Compara los precios de Bomber Crew en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Runner Duck. Publicado por Curve Games. Lanzado el 19/10/2017. Disponible en PC, Xbox. Géneros: Simulation, Strategy. Puntuación Metacritic: 75/100.

FTL's crisis-management loop relocated to a WWII Lancaster, with permadeath stakes high enough to make every fuel-tank switch feel genuinely consequential.

I have a spreadsheet for most strategy games I pick up. Bomber Crew is one of the few that made me close it after an hour because no column could capture the specific panic of watching my tail gunner bleed out while my navigator missed the bomb-run window and my engineer was still wrestling with a fuel-tank switch on the wrong side of the aircraft. That chaos is the pitch, and for the right kind of player, it is absolutely the product. The game puts you in command of a seven-person Lancaster crew on bombing missions over occupied Europe. You are not flying the plane, you are conducting it, clicking crew members to their stations, ordering the pilot to altitude, tasking the navigator to plot custom waypoints around flak corridors, and personally lining up the bomb sight when the target comes into view. The seven roles, pilot, flight engineer, bomb aimer, radio operator, navigator, and two gunners, all level up independently, and at certain thresholds you assign a secondary specialization: a radio operator who cross-trains as a navigator, a gunner who can patch engines. That cross-training system is where the real strategic texture lives, because a well-specialized crew handles a crisis that a raw team simply cannot survive. Upgrade decisions for the Lancaster itself add another layer. You are weighing dorsal and ventral turret configurations, choosing between heavier armor plating and the fuel savings that keep you airborne on longer sorties, and deciding whether your budget goes toward a radar upgrade or better oxygen equipment for high-altitude runs. The progression structure is roguelite in all the ways that matter. Crew members are procedurally generated with individual backstories, and permadeath is permanent, full stop. Complete enough standard missions and a Critical Mission unlocks, which gates the next campaign stage. The catch that some players bounce off is the consequence of a late-game wipe: your replacement crew starts at low level, and grinding them back to competency before they can survive the mission tier you were already on is a real loop that can feel like a treadmill. The game does not clearly signal when you should cut losses and restart, which is a genuine design gap. The tutorial covers the basics, crew movement, first aid, gear deployment, landing procedures, but deliberately leaves advanced mechanics like manual fuel routing and flak-avoidance waypointing for players to discover themselves. That friction is intentional, and it works for the same reason FTL's opacity worked, but it will frustrate players who expect a comprehensive onboarding. Challenge Mode deserves a specific call-out for anyone eyeing replayability after the campaign. It swaps the persistent campaign stakes for randomized mission runs with in-flight power-up drops for fuel and repairs, which removes the grind-after-wipe problem entirely and keeps the mid-air crisis management, which is the strongest part of the game, front and center. The USAAF DLC shifts the setting from RAF Lancaster operations to an American bomber variant with its own campaign context, adding meaningful content rather than just cosmetic padding. The Secret Weapons DLC introduces winter environments with active temperature management, where high altitude literally kills insufficiently equipped crew, and jet-powered enemy interceptors that demand faster turret reactions than anything in the base game. The narrative in all of this is thin; the story is almost entirely implied by the stakes, not told. That is a reasonable trade for a game built around systems. At 88 percent positive across more than fifteen thousand Steam reviews, the community verdict is consistent: the game earns its difficulty. The PC version, with mouse-and-keyboard control, is the platform this was built for. Controller support exists and works, but directing crew precisely across the fuselage during a three-simultaneous-threat moment benefits from a cursor. If you respect your fuel gauge, think in contingencies, and do not mind the occasional run that ends in a fireball you probably deserved, Bomber Crew has more staying power than its modest price would suggest. Diego, Scout Team

Bomber Crew

Bomber Crew

19 oct 2017Runner DuckCurve Games
GamerScout opina

FTL's crisis-management loop relocated to a WWII Lancaster, with permadeath stakes high enough to make every fuel-tank switch feel genuinely consequential.

PCXbox
Mejor precio disponible
1,57 €
en Kinguin
Mínimo registrado: 1,38 €
Sigue este precio

Veredicto de GamerScout

Recommended for FTL fans and micromanagement lovers who can stomach a brutal mid-campaign wipe and start over smarter.

Comparar precios(9 tiendas)

KinguinMejor precio
StandardGlobalSteam KeyClave
1,57 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,60 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
1,73 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,76 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,84 €-88%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
1,91 €-88%
La tienda fija el precio en EUR
Comprar
StandardLatinoaméricaSteam KeyClave
2,00 €-87%
La tienda fija el precio en EUR
Comprar
StandardEstados UnidosSteam KeyClave
2,03 €
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
1,38 €5 jun 2026
Mejor precio actual
1,57 €
Tiendas de claves
1,35 €1,44 €1,54 €1,63 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Bomber Crew

I have a spreadsheet for most strategy games I pick up. Bomber Crew is one of the few that made me close it after an hour because no column could capture the specific panic of watching my tail gunner bleed out while my navigator missed the bomb-run window and my engineer was still wrestling with a fuel-tank switch on the wrong side of the aircraft. That chaos is the pitch, and for the right kind of player, it is absolutely the product. The game puts you in command of a seven-person Lancaster crew on bombing missions over occupied Europe. You are not flying the plane, you are conducting it, clicking crew members to their stations, ordering the pilot to altitude, tasking the navigator to plot custom waypoints around flak corridors, and personally lining up the bomb sight when the target comes into view. The seven roles, pilot, flight engineer, bomb aimer, radio operator, navigator, and two gunners, all level up independently, and at certain thresholds you assign a secondary specialization: a radio operator who cross-trains as a navigator, a gunner who can patch engines. That cross-training system is where the real strategic texture lives, because a well-specialized crew handles a crisis that a raw team simply cannot survive. Upgrade decisions for the Lancaster itself add another layer. You are weighing dorsal and ventral turret configurations, choosing between heavier armor plating and the fuel savings that keep you airborne on longer sorties, and deciding whether your budget goes toward a radar upgrade or better oxygen equipment for high-altitude runs. The progression structure is roguelite in all the ways that matter. Crew members are procedurally generated with individual backstories, and permadeath is permanent, full stop. Complete enough standard missions and a Critical Mission unlocks, which gates the next campaign stage. The catch that some players bounce off is the consequence of a late-game wipe: your replacement crew starts at low level, and grinding them back to competency before they can survive the mission tier you were already on is a real loop that can feel like a treadmill. The game does not clearly signal when you should cut losses and restart, which is a genuine design gap. The tutorial covers the basics, crew movement, first aid, gear deployment, landing procedures, but deliberately leaves advanced mechanics like manual fuel routing and flak-avoidance waypointing for players to discover themselves. That friction is intentional, and it works for the same reason FTL's opacity worked, but it will frustrate players who expect a comprehensive onboarding. Challenge Mode deserves a specific call-out for anyone eyeing replayability after the campaign. It swaps the persistent campaign stakes for randomized mission runs with in-flight power-up drops for fuel and repairs, which removes the grind-after-wipe problem entirely and keeps the mid-air crisis management, which is the strongest part of the game, front and center. The USAAF DLC shifts the setting from RAF Lancaster operations to an American bomber variant with its own campaign context, adding meaningful content rather than just cosmetic padding. The Secret Weapons DLC introduces winter environments with active temperature management, where high altitude literally kills insufficiently equipped crew, and jet-powered enemy interceptors that demand faster turret reactions than anything in the base game. The narrative in all of this is thin; the story is almost entirely implied by the stakes, not told. That is a reasonable trade for a game built around systems. At 88 percent positive across more than fifteen thousand Steam reviews, the community verdict is consistent: the game earns its difficulty. The PC version, with mouse-and-keyboard control, is the platform this was built for. Controller support exists and works, but directing crew precisely across the fuselage during a three-simultaneous-threat moment benefits from a cursor. If you respect your fuel gauge, think in contingencies, and do not mind the occasional run that ends in a fireball you probably deserved, Bomber Crew has more staying power than its modest price would suggest.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

auto-admittedRoguelite PermadeathCrew ManagementReal-Time MicromanagementMission-Based ProgressionSecondary SpecializationChallenge ModeWWII SimFTL-like

Requisitos del sistema

Mínimos

Processor
Intel Core i3-530 (4 * 3000) or equivalent
Memory
2 GB RAM
Graphics
Geforce 9800 GT (1024 MB)
Storage
500 MB available space

Recomendados

Processor
Intel Core i3-6300 (2*3800) or equivalent
Memory
2 GB RAM
Graphics
GeForce GTX 560 Ti (1024 MB)
Storage
500 MB available space

DLC y complementos de Bomber Crew4

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

Sigue explorando

Community Discussion

Be the first to comment on Bomber Crew.

Reseñas y valoraciones

Metacritic
75
Steam
88%(15,431)

Información del juego

Desarrolladora
Runner Duck
Distribuidora
Curve Games
Fecha de lanzamiento
19 oct 2017

Características

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCamera ComfortCustom Volume ControlsPlayable without Timed InputSteam Cloud+3 más

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio1,57 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Runner Duck

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Bomber Crew →

Preguntas frecuentes sobre Bomber Crew

¿Cuánto cuesta Bomber Crew?

A 15 de agosto de 2026, la oferta más barata disponible de Bomber Crew es €1.57 en Kinguin, de entre 29 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Bomber Crew más barato?

El precio más bajo disponible que seguimos para Bomber Crew es €1.57 en Kinguin (15 de agosto de 2026). Comparamos 29 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Bomber Crew?

Bomber Crew está disponible en PC, Xbox.

¿Cuándo se lanzó Bomber Crew?

Bomber Crew se lanzó el 19 de octubre de 2017.

¿Quién desarrolló Bomber Crew?

Bomber Crew fue desarrollado por Runner Duck y publicado por Curve Games.

¿Merece la pena comprar Bomber Crew?

Bomber Crew tiene una puntuación Metacritic de 75/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.