Compara los precios de Colossus Down en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mango Protocol. Publicado por Mango Protocol. Lanzado el 16/12/2020. Disponible en PC. Géneros: Action, Adventure, Indie.

A hand-drawn beat-em-up about a seven-year-old in a giant mech who hates everything uncool, and the game itself is a little uncool in places - but weirdly charming enough to earn your afternoon anyway.

My first instinct with Colossus Down was suspicion. Mango Protocol built their Psychotic Adventures series on point-and-click wit - MechaNika and Agatha Knife are small, strange, genuinely funny adventure games - and then for the third entry they just... switched genres entirely. Beat-em-up. Side-scrolling brawler. The kind of move that usually signals a studio chasing trends. What you actually get is stranger and more interesting than that pivot suggests, even if it never quite sticks the landing on the combat side. The world here spans 18 levels across locations like the Neon District, a Candyland dreamscape, and a corrupted military base, each one illustrated in Mango Protocol's sharp, hand-drawn cartoon style that reviewers across the board agreed is one of the game's real strengths. The art does serious heavy lifting. Text dialogue is written in deliberately child-scrawled lettering, there is no voice acting, and the humor lands somewhere between Adult Swim and a very dark fairy tale. You are, after all, playing as a seven-year-old genius in a mech with chainsaw hands and electric ball attacks, methodically destroying everything she has decided is uncool, including history books, pea soup, and apparently a Donald Trump lookalike. Agatha, her friend and local butcher, joins as a second playable character in local co-op, piloting the Great Bleeding Pig - a cleaver-wielding demigod of Carnivorism. The game holds more plot than you expect for a brawler, and the narrative choices you make throughout lead to four different endings, which gives solo runs a reason to replay. The combat itself is the honest weak point and worth naming plainly. You have three basic attacks - a short-range melee strike, a stun shot, and a slower long-range blast - plus up to four special moves like a screen-clearing laser beam, explosive doll heads raining from above, and unlockables named things like the dumbshredder and the chopping tornado. Those specials cost health to use, which creates a small but real resource tension. The problem is that standard attacks lack punch on impact, enemies sponge more hits than feels warranted, and the combat loop settles into a repetitive rhythm faster than it should. The game breaks things up with shoot-em-up sequences, light platforming, and puzzles - one jetpack rail-shooter section mid-game is a genuine highlight - but a few of those puzzle segments are poorly signposted and more frustrating than fun. The difficulty split between infinite-lives mode and permadeath is a clever structural idea: infinite lives limits you to three of the four special attacks, while permadeath unlocks the full arsenal, giving each approach a distinct flavor rather than just a difficulty toggle. Co-op is genuinely the recommended way in. Local two-player introduces extra cutscenes and dialogue exchanges exclusive to that mode, and the Nika-and-Agatha dynamic carries more personality than either character alone. Solo play is fine, but the game was clearly designed with a second body in mind. Fans who played MechaNika and Agatha Knife first will catch the callbacks and a late-game plot twist that lands harder with context; newcomers can follow along but will miss some of the texture. The soundtrack is described as varied and dynamic in the materials, and while it fits the moment-to-moment action well enough, it is not the kind of score that haunts you afterward - functional where the visuals are genuinely beautiful. Colossus Down is an underdog entry in a small, overlooked series by a studio that clearly cares about craft and decided to take a real swing. The brawler chassis does not match the ambition of the surrounding world, and the combat repetition is a real ceiling on how long the fun sustains. But the art, the dark absurdist humor, the multiple endings, and the co-op chemistry make it worth the time for anyone willing to meet it on its own eccentric terms. Kai, Scout Team

Colossus Down

Colossus Down

16 dic 2020Mango Protocol
GamerScout opina

A hand-drawn beat-em-up about a seven-year-old in a giant mech who hates everything uncool, and the game itself is a little uncool in places - but weirdly charming enough to earn your afternoon anyway.

PC
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Mínimo histórico: €3.31

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Acerca de Colossus Down

My first instinct with Colossus Down was suspicion. Mango Protocol built their Psychotic Adventures series on point-and-click wit - MechaNika and Agatha Knife are small, strange, genuinely funny adventure games - and then for the third entry they just... switched genres entirely. Beat-em-up. Side-scrolling brawler. The kind of move that usually signals a studio chasing trends. What you actually get is stranger and more interesting than that pivot suggests, even if it never quite sticks the landing on the combat side. The world here spans 18 levels across locations like the Neon District, a Candyland dreamscape, and a corrupted military base, each one illustrated in Mango Protocol's sharp, hand-drawn cartoon style that reviewers across the board agreed is one of the game's real strengths. The art does serious heavy lifting. Text dialogue is written in deliberately child-scrawled lettering, there is no voice acting, and the humor lands somewhere between Adult Swim and a very dark fairy tale. You are, after all, playing as a seven-year-old genius in a mech with chainsaw hands and electric ball attacks, methodically destroying everything she has decided is uncool, including history books, pea soup, and apparently a Donald Trump lookalike. Agatha, her friend and local butcher, joins as a second playable character in local co-op, piloting the Great Bleeding Pig - a cleaver-wielding demigod of Carnivorism. The game holds more plot than you expect for a brawler, and the narrative choices you make throughout lead to four different endings, which gives solo runs a reason to replay. The combat itself is the honest weak point and worth naming plainly. You have three basic attacks - a short-range melee strike, a stun shot, and a slower long-range blast - plus up to four special moves like a screen-clearing laser beam, explosive doll heads raining from above, and unlockables named things like the dumbshredder and the chopping tornado. Those specials cost health to use, which creates a small but real resource tension. The problem is that standard attacks lack punch on impact, enemies sponge more hits than feels warranted, and the combat loop settles into a repetitive rhythm faster than it should. The game breaks things up with shoot-em-up sequences, light platforming, and puzzles - one jetpack rail-shooter section mid-game is a genuine highlight - but a few of those puzzle segments are poorly signposted and more frustrating than fun. The difficulty split between infinite-lives mode and permadeath is a clever structural idea: infinite lives limits you to three of the four special attacks, while permadeath unlocks the full arsenal, giving each approach a distinct flavor rather than just a difficulty toggle. Co-op is genuinely the recommended way in. Local two-player introduces extra cutscenes and dialogue exchanges exclusive to that mode, and the Nika-and-Agatha dynamic carries more personality than either character alone. Solo play is fine, but the game was clearly designed with a second body in mind. Fans who played MechaNika and Agatha Knife first will catch the callbacks and a late-game plot twist that lands harder with context; newcomers can follow along but will miss some of the texture. The soundtrack is described as varied and dynamic in the materials, and while it fits the moment-to-moment action well enough, it is not the kind of score that haunts you afterward - functional where the visuals are genuinely beautiful. Colossus Down is an underdog entry in a small, overlooked series by a studio that clearly cares about craft and decided to take a real swing. The brawler chassis does not match the ambition of the surrounding world, and the combat repetition is a real ceiling on how long the fun sustains. But the art, the dark absurdist humor, the multiple endings, and the co-op chemistry make it worth the time for anyone willing to meet it on its own eccentric terms.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Beat-em-upDark HumorMultiple EndingsPermadeath OptionGenre-Shift SequelAdult Swim ToneNarrative ChoicesCouch Co-op Recommended

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
Storage
3 GB available space
Processor
Intel Core 2 Duo

Recomendados

OS
Windows 10
Memory
8 GB RAM
Storage
3 GB available space
Processor
Intel Core i5

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Información del juego

Desarrolladora
Mango Protocol
Distribuidora
Mango Protocol
Fecha de lanzamiento
16 dic 2020

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¿En qué plataformas está disponible Colossus Down?

Colossus Down está disponible en PC.

¿Cuándo se lanzó Colossus Down?

Colossus Down se lanzó el 16 de diciembre de 2020.

¿Quién desarrolló Colossus Down?

Colossus Down fue desarrollado por Mango Protocol.