Compara los precios de CLeM en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mango Protocol. Publicado por Iceberg Interactive. Lanzado el 6/2/2024. Disponible en PC, Xbox. Géneros: Adventure, Indie. Puntuación Metacritic: 79/100.

A quietly unsettling puzzlevania about a rag-doll servant and the little girl who commands it, roughly three to five hours of hand-drawn dread that lands its emotional gut-punch if you let it breathe.

My first hour with CLeM felt like being handed a locked box and told good luck. You wake as a stitched-together ragdoll in a cold basement, a child's voice pressing you to bring her beauty, and an alchemy notebook sitting at your feet cataloguing insects you will spend the game hunting down across a single, increasingly strange mansion. That premise, spare as it sounds, does a lot of quiet work. The story is not told at you. It is scattered across diary entries, crayon drawings, and the doll's own marginal annotations in the notebook, a beautifully observed design choice that lets the ragdoll express a personality despite being mute. Mango Protocol calls this a puzzlevania, and that label earns its keep. Each of the five chapters tasks you with acquiring a specific creature tied to an abstract attribute: beauty is a butterfly, determination is a snail, intelligence means outwitting a spider. Each new magical tool you craft, a Lens of Truth that reveals hidden writing in paintings, a runic key for locked cabinets, a teleportation device that doubles as a fast-travel mercy, opens another layer of the house and adds a new mechanic to your palette. The variety is genuine: logic puzzles, inventory combination, physics mini-games, and a miniaturized maze sequence that wears out its welcome one iteration past clever but is otherwise a fine change of pace. There is a satisfying alchemy to how the notebook syncs with progress, clues recorded automatically, notes hinting without spoon-feeding, and the environmental hint system, where the disembodied voice speaks up if you loiter too long in a dead end, keeps frustration at a respectful distance most of the time. Most of the time. A firefly timing puzzle that requires syncing blinks with flickering lightbulbs and a runic-key mini-game that gives almost no visual feedback on where alignment is supposed to land are both the kind of speed-bumps that had reviewers across the board reaching for walkthroughs. The ragdoll also shuffles slowly, the movement speed slider tops out at still pretty slow, and while floor-sign fast-travel cuts backtracking down, you will feel the house's modest scale during the moments between discoveries. Some late story threads (a brief glimpse of other doll constructs that goes nowhere) suggest a larger world that the runtime cannot accommodate. What CLeM knows with confidence is its atmosphere. The hand-drawn art pairs muted, dusty rooms with pops of colour in a way that reads as childlike until you notice how dark the spaces actually are. The soundtrack sits beneath the action rather than announcing itself, mellow enough to think through puzzles without becoming wallpaper, scored closely enough to the moment that tense scenes register. Voice acting exists for exactly one character, the girl herself, and the performance carries the emotional weight of both endings. There are two of them, and at least one will sit with you after the credits. The game also offers a free standalone prologue on Steam if you want to test-drive the first chapter before committing. This is a three-to-five-hour game that knows it is a three-to-five-hour game. It does not pad itself with collectible hunts or difficulty spikes to pretend otherwise. If you grew up with LucasArts adventures, if Children of Silentown or the Rusty Lake series live on your hard drive, if you have ever genuinely appreciated a game that earns its ending rather than rushes to it, CLeM is asking very little of your time for a surprisingly large return. Kai, Scout Team

CLeM

CLeM

6 feb 2024Mango ProtocolIceberg Interactive
GamerScout opina

A quietly unsettling puzzlevania about a rag-doll servant and the little girl who commands it, roughly three to five hours of hand-drawn dread that lands its emotional gut-punch if you let it breathe.

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Acerca de CLeM

My first hour with CLeM felt like being handed a locked box and told good luck. You wake as a stitched-together ragdoll in a cold basement, a child's voice pressing you to bring her beauty, and an alchemy notebook sitting at your feet cataloguing insects you will spend the game hunting down across a single, increasingly strange mansion. That premise, spare as it sounds, does a lot of quiet work. The story is not told at you. It is scattered across diary entries, crayon drawings, and the doll's own marginal annotations in the notebook, a beautifully observed design choice that lets the ragdoll express a personality despite being mute. Mango Protocol calls this a puzzlevania, and that label earns its keep. Each of the five chapters tasks you with acquiring a specific creature tied to an abstract attribute: beauty is a butterfly, determination is a snail, intelligence means outwitting a spider. Each new magical tool you craft, a Lens of Truth that reveals hidden writing in paintings, a runic key for locked cabinets, a teleportation device that doubles as a fast-travel mercy, opens another layer of the house and adds a new mechanic to your palette. The variety is genuine: logic puzzles, inventory combination, physics mini-games, and a miniaturized maze sequence that wears out its welcome one iteration past clever but is otherwise a fine change of pace. There is a satisfying alchemy to how the notebook syncs with progress, clues recorded automatically, notes hinting without spoon-feeding, and the environmental hint system, where the disembodied voice speaks up if you loiter too long in a dead end, keeps frustration at a respectful distance most of the time. Most of the time. A firefly timing puzzle that requires syncing blinks with flickering lightbulbs and a runic-key mini-game that gives almost no visual feedback on where alignment is supposed to land are both the kind of speed-bumps that had reviewers across the board reaching for walkthroughs. The ragdoll also shuffles slowly, the movement speed slider tops out at still pretty slow, and while floor-sign fast-travel cuts backtracking down, you will feel the house's modest scale during the moments between discoveries. Some late story threads (a brief glimpse of other doll constructs that goes nowhere) suggest a larger world that the runtime cannot accommodate. What CLeM knows with confidence is its atmosphere. The hand-drawn art pairs muted, dusty rooms with pops of colour in a way that reads as childlike until you notice how dark the spaces actually are. The soundtrack sits beneath the action rather than announcing itself, mellow enough to think through puzzles without becoming wallpaper, scored closely enough to the moment that tense scenes register. Voice acting exists for exactly one character, the girl herself, and the performance carries the emotional weight of both endings. There are two of them, and at least one will sit with you after the credits. The game also offers a free standalone prologue on Steam if you want to test-drive the first chapter before committing. This is a three-to-five-hour game that knows it is a three-to-five-hour game. It does not pad itself with collectible hunts or difficulty spikes to pretend otherwise. If you grew up with LucasArts adventures, if Children of Silentown or the Rusty Lake series live on your hard drive, if you have ever genuinely appreciated a game that earns its ending rather than rushes to it, CLeM is asking very little of your time for a surprisingly large return.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaPuzzlevaniaHand-Drawn ArtMultiple EndingsAlchemy MechanicsItem CombinationMetroidvania-liteTim Burton-esqueShort PlaytimeNotebook-Driven Narrative

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
Storage
2 GB available space
Processor
Intel Core 2 Duo

Recomendados

OS
Windows 10
Memory
8 GB RAM
Storage
2 GB available space
Processor
Intel Core i5

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Reseñas y valoraciones

Metacritic
79

Información del juego

Desarrolladora
Mango Protocol
Distribuidora
Iceberg Interactive
Fecha de lanzamiento
6 feb 2024

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¿En qué plataformas está disponible CLeM?

CLeM está disponible en PC, Xbox.

¿Cuándo se lanzó CLeM?

CLeM se lanzó el 6 de febrero de 2024.

¿Quién desarrolló CLeM?

CLeM fue desarrollado por Mango Protocol y publicado por Iceberg Interactive.

¿Merece la pena comprar CLeM?

CLeM tiene una puntuación Metacritic de 79/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.