Agatha Knife
A darkly comic point-and-click about a meat-loving child who invents her own religion to square her appetite with her conscience. Weird, handcrafted, and surprisingly sincere.
Veredicto de GamerScout
Best for adventure fans who want a short, strange, hand-crafted story that plays its absurd premise with complete sincerity.
Comparar precios(6 tiendas)
Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.
Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia
Acerca de Agatha Knife
Agatha Knife is a point-and-click adventure from Mango Protocol about a butcher's daughter named Agatha who loves eating meat but also genuinely loves the animals she eats. Instead of resolving that contradiction the easy way, the game leans hard into it: Agatha decides to found her own religion, Carnivorism, designed to convince her animal friends that being eaten is actually fine, spiritually speaking. If that premise sounds like something a small team dreamed up at 2 a.m. and then absolutely committed to, that's exactly what it feels like to play. The art style is hand-drawn and deliberately grotesque in the best way - thick outlines, muted butcher-shop colors, characters that look like they crawled out of a European underground comic. The visual tone matches the writing, which walks a genuine tightrope between childhood innocence and genuinely dark humor about death, faith, and moral self-deception. Agatha herself is not a villain and not a hero. She is a kid trying very hard to make the world fit her needs, and watching her theology evolve through dialogue puzzles and item-fetch quests is funnier and stranger than any summary makes it sound. Gameplay is classic point-and-click: inventory puzzles, conversation trees, location hopping. Nothing mechanically revolutionary here, and seasoned adventure players will find the difficulty sits on the accessible side. A few puzzle solutions rely on slightly oblique logic, but the game is short enough - comfortably completable in three to four hours - that you never feel stranded. The pacing is deliberately unhurried in the early acts, spending time establishing the butcher-shop neighborhood and its cast of oddball characters before Agatha's theological project kicks into gear. I would argue that slowness earns its place. The world needs to feel real before the absurdity can land. The soundtrack deserves a specific mention. It is small and sparse in the way only intentional low-budget composition can be, leaning on a slightly off-kilter childlike register that keeps the mood hovering somewhere between a storybook and a nightmare. It knows exactly when to go quiet. The writing, meanwhile, is translated from Spanish and retains a slightly continental flavor in its phrasing that actually suits the material rather than feeling like a localization artifact. The honest caveats: if you need mechanical depth or branching consequences, Agatha Knife will not satisfy. The ending wraps things up in a way that some players find abrupt and others find exactly right. The game is not trying to be long. What it is trying to be is a specific, committed, hand-crafted thing that says something genuinely odd about the stories we tell ourselves to justify what we want. For a certain kind of player - one who picks up small Steam releases looking for something that couldn't exist inside a publisher budget - this is exactly that thing.

Indie & narrative
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- 2 GHz
- Memory
- 2 GB RAM
- Graphics
- Intel HD 3000
- Storage
- 512 MB available space
Sigue explorando
Community Discussion
Be the first to comment on Agatha Knife.
Reseñas y valoraciones
Información del juego
- Desarrolladora
- Mango Protocol
- Distribuidora
- Mango Protocol
- Fecha de lanzamiento
- 27 abr 2017



