Compara los precios de Command & Conquer™ Remastered Collection en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Petroglyph. Publicado por Electronic Arts. Lanzado el 5/6/2020. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 82/100.

Two genre-defining RTS classics, rebuilt by the people who made them, with source code released and mod tools baked in. A rare remaster that respects both your nostalgia and your time.

I've tracked enough RTS releases to know that remaster announcements deserve skepticism, and this one had every reason to disappoint. EA handling the IP. A dormant franchise. A fanbase that had been burned by Tiberium Twilight. What Petroglyph delivered instead is one of the more honest remaster jobs the strategy genre has seen in years. The package covers two full campaigns: Tiberian Dawn, where you command either the UN-backed Global Defense Initiative or Kane's Brotherhood of Nod across asymmetric faction matchups that feel meaningfully different even by modern standards, and Red Alert, which shifts the theater to an alternate World War II with Soviet and Allied forces trading Tesla Coils and attack dogs for V2 rockets and missile submarines. All three expansion packs, Covert Operations, Counterstrike, and Aftermath, are included. That is a lot of campaign content, and the mission design holds up better than you might expect. The Tiberium-harvesting loop, base construction, and unit-rush tension remain satisfying because Petroglyph specifically chose not to rebalance or modernize the core mechanics. That decision cuts both ways, which I will get to. The modernization work is where the team earns its pay. Pressing the spacebar flips the visuals instantly between the original pixel art and the new 4K-redrawn assets, a feature that never gets old as a comparison tool. The sidebar UI was reworked for modern resolutions, unit queuing was added, and hotkey support is now fully functional. Original EVA voice actress Kia Huntzinger returned to re-record her UI lines, and composer Frank Klepacki oversaw a full remaster of the soundtrack. Over seven hours of music, all of it familiar, all of it sharper. The archive footage gallery, unlocked through campaign progress, gives production context that actual fans will spend real time with. The mod ecosystem is where this release earns long-term value beyond the base campaigns. EA and Petroglyph released the TiberianDawn.dll and RedAlert.dll source code under the GPL v3.0 license at launch, which opened the door for community modders to create custom units, replace art, alter gameplay logic, and build entirely new campaigns. Steam Workshop integration means subscribing to a pathfinding-improvement mod or an attack-move fix takes seconds. That attack-move mod specifically addresses one of the genuine mechanical pain points of the originals: units responding sluggishly to repositioning orders. The AI also cheats on higher difficulties in ways that feel arbitrary rather than clever, a criticism that has followed the franchise since the 90s and remains here unchanged. If you are expecting StarCraft-level tactical AI, adjust expectations accordingly. For newcomers, the learning curve is gentle by genre standards. There are no tech trees with thirty nodes to memorize, no supply lines to micromanage. You collect Tiberium with harvesters, you build structures in a linear construction queue, and you produce units to pressure your opponent. The strategic depth comes from reading the map, protecting your harvesters under fire, and knowing when to push. The campaign difficulty on Normal is forgiving enough for genre newcomers, though the Hard difficulty spike is steep and uneven. Petroglyph intended this as a faithful preservation, not a redesign, and it shows. What you get is the real thing, with the real limitations, sitting inside a much cleaner frame. Given that the studio released the source code and map editor under open-source licenses, the community has had years to sand the roughest edges down through Workshop mods, and that ecosystem is worth checking before you start. Diego, Scout Team

Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

5 jun 2020PetroglyphElectronic Arts
GamerScout opina

Two genre-defining RTS classics, rebuilt by the people who made them, with source code released and mod tools baked in. A rare remaster that respects both your nostalgia and your time.

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I've tracked enough RTS releases to know that remaster announcements deserve skepticism, and this one had every reason to disappoint. EA handling the IP. A dormant franchise. A fanbase that had been burned by Tiberium Twilight. What Petroglyph delivered instead is one of the more honest remaster jobs the strategy genre has seen in years. The package covers two full campaigns: Tiberian Dawn, where you command either the UN-backed Global Defense Initiative or Kane's Brotherhood of Nod across asymmetric faction matchups that feel meaningfully different even by modern standards, and Red Alert, which shifts the theater to an alternate World War II with Soviet and Allied forces trading Tesla Coils and attack dogs for V2 rockets and missile submarines. All three expansion packs, Covert Operations, Counterstrike, and Aftermath, are included. That is a lot of campaign content, and the mission design holds up better than you might expect. The Tiberium-harvesting loop, base construction, and unit-rush tension remain satisfying because Petroglyph specifically chose not to rebalance or modernize the core mechanics. That decision cuts both ways, which I will get to. The modernization work is where the team earns its pay. Pressing the spacebar flips the visuals instantly between the original pixel art and the new 4K-redrawn assets, a feature that never gets old as a comparison tool. The sidebar UI was reworked for modern resolutions, unit queuing was added, and hotkey support is now fully functional. Original EVA voice actress Kia Huntzinger returned to re-record her UI lines, and composer Frank Klepacki oversaw a full remaster of the soundtrack. Over seven hours of music, all of it familiar, all of it sharper. The archive footage gallery, unlocked through campaign progress, gives production context that actual fans will spend real time with. The mod ecosystem is where this release earns long-term value beyond the base campaigns. EA and Petroglyph released the TiberianDawn.dll and RedAlert.dll source code under the GPL v3.0 license at launch, which opened the door for community modders to create custom units, replace art, alter gameplay logic, and build entirely new campaigns. Steam Workshop integration means subscribing to a pathfinding-improvement mod or an attack-move fix takes seconds. That attack-move mod specifically addresses one of the genuine mechanical pain points of the originals: units responding sluggishly to repositioning orders. The AI also cheats on higher difficulties in ways that feel arbitrary rather than clever, a criticism that has followed the franchise since the 90s and remains here unchanged. If you are expecting StarCraft-level tactical AI, adjust expectations accordingly. For newcomers, the learning curve is gentle by genre standards. There are no tech trees with thirty nodes to memorize, no supply lines to micromanage. You collect Tiberium with harvesters, you build structures in a linear construction queue, and you produce units to pressure your opponent. The strategic depth comes from reading the map, protecting your harvesters under fire, and knowing when to push. The campaign difficulty on Normal is forgiving enough for genre newcomers, though the Hard difficulty spike is steep and uneven. Petroglyph intended this as a faithful preservation, not a redesign, and it shows. What you get is the real thing, with the real limitations, sitting inside a much cleaner frame. Given that the studio released the source code and map editor under open-source licenses, the community has had years to sand the roughest edges down through Workshop mods, and that ecosystem is worth checking before you start.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

Single-playerMulti-playerPvPOnline PvPSteam AchievementsSteam WorkshopSteam CloudIncludes level editorFamily SharingsteamClassic RTSRemaster4K SupportSkirmish ModeCampaign-HeavyMod SupportRebuil MultiplayerAsymmetric FactionsSource Code ReleasedBase-BuildingFaction AsymmetryOpen-Source ModdingCampaign-FocusedLegacy AISpacebar Toggle GraphicsFMV CutscenesTiberium HarvestingWorkshop-Ready

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Reseñas y valoraciones

Metacritic
82
Steam
91%(34,612)

Información del juego

Desarrolladora
Petroglyph
Distribuidora
Electronic Arts
Fecha de lanzamiento
5 jun 2020
Clasificación por edad
PEGI 16

Modos de juego

singleplayer
multiplayer

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Audio (3)
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¿En qué plataformas está disponible Command & Conquer™ Remastered Collection?

Command & Conquer™ Remastered Collection está disponible en PC.

¿Cuándo se lanzó Command & Conquer™ Remastered Collection?

Command & Conquer™ Remastered Collection se lanzó el 5 de junio de 2020.

¿Quién desarrolló Command & Conquer™ Remastered Collection?

Command & Conquer™ Remastered Collection fue desarrollado por Petroglyph y publicado por Electronic Arts.

¿Merece la pena comprar Command & Conquer™ Remastered Collection?

Command & Conquer™ Remastered Collection tiene una puntuación Metacritic de 82/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.