc.. Lanzado el 24/8/2023. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 86/100.

FromSoftware took a decade off from mech combat and came back swinging, AC6 is fast, punishing in the right places, and the build depth will eat your evening.

I came into Armored Core VI looking for something with the precision feel of a good shooter and left thinking about leg types and energy management. That shift tells you everything. This is a mission-based mech combat game where your loadout decisions matter as much as your reflexes, and the two are tied together tighter than almost anything else in the action genre right now. The core combat loop runs like this: you drop into a sortie, fight through serviceable filler enemies, then slam into a boss that demands you actually understand the Attitude Control System (ACS) stagger mechanic, fill an enemy's ACS bar, break their stance, and lay in the big damage during the window. It feels close to Sekiro's posture system but at 300 km/h with missiles. You carry four weapons simultaneously, two in your arms and two on your shoulders, and you will be firing all of them. Movement runs on an energy gauge, boost, quick-dash, assault-boost into close range, or hang back and play artillery with vertical missile launchers on a heavy tank chassis. The leg type you pick (Reverse Joint, Tetrapod, Tank, or bipedal) genuinely changes how the game feels. Heavy builds are slower and dodge less, light builds shred EN faster. There is real build variety here, not the illusion of it. Between missions you rebuild your AC in the garage, and critically, you can swap your loadout mid-mission at checkpoints if something is not working, that quality-of-life call alone saves hours of frustration. The single-player is the main event and it knows it. A first run lands around 15-20 hours, but NG+ and NG++ add new missions, new story branches, and a push toward S-rank scoring that will pull completionists back in for another 20 hours minimum. The boss fights are where FromSoftware earns its reputation, Balteus in Chapter 1 alone has sent more people to build guides than most entire games. Campaign structure is linear and missions are short, which works fine for the genre but does feel dated next to the studio's open-world output. Story is lean and serviceable, though the lore around Coral and the factions has enough texture to reward attention. Now the part I have to be straight about for anyone coming in for the PvP: it is not the reason to buy this game. The online mode uses a lobby system rather than proper matchmaking queues, ranked was patched in after launch, and the PC population has thinned out considerably since release. Expect inconsistent queue times and a meta that currently leans hard into close-range stagger spam builds. The 3v3 mode exists but activity there is thin. If you are purely a competitive shooter player chasing a ranked ladder, this will disappoint. If you want to test your custom build against another person's custom build in fast, high-stakes 1v1 duels occasionally, there is still fun here, just go in with adjusted expectations. The co-op mod on Nexus fills the PvE multiplayer gap that the base game never addressed natively, which is worth knowing. On PC performance: the game runs clean, load times are nearly instant, and the frame cap sits at 120 fps. For shooter-adjacent play at 144Hz and above that cap stings a little, but combat responsiveness on a good polling-rate mouse feels tight. Controller is the more natural fit given the four-weapon simultaneous input demands, but mouse aim locks on well enough that KB/M is viable. This is a single-player-first purchase with a PvP mode bolted on the side. The campaign and the build system are worth the price of admission on their own terms. If you want co-op or a healthy ranked scene, temper those expectations or look elsewhere for your social fix. Fred, Scout Team

ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

24 ago 2023FromSoftware, Inc.
GamerScout opina

FromSoftware took a decade off from mech combat and came back swinging, AC6 is fast, punishing in the right places, and the build depth will eat your evening.

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I came into Armored Core VI looking for something with the precision feel of a good shooter and left thinking about leg types and energy management. That shift tells you everything. This is a mission-based mech combat game where your loadout decisions matter as much as your reflexes, and the two are tied together tighter than almost anything else in the action genre right now. The core combat loop runs like this: you drop into a sortie, fight through serviceable filler enemies, then slam into a boss that demands you actually understand the Attitude Control System (ACS) stagger mechanic, fill an enemy's ACS bar, break their stance, and lay in the big damage during the window. It feels close to Sekiro's posture system but at 300 km/h with missiles. You carry four weapons simultaneously, two in your arms and two on your shoulders, and you will be firing all of them. Movement runs on an energy gauge, boost, quick-dash, assault-boost into close range, or hang back and play artillery with vertical missile launchers on a heavy tank chassis. The leg type you pick (Reverse Joint, Tetrapod, Tank, or bipedal) genuinely changes how the game feels. Heavy builds are slower and dodge less, light builds shred EN faster. There is real build variety here, not the illusion of it. Between missions you rebuild your AC in the garage, and critically, you can swap your loadout mid-mission at checkpoints if something is not working, that quality-of-life call alone saves hours of frustration. The single-player is the main event and it knows it. A first run lands around 15-20 hours, but NG+ and NG++ add new missions, new story branches, and a push toward S-rank scoring that will pull completionists back in for another 20 hours minimum. The boss fights are where FromSoftware earns its reputation, Balteus in Chapter 1 alone has sent more people to build guides than most entire games. Campaign structure is linear and missions are short, which works fine for the genre but does feel dated next to the studio's open-world output. Story is lean and serviceable, though the lore around Coral and the factions has enough texture to reward attention. Now the part I have to be straight about for anyone coming in for the PvP: it is not the reason to buy this game. The online mode uses a lobby system rather than proper matchmaking queues, ranked was patched in after launch, and the PC population has thinned out considerably since release. Expect inconsistent queue times and a meta that currently leans hard into close-range stagger spam builds. The 3v3 mode exists but activity there is thin. If you are purely a competitive shooter player chasing a ranked ladder, this will disappoint. If you want to test your custom build against another person's custom build in fast, high-stakes 1v1 duels occasionally, there is still fun here, just go in with adjusted expectations. The co-op mod on Nexus fills the PvE multiplayer gap that the base game never addressed natively, which is worth knowing. On PC performance: the game runs clean, load times are nearly instant, and the frame cap sits at 120 fps. For shooter-adjacent play at 144Hz and above that cap stings a little, but combat responsiveness on a good polling-rate mouse feels tight. Controller is the more natural fit given the four-weapon simultaneous input demands, but mouse aim locks on well enough that KB/M is viable. This is a single-player-first purchase with a PvP mode bolted on the side. The campaign and the build system are worth the price of admission on their own terms. If you want co-op or a healthy ranked scene, temper those expectations or look elsewhere for your social fix.

Fred
Fred · Scout Team

Shooters

Etiquetas

Single-playerMulti-playerPvPOnline PvPSteam AchievementsSteam Trading CardsCamera ComfortCustom Volume ControlsPlayable without Timed InputStereo SoundSurround SoundPartial Controller SupportSteam CloudFamily SharingsteamMech CombatBuild CraftingBoss RushStagger MechanicNew Game PlusLobby-Based PvPEnergy ManagementMission StructureRanked PvP

Requisitos del sistema

Mínimos

OS
Windows 10
Processor
Intel Core i7-4790K | Intel Core i5-8400 or AMD Ryzen 7 1800X | AMD Ryzen 5 2600
Memory
12 GB RAM
Graphics
NVIDIA GeForce GTX 165…

Recomendados

OS
Windows 10/11
Processor
Intel Core i7-7700 | Intel Core i5-10400 or AMD Ryzen 7 2700X | AMD Ryzen 5 3600
Memory
12 GB RAM
Graphics
NVIDIA GeForce…

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Reseñas y valoraciones

Metacritic
86
Steam
92%(83,508)

Información del juego

Desarrolladora
FromSoftware, Inc.
Distribuidora
FromSoftware, Inc.
Fecha de lanzamiento
24 ago 2023
Clasificación por edad
PEGI 12

Modos de juego

singleplayer
multiplayer
pvp

Idiomas

Audio (2)
EnglishJapanese
Subtítulos (13)
EnglishFrenchItalianGermanSpanish - SpainJapanese+7 más

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AchievementsTrading CardsCloud Saves

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¿En qué plataformas está disponible ARMORED CORE™ VI FIRES OF RUBICON™?

ARMORED CORE™ VI FIRES OF RUBICON™ está disponible en PC, Xbox.

¿Cuándo se lanzó ARMORED CORE™ VI FIRES OF RUBICON™?

ARMORED CORE™ VI FIRES OF RUBICON™ se lanzó el 24 de agosto de 2023.

¿Quién desarrolló ARMORED CORE™ VI FIRES OF RUBICON™?

ARMORED CORE™ VI FIRES OF RUBICON™ fue desarrollado por FromSoftware, Inc..

¿Merece la pena comprar ARMORED CORE™ VI FIRES OF RUBICON™?

ARMORED CORE™ VI FIRES OF RUBICON™ tiene una puntuación Metacritic de 86/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.