Compara los precios de Conan Unconquered key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Petroglyph. Publicado por FunCom. Lanzado el 29/5/2019. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 69/100.

Conan Unconquered is a wave-defense RTS where you build a fortress and watch it get chewed apart by increasingly brutal Hyborian hordes. Solid concept, uneven execution.

Conan Unconquered is a real-time strategy game built around one core loop: construct a base, recruit and position troops, then survive escalating enemy waves that hammer your walls from all directions. Petroglyph, the studio behind Grey Goo and Act of War, brings genuine RTS pedigree here, and that shows in the building placement logic and unit layering. You are not pushing across a map to capture objectives - you are digging in, managing resources, and hoping your defensive perimeter holds when a Stygian siege force rolls up with siege towers and war elephants. It is more tower-defense adjacent than command-and-conquer, and players who expect aggressive offensive campaigns will be disappointed fast. From a build-order perspective, the early game is where the design actually shines. Balancing food, gold, and manpower while placing walls and towers efficiently creates genuine tension. Unit types are thematic - you get swordsmen, archers, cavalry, and eventually hero units including Conan himself, who functions as a frontline anchor that can turn a breach into a manageable skirmish rather than a base wipe. The escalating wave structure means late-game survival depends heavily on how well you front-loaded defensive infrastructure in the first fifteen minutes. Sloppy early economy almost always snowballs into an unrecoverable mid-game collapse, which is actually a mark of decent strategic depth. The problems start surfacing around the mid-game. Enemy AI follows predictable routing patterns once you have seen a few wave compositions, and after a handful of runs the threat feels more like a scheduling problem than a genuine tactical challenge. The co-op mode - two players sharing a base and resource pool - is a meaningful addition that extends the replayability considerably, since coordinating with another person against simultaneous multi-direction assaults is a different experience from solo play. But outside co-op, the solo campaign wears thin. Variety in enemy factions exists on paper but does not translate into enough strategic variety to keep the meta fresh for long. The mod ecosystem is essentially non-existent, which for a game released in 2019 with mixed reception is unlikely to change. The tutorial does its job. New RTS players will not be thrown into the deep end without explanation, and the wave timer between assaults gives enough breathing room to absorb mechanics before things get lethal. That said, the game does not do much to communicate optimal build strategies, so newcomers who want to reach the late waves will need to experiment or consult community guides. At 68 percent positive reviews on Steam, the consensus is roughly accurate: this is a competent, enjoyable RTS for the first dozen hours, particularly in co-op, but it lacks the systemic depth or content volume to justify long-term investment for strategy players who want something that keeps evolving. If you are a Conan lore fan looking for an approachable RTS with atmosphere and some satisfying defensive gameplay, Conan Unconquered delivers that in a reasonably tight package. If you are hunting for a grand-strategy depth fix or a game that rewards hundreds of hours of optimisation, look elsewhere. Petroglyph built something functional and occasionally exciting, but left it undercooked. Diego, Scout Team

Conan Unconquered key

Conan Unconquered key

29 may 2019PetroglyphFunCom
GamerScout opina

Conan Unconquered is a wave-defense RTS where you build a fortress and watch it get chewed apart by increasingly brutal Hyborian hordes. Solid concept, uneven execution.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €4.78

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Conan Unconquered is a real-time strategy game built around one core loop: construct a base, recruit and position troops, then survive escalating enemy waves that hammer your walls from all directions. Petroglyph, the studio behind Grey Goo and Act of War, brings genuine RTS pedigree here, and that shows in the building placement logic and unit layering. You are not pushing across a map to capture objectives - you are digging in, managing resources, and hoping your defensive perimeter holds when a Stygian siege force rolls up with siege towers and war elephants. It is more tower-defense adjacent than command-and-conquer, and players who expect aggressive offensive campaigns will be disappointed fast. From a build-order perspective, the early game is where the design actually shines. Balancing food, gold, and manpower while placing walls and towers efficiently creates genuine tension. Unit types are thematic - you get swordsmen, archers, cavalry, and eventually hero units including Conan himself, who functions as a frontline anchor that can turn a breach into a manageable skirmish rather than a base wipe. The escalating wave structure means late-game survival depends heavily on how well you front-loaded defensive infrastructure in the first fifteen minutes. Sloppy early economy almost always snowballs into an unrecoverable mid-game collapse, which is actually a mark of decent strategic depth. The problems start surfacing around the mid-game. Enemy AI follows predictable routing patterns once you have seen a few wave compositions, and after a handful of runs the threat feels more like a scheduling problem than a genuine tactical challenge. The co-op mode - two players sharing a base and resource pool - is a meaningful addition that extends the replayability considerably, since coordinating with another person against simultaneous multi-direction assaults is a different experience from solo play. But outside co-op, the solo campaign wears thin. Variety in enemy factions exists on paper but does not translate into enough strategic variety to keep the meta fresh for long. The mod ecosystem is essentially non-existent, which for a game released in 2019 with mixed reception is unlikely to change. The tutorial does its job. New RTS players will not be thrown into the deep end without explanation, and the wave timer between assaults gives enough breathing room to absorb mechanics before things get lethal. That said, the game does not do much to communicate optimal build strategies, so newcomers who want to reach the late waves will need to experiment or consult community guides. At 68 percent positive reviews on Steam, the consensus is roughly accurate: this is a competent, enjoyable RTS for the first dozen hours, particularly in co-op, but it lacks the systemic depth or content volume to justify long-term investment for strategy players who want something that keeps evolving. If you are a Conan lore fan looking for an approachable RTS with atmosphere and some satisfying defensive gameplay, Conan Unconquered delivers that in a reasonably tight package. If you are hunting for a grand-strategy depth fix or a game that rewards hundreds of hours of optimisation, look elsewhere. Petroglyph built something functional and occasionally exciting, but left it undercooked.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamWave DefenseBase BuildingCo-op RTSTower Defense HybridHero UnitsSurvival StrategySingle-session Runs

Requisitos del sistema

Mínimos

Processor
Core i3 (dual core) @3Ghz+ or equivalent
Memory
8 GB RAM
Graphics
Intel HD Graphics 620 or DX11 graphics card w/ minimum 1GB dedicated RAM
DirectX
Version 11
Storage
10 GB avai…

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Processor
Core i5 (quad core) @3Ghz+ or equivalent
Memory
8 GB RAM
Graphics
Nvidia Geforce GTX 970 or AMD RX580 or better
DirectX
Version 11
Storage
10 GB availab…

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Reseñas y valoraciones

Metacritic
69
Steam
68%(1,858)

Información del juego

Desarrolladora
Petroglyph
Distribuidora
FunCom
Fecha de lanzamiento
29 may 2019

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¿En qué plataformas está disponible Conan Unconquered key?

Conan Unconquered key está disponible en PC.

¿Cuándo se lanzó Conan Unconquered key?

Conan Unconquered key se lanzó el 29 de mayo de 2019.

¿Quién desarrolló Conan Unconquered key?

Conan Unconquered key fue desarrollado por Petroglyph y publicado por FunCom.

¿Merece la pena comprar Conan Unconquered key?

Conan Unconquered key tiene una puntuación Metacritic de 69/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.