Compara los precios de Space Crew en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Runner Duck. Publicado por Curve Digital. Lanzado el 15/10/2020. Disponible en PC. Géneros: Action, Adventure, Indie, Simulation, Strategy.

Space Crew puts you in command of a starship and its crew against alien threats, but uneven difficulty and thin AI may test your patience before the fun kicks in.

Space Crew is a real-time starship management sim from Runner Duck, the studio behind Bomber Crew. The DNA is obvious: you assign crew members to stations, manage overlapping crises mid-mission, and watch a single bad decision cascade into a hull breach, a fire, and three unconscious crew members all at once. The Legendary Edition bundles in additional content, including new threats in the form of alien and android armies, and expands the campaign toward an endgame framed around earning Galactic Legend status. If you liked the tense, juggling-act feel of Bomber Crew but wanted laser cannons instead of flak, this is the direct continuation of that formula. From a systems perspective, the game runs on a crew-specialization loop. You recruit pilots, engineers, gunners, and security officers, then level them up through repeated missions. Each crew member carries skill trees that meaningfully change how you approach a ship loadout. A well-trained engineer keeps your shields cycling faster; a leveled-up gunner locks on to fighters before they get a shot off. The strategic layer between missions, where you buy upgrades, refit the ship, and choose which contracts to take, has just enough knobs to keep you engaged without turning into a full-blown 4X. It respects your time in that regard, which is honestly a point in its favor for players who want sim depth without a 20-hour investment before the mechanics open up. That said, the difficulty curve has real rough edges. Early missions feel manageable, but the game has a habit of spiking threat levels abruptly rather than escalating smoothly. Enemy AI is competent enough to punish sloppy play, but it is not tactically interesting. Fights against the android faction in particular can feel like damage-sponge encounters rather than puzzles to solve. The real-time crew-command system, pausing to issue orders and then unpausing to watch chaos unfold, works well in theory, but the interface has moments where clicking the right crew member under pressure is harder than it should be. Veterans of the genre will adapt quickly; newcomers might hit a wall around the mid-game and wonder whether they are missing a mechanic or just taking bad contracts. The mod ecosystem is essentially nonexistent compared to what a Paradox title or even a Firaxis game offers, so do not buy this expecting community content to extend the lifespan significantly. The base campaign has enough mission variety to carry 15 to 25 hours depending on how much you replay for better crew outcomes, but the late-game grind for Galactic Legend status starts to feel repetitive. The 74 percent positive Steam review score is an honest summary: most players find it enjoyable, few find it exceptional. If you are coming from Bomber Crew, the transition is smooth and the new sci-fi setting adds enough freshness to justify the playtime. If this is your first Runner Duck game, temper expectations slightly and treat the opening missions as a proper tutorial rather than rushing the difficulty slider. Bottom line for the strategy crowd: Space Crew is a competent, approachable crew-management sim that delivers satisfying moments when the systems click together, but it does not have the decision-making depth or replayability to sit alongside genre heavyweights. It is a good game for what it is, which is a tense, accessible middle ground between action and sim. Diego, Scout Team

Space Crew

Space Crew

15 oct 2020Runner DuckCurve Digital
GamerScout opina

Space Crew puts you in command of a starship and its crew against alien threats, but uneven difficulty and thin AI may test your patience before the fun kicks in.

PC
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
0,45 €
en Gamivo
Mínimo registrado: 0,27 €
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Veredicto de GamerScout

Worth picking up if you enjoyed Bomber Crew or want a low-barrier crew-management sim - just do not expect deep late-game strategy.

Comparar precios(3 tiendas)

Edición:
GamivoMejor precio
LegendaryEuropa (UE)Steam KeyClave
0,45 €
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LegendaryGlobalSteam KeyClave
0,46 €
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LegendaryEuropa (UE)Steam KeyClave
0,50 €
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LegendaryGlobalSteam KeyClave
0,69 €
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StandardGlobalSteam KeyClave
0,85 €
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StandardEuropa (UE)Steam KeyClave
0,85 €
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StandardGlobalSteam KeyClave
0,85 €
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Comprar
StandardGlobalSteam KeyClave
0,93 €
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Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

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Historial de precios

Mínimo registrado
0,27 €5 jun 2026
Mejor precio actual
0,45 €
Tiendas de claves
0,25 €0,32 €0,40 €0,47 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Space Crew

Space Crew is a real-time starship management sim from Runner Duck, the studio behind Bomber Crew. The DNA is obvious: you assign crew members to stations, manage overlapping crises mid-mission, and watch a single bad decision cascade into a hull breach, a fire, and three unconscious crew members all at once. The Legendary Edition bundles in additional content, including new threats in the form of alien and android armies, and expands the campaign toward an endgame framed around earning Galactic Legend status. If you liked the tense, juggling-act feel of Bomber Crew but wanted laser cannons instead of flak, this is the direct continuation of that formula. From a systems perspective, the game runs on a crew-specialization loop. You recruit pilots, engineers, gunners, and security officers, then level them up through repeated missions. Each crew member carries skill trees that meaningfully change how you approach a ship loadout. A well-trained engineer keeps your shields cycling faster; a leveled-up gunner locks on to fighters before they get a shot off. The strategic layer between missions, where you buy upgrades, refit the ship, and choose which contracts to take, has just enough knobs to keep you engaged without turning into a full-blown 4X. It respects your time in that regard, which is honestly a point in its favor for players who want sim depth without a 20-hour investment before the mechanics open up. That said, the difficulty curve has real rough edges. Early missions feel manageable, but the game has a habit of spiking threat levels abruptly rather than escalating smoothly. Enemy AI is competent enough to punish sloppy play, but it is not tactically interesting. Fights against the android faction in particular can feel like damage-sponge encounters rather than puzzles to solve. The real-time crew-command system, pausing to issue orders and then unpausing to watch chaos unfold, works well in theory, but the interface has moments where clicking the right crew member under pressure is harder than it should be. Veterans of the genre will adapt quickly; newcomers might hit a wall around the mid-game and wonder whether they are missing a mechanic or just taking bad contracts. The mod ecosystem is essentially nonexistent compared to what a Paradox title or even a Firaxis game offers, so do not buy this expecting community content to extend the lifespan significantly. The base campaign has enough mission variety to carry 15 to 25 hours depending on how much you replay for better crew outcomes, but the late-game grind for Galactic Legend status starts to feel repetitive. The 74 percent positive Steam review score is an honest summary: most players find it enjoyable, few find it exceptional. If you are coming from Bomber Crew, the transition is smooth and the new sci-fi setting adds enough freshness to justify the playtime. If this is your first Runner Duck game, temper expectations slightly and treat the opening missions as a proper tutorial rather than rushing the difficulty slider. Bottom line for the strategy crowd: Space Crew is a competent, approachable crew-management sim that delivers satisfying moments when the systems click together, but it does not have the decision-making depth or replayability to sit alongside genre heavyweights. It is a good game for what it is, which is a tense, accessible middle ground between action and sim.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamCrew ManagementReal-Time With PauseStarship CombatRoguelite ElementsMid-Game Difficulty SpikeCampaign ProgressionSkill TreesSingle Session Missions

Requisitos del sistema

Mínimos

OS
Windows 7/8.1/10 x86/x64
Processor
Intel Core i3-530 (4 * 3000) or equivalent
Memory
2 GB RAM
Graphics
Geforce 9800 GT (1024 MB)
Storage
800 MB available space

Recomendados

Processor
Intel Core i3-6300 (2*3800) or equivalent
Memory
2 GB RAM
Graphics
GeForce GTX 560 Ti (1024 MB)
Storage
80…

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Reseñas y valoraciones

Steam
74%(3,140)

Información del juego

Desarrolladora
Runner Duck
Distribuidora
Curve Digital
Fecha de lanzamiento
15 oct 2020

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Mejor precio0,45 €
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Preguntas frecuentes sobre Space Crew

¿Cuánto cuesta Space Crew?

A 15 de agosto de 2026, la oferta más barata disponible de Space Crew es €0.45 en Gamivo, de entre 10 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Space Crew más barato?

El precio más bajo disponible que seguimos para Space Crew es €0.45 en Gamivo (15 de agosto de 2026). Comparamos 10 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Space Crew?

Space Crew está disponible en PC.

¿Cuándo se lanzó Space Crew?

Space Crew se lanzó el 15 de octubre de 2020.

¿Quién desarrolló Space Crew?

Space Crew fue desarrollado por Runner Duck y publicado por Curve Digital.