Compara los precios de Badlands Crew en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Runner Duck. Publicado por Curve Games. Lanzado el 28/4/2025. Disponible en PC. Géneros: Action, Adventure, Indie, Simulation, Strategy.

Mad Max meets Bomber Crew in a real-time management sim where your battle wagon is only as smart as the driver AI steering it, compelling loop, real rough edges.

I've put enough hours into Runner Duck's previous Crew titles to recognize the formula on sight, and Badlands Crew is that formula pushed into its most ambitious shape yet. Where Bomber Crew planted you behind a static bomber and had you juggle stations, this entry throws you into a fully navigable post-apocalyptic wasteland in real time, steering a tractor-trailer war rig across ash flats, volcanic terrain, and buried suburban ruins. The shift from fixed-platform management to an open-world moving vehicle is genuinely new territory for the series, and it mostly pays off. The strategic layer is where the game earns its keep. Between missions you are building and rebuilding your battle wagon from scratch, slotting in flamethrowers, gatling guns, sniper turrets, lookout towers, medical stations, and armor pieces across a modular grid. Crew members level up, gain skills, and can be outfitted with individual armor and holster weapons. The four enemy factions, Gun Nutz, Pyros, Vultures, and Klowns, each carry distinct weapon loadouts and exploit specific damage type weaknesses, so smart pre-mission wagon configuration genuinely matters. Swapping to piercing weapons before a Vulture raid feels like the right kind of pre-battle homework. The campaign map branches, letting you shift faction influence through mission selection, and the whole structure escalates steadily from approachable early sorties to genuinely punishing late-game pushes on warlord headquarters. Crew death is permanent, which keeps every skirmish meaningful. The problems, and there are a few worth naming, cluster around two systems. First, the vehicle builder. Placing multi-story structures on your rig is never clearly explained by the tutorial, and rotating components under existing layers borders on fiddly. New blueprints should feel like rewards; sometimes they feel like 15-minute puzzles with ambiguous solutions. Runner Duck has been patching actively since launch, but the construction UI is still the steepest part of the learning curve. Second, the driver AI. You issue a destination, your driver interprets it, and occasionally that interpretation involves a hard turn into a wall at a critical moment, stunning your crew and shredding armor at the worst possible time. Direct steering is not an option, which is a deliberate design choice, but it is one the game has not fully earned yet. The default key bindings (R forward, F backward) also caught community criticism early, though remapping helps. These are friction points a series veteran will tolerate; a newcomer might not. For anyone who has never played a Crew game, this is actually the right entry point despite the roughness. The adjustable difficulty setting, permanent controller support, and a campaign structure that teaches faction weaknesses gradually mean a patient player can get oriented without a guide. The world itself rewards exploration: sandworm encounters, a day-night cycle that shifts the desert's atmosphere, and a hub base with an in-universe live band are small touches that signal genuine craft. The soundtrack is the series best, guitar-heavy and reactive to combat intensity. Fans of Bomber Crew who found Space Crew slightly stale may find the same worry applies here in the mid-game, but the expanded build system and open map give this entry more mechanical surface area to work with. Diego, Scout Team

Badlands Crew

Badlands Crew

28 abr 2025Runner DuckCurve Games
GamerScout opina

Mad Max meets Bomber Crew in a real-time management sim where your battle wagon is only as smart as the driver AI steering it, compelling loop, real rough edges.

PC
Mejor precio disponible
3,49 €
en Kinguin
Mínimo registrado: 3,49 €
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Veredicto de GamerScout

Best for Bomber Crew veterans and management-sim fans who can tolerate a clunky builder and stubborn driver AI in exchange for a genuinely layered tactical loop.

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KinguinMejor precio
StandardGlobalSteam KeyClave
3,49 €
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StandardEuropa (UE)Steam KeyClave
3,93 €
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StandardResto del mundoSteam KeyClave
4,04 €-79%
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StandardMiddle_EastSteam KeyClave
4,70 €
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StandardLatinoaméricaSteam KeyClave
4,70 €-75%
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StandardEstados UnidosSteam KeyClave
4,70 €
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StandardGlobalSteam KeyClave
4,72 €
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StandardGlobalSteam KeyClave
7,78 €-59%
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Historial de precios

Mínimo registrado
3,49 €10 ago 2026
Mejor precio actual
3,49 €
El más bajo desde que lo seguimos
Tiendas de claves
3,42 €3,65 €3,89 €4,12 €14 Jul22 Jul30 Jul7 Aug15 Aug
Seguimos precios desde 14 jul 2026
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Capturas y multimedia

Acerca de Badlands Crew

I've put enough hours into Runner Duck's previous Crew titles to recognize the formula on sight, and Badlands Crew is that formula pushed into its most ambitious shape yet. Where Bomber Crew planted you behind a static bomber and had you juggle stations, this entry throws you into a fully navigable post-apocalyptic wasteland in real time, steering a tractor-trailer war rig across ash flats, volcanic terrain, and buried suburban ruins. The shift from fixed-platform management to an open-world moving vehicle is genuinely new territory for the series, and it mostly pays off. The strategic layer is where the game earns its keep. Between missions you are building and rebuilding your battle wagon from scratch, slotting in flamethrowers, gatling guns, sniper turrets, lookout towers, medical stations, and armor pieces across a modular grid. Crew members level up, gain skills, and can be outfitted with individual armor and holster weapons. The four enemy factions, Gun Nutz, Pyros, Vultures, and Klowns, each carry distinct weapon loadouts and exploit specific damage type weaknesses, so smart pre-mission wagon configuration genuinely matters. Swapping to piercing weapons before a Vulture raid feels like the right kind of pre-battle homework. The campaign map branches, letting you shift faction influence through mission selection, and the whole structure escalates steadily from approachable early sorties to genuinely punishing late-game pushes on warlord headquarters. Crew death is permanent, which keeps every skirmish meaningful. The problems, and there are a few worth naming, cluster around two systems. First, the vehicle builder. Placing multi-story structures on your rig is never clearly explained by the tutorial, and rotating components under existing layers borders on fiddly. New blueprints should feel like rewards; sometimes they feel like 15-minute puzzles with ambiguous solutions. Runner Duck has been patching actively since launch, but the construction UI is still the steepest part of the learning curve. Second, the driver AI. You issue a destination, your driver interprets it, and occasionally that interpretation involves a hard turn into a wall at a critical moment, stunning your crew and shredding armor at the worst possible time. Direct steering is not an option, which is a deliberate design choice, but it is one the game has not fully earned yet. The default key bindings (R forward, F backward) also caught community criticism early, though remapping helps. These are friction points a series veteran will tolerate; a newcomer might not. For anyone who has never played a Crew game, this is actually the right entry point despite the roughness. The adjustable difficulty setting, permanent controller support, and a campaign structure that teaches faction weaknesses gradually mean a patient player can get oriented without a guide. The world itself rewards exploration: sandworm encounters, a day-night cycle that shifts the desert's atmosphere, and a hub base with an in-universe live band are small touches that signal genuine craft. The soundtrack is the series best, guitar-heavy and reactive to combat intensity. Fans of Bomber Crew who found Space Crew slightly stale may find the same worry applies here in the mid-game, but the expanded build system and open map give this entry more mechanical surface area to work with.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

auto-admittedCrew ManagementPermadeath CrewModular Vehicle BuilderFaction Weakness SystemReal-Time TacticsOpen World CampaignPost-Apoc SimDamage Type Strategy

Requisitos del sistema

Mínimos

OS
Windows 10
Processor
intel Core i3-12100F
Memory
16384 MB RAM
Graphics
GeForce GTX1060
Storage
7 GB available space

Recomendados

OS
Windows 10
Processor
intel Core i9-9900k
Memory
16384 MB RAM
Graphics
GeForce RTX 3070
Storage
7 GB available space

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Reseñas y valoraciones

Steam
79%(1,209)

Información del juego

Desarrolladora
Runner Duck
Distribuidora
Curve Games
Fecha de lanzamiento
28 abr 2025

Características

Single-playerSteam AchievementsSteam Trading CardsCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputPartial Controller SupportSteam Cloud+1 más

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Mejor precio3,49 €
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Preguntas frecuentes sobre Badlands Crew

¿Cuánto cuesta Badlands Crew?

A 15 de agosto de 2026, la oferta más barata disponible de Badlands Crew es €3.49 en Kinguin, de entre 15 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Badlands Crew más barato?

El precio más bajo disponible que seguimos para Badlands Crew es €3.49 en Kinguin (15 de agosto de 2026). Comparamos 15 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Badlands Crew?

Badlands Crew está disponible en PC.

¿Cuándo se lanzó Badlands Crew?

Badlands Crew se lanzó el 28 de abril de 2025.

¿Quién desarrolló Badlands Crew?

Badlands Crew fue desarrollado por Runner Duck y publicado por Curve Games.