Compara los precios de Broken Sword 3 - the Sleeping Dragon (2003) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Revolution Software Ltd. Publicado por Revolution Software Ltd. Lanzado el 2/12/2009. Disponible en PC. Géneros: Adventure. Puntuación Metacritic: 82/100.

A story-first adventure that delivers George and Nico at their cinematic best, but asks you to push a lot of crates to get there.

My first honest reaction to Broken Sword 3 was relief. Relief that Revolution Software kept the wit, the globe-trotting conspiracy plots, and the unmistakable voice of George Stobbart intact when they made the leap from classic 2D point-and-click to full 3D. That transition could have been a disaster, and in some ways it partially is. But the story, the writing, and the sheer confidence of the adventure that unfolds across the Congo, Paris, and Glastonbury are strong enough to survive the rougher edges of the design. The shift to direct control means you move George and Nico around fully rendered 3D environments using a keyboard or gamepad rather than clicking your way around static backdrops. The series traded its mouse-driven heritage for context-sensitive action buttons, quick-time events during stealth and chase sequences, and a conversation tree system that still hands you genuinely funny dialogue and plot-relevant clues. The cinematic ambition is real. Revolution brought in a consultant specifically to give scenes a film-like feel, and in the cutscenes especially that effort shows. Voice acting and lip-sync are exceptional for the era, Rolf Saxon returns as George, and the dry humor lands consistently in his sections. Here is where the goodwill gets tested, though. The 3D pivot also introduced an obsession with crate-shoving puzzles that almost every reviewer, player, and eventually even the game's own director acknowledged went too far. These Sokoban-style block-pushing sections appear with such frequency that spotting a crate in a new area triggers dread more than curiosity. They solve quickly in terms of logic but drag in terms of execution, and they kill narrative momentum at the worst possible moments. Compound that with a fixed camera system that changes angle based on position rather than player input, meaning your directional controls flip when the camera cuts, and you will misfire during timed sequences more than once. The PC version, which dropped mouse control entirely, frustrates veterans of the first two entries most sharply. Set those complaints alongside what the game does well, and the balance still lands in positive territory for adventure fans. The story is arguably the most ambitious in the series, weaving Knights Templar mythology, global conspiracy, and personal stakes into a plot that sustains pace across its runtime. Locations feel distinct, the dual-character mechanic of swapping between George and Nico adds variety, and the cooperative puzzles that require both characters to work in tandem are among the game's design highlights. If you have already played the earlier entries, the call-backs and returning characters carry genuine warmth. If this is your first Broken Sword, you lose little by starting here, though the series' roots make more sense with context. For new players or returning fans weighing up whether it holds up: the story still does. The controls are a period compromise that modern players can adapt to with patience, and a gamepad helps considerably on PC. Think of it as a cinematic adventure with one irritating mechanical habit that nobody bothered to stop. The highs are high enough to justify the trip. Alex, Scout Team

Broken Sword 3 - the Sleeping Dragon (2003)

Broken Sword 3 - the Sleeping Dragon (2003)

2 dic 2009Revolution Software Ltd
GamerScout opina

A story-first adventure that delivers George and Nico at their cinematic best, but asks you to push a lot of crates to get there.

PC
ProtonDB Gold
Mejor precio disponible
0,70 €
en Kinguin
Mínimo registrado: 0,54 €
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Veredicto de GamerScout

Worth it for adventure fans who can tolerate dated 3D controls; the story and writing earn their place in the series despite the infamous crate design.

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Historial de precios

Mínimo registrado
0,54 €5 ago 2026
Mejor precio actual
0,70 €
Tiendas de claves
0,52 €0,59 €0,67 €0,74 €7 Jul17 Jul27 Jul5 Aug15 Aug
7 jul — 15 ago
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Capturas y multimedia

Acerca de Broken Sword 3 - the Sleeping Dragon (2003)

My first honest reaction to Broken Sword 3 was relief. Relief that Revolution Software kept the wit, the globe-trotting conspiracy plots, and the unmistakable voice of George Stobbart intact when they made the leap from classic 2D point-and-click to full 3D. That transition could have been a disaster, and in some ways it partially is. But the story, the writing, and the sheer confidence of the adventure that unfolds across the Congo, Paris, and Glastonbury are strong enough to survive the rougher edges of the design. The shift to direct control means you move George and Nico around fully rendered 3D environments using a keyboard or gamepad rather than clicking your way around static backdrops. The series traded its mouse-driven heritage for context-sensitive action buttons, quick-time events during stealth and chase sequences, and a conversation tree system that still hands you genuinely funny dialogue and plot-relevant clues. The cinematic ambition is real. Revolution brought in a consultant specifically to give scenes a film-like feel, and in the cutscenes especially that effort shows. Voice acting and lip-sync are exceptional for the era, Rolf Saxon returns as George, and the dry humor lands consistently in his sections. Here is where the goodwill gets tested, though. The 3D pivot also introduced an obsession with crate-shoving puzzles that almost every reviewer, player, and eventually even the game's own director acknowledged went too far. These Sokoban-style block-pushing sections appear with such frequency that spotting a crate in a new area triggers dread more than curiosity. They solve quickly in terms of logic but drag in terms of execution, and they kill narrative momentum at the worst possible moments. Compound that with a fixed camera system that changes angle based on position rather than player input, meaning your directional controls flip when the camera cuts, and you will misfire during timed sequences more than once. The PC version, which dropped mouse control entirely, frustrates veterans of the first two entries most sharply. Set those complaints alongside what the game does well, and the balance still lands in positive territory for adventure fans. The story is arguably the most ambitious in the series, weaving Knights Templar mythology, global conspiracy, and personal stakes into a plot that sustains pace across its runtime. Locations feel distinct, the dual-character mechanic of swapping between George and Nico adds variety, and the cooperative puzzles that require both characters to work in tandem are among the game's design highlights. If you have already played the earlier entries, the call-backs and returning characters carry genuine warmth. If this is your first Broken Sword, you lose little by starting here, though the series' roots make more sense with context. For new players or returning fans weighing up whether it holds up: the story still does. The controls are a period compromise that modern players can adapt to with patience, and a gamepad helps considerably on PC. Think of it as a cinematic adventure with one irritating mechanical habit that nobody bothered to stop. The highs are high enough to justify the trip.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayertier:aaaFixed CameraCinematic StorytellingDual ProtagonistsConspiracy ThrillerConversation TreesQuick-Time Events3D AdventureKeyboard ControlsClassic Series Entry

Requisitos del sistema

Mínimos

OS
Windows 10 / 8 / 7 / Vista
Memory
128 MB
Graphics
64 MB
DirectX®
8.1
Processor
Pentium3 750MHz or equivalent
Hard Drive
1 GB
Controller Support
Yes

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Reseñas y valoraciones

Metacritic
82

Información del juego

Desarrolladora
Revolution Software Ltd
Distribuidora
Revolution Software Ltd
Fecha de lanzamiento
2 dic 2009

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¿Cuánto cuesta Broken Sword 3 - the Sleeping Dragon (2003)?

A 15 de agosto de 2026, la oferta más barata disponible de Broken Sword 3 - the Sleeping Dragon (2003) es €0.70 en Kinguin, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Broken Sword 3 - the Sleeping Dragon (2003) más barato?

El precio más bajo disponible que seguimos para Broken Sword 3 - the Sleeping Dragon (2003) es €0.70 en Kinguin (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Broken Sword 3 - the Sleeping Dragon (2003)?

Broken Sword 3 - the Sleeping Dragon (2003) está disponible en PC.

¿Cuándo se lanzó Broken Sword 3 - the Sleeping Dragon (2003)?

Broken Sword 3 - the Sleeping Dragon (2003) se lanzó el 2 de diciembre de 2009.

¿Quién desarrolló Broken Sword 3 - the Sleeping Dragon (2003)?

Broken Sword 3 - the Sleeping Dragon (2003) fue desarrollado por Revolution Software Ltd.

¿Merece la pena comprar Broken Sword 3 - the Sleeping Dragon (2003)?

Broken Sword 3 - the Sleeping Dragon (2003) tiene una puntuación Metacritic de 82/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.